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| type = Melee Weapon
 
| type = Melee Weapon
 
| function = Weak melee attacks
 
| function = Weak melee attacks
| source = [[The Spelunker]] begins with this item
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| source = [[PC:The Spelunker|The Spelunker]] begins with this item
 
| damage = 1 (Whip)
 
| damage = 1 (Whip)
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| notes = Hits both in front and behind the Spelunker, potentially damaging two separate targets with a single swing.}}
| notes =}}
 
The '''Whip''' is always the main starting weapon of your [[Spelunker]]. It is one of ''Spelunky's'' three melee weapons, the others being the [[machete]] and the [[mattock]].<br/>
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The '''Whip''' is the default starting weapon of [[PC:The Spelunker|the Spelunker]]. It is one of three melee weapons in the game, the others being the [[PC:Machete|machete]] and the [[PC:Mattock|Mattock]].<br/>
It is used by pressing the Attack Button (default X) without carrying anything else (for instance a [[Damsel]],[[Golden Idol| Golden Idol]], or any other [http://spelunky.wikia.com/wiki/Category:Weapons Weapons])
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It is used by pressing the Action Button (Default: X) when the hands are empty, and is the only weapon that cannot be dropped and does not take up the held item slot.
   
 
==Functionality==
 
==Functionality==
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When attacking with the whip, the Spelunker coils the whip behind him before swinging it forward, meaning there is a short animation delay before enemies in front of the Spelunker take damage. Players should learn to compensate for this by timing their attacks carefully, beginning the swing slightly before enemies come into range.
The whip extends slightly more than one block, and you can actually kill [[enemies|monsters]] by whipping them through a 1-block wall. The player's sprite briefly brings his whip arm behind him, allowing the player to deal a blow to an [[enemy]] behind him. The whip, on the backswing, is a little "taller" (or at least higher) within that tile than the forward strike, making it notably easier to damage ceiling creatures when facing the other way.
 
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The whip extends slightly more than one tile forward, and you can actually kill [[:Category:PC-Enemies|enemies]] by whipping them through a one-block-thick wall.
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In addition to attacking forward, that whip can also be used to hit enemies behind the Spelunker using the backswing. The backswing's hitbox is a little higher than that of the forward strike, making it notably easier to damage enemies above you (such as spiders and bats) when facing the away from them. The attack is also immediate, making it easier to aim than the forward whip.
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Some enemies (such as [[PC:Yeti|Yeti]]) are immune to damage from the whip, meaning you must attack them by other means, such as by stomping them.
   
 
Common uses of the whip include:
 
Common uses of the whip include:
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* Attacking weak enemies.
* Killing a ceiling hanging enemy before it is aware of you ([[Spiders]] and [[Bat]]s)
 
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* Killing enemies above you (such as [[PC:Spiders|spiders]]) just out of your normal reach by using the backswing.
* Destroying [[Pots]] from a distance, ensuring the death of any hidden Enemies that may lurk within them. Normally, pots can drop 1 piece of gold, a [[gem]], or a [[snake]] or spider. When whipped, pots can drop up to 2 [[gem]]s, 2 spiders, etc.
 
* Stunning [[Man-Eating Plants]] long enough for you to pass by them safely
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* Stunning [[PC:Mantrap|Mantraps]] long enough for you to pass by them safely.
 
* Destroying [[PC:Pot|pots]] from a distance, ensuring the death of any hidden Enemies that may lurk within them (Note that the backswing does not break pots).
* Numerous unspeakable acts with the [[Damsel]] (she is immune to its damage)
 
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**Normally, pots can drop 1 item of [[PC:Treasure|treasure]], an enemy, or may even be found empty. However, when broken with the whip, a [[PC:Bugs|bug]] causes the random generator to be rolled twice - pots might release two treasures, two enemies, or both treasure and an enemy at once. They may still release only one item if either of the results are 'nothing' or even not drop anything at all if the generator rolls for nothing twice.
With many [[Enemies|monsters]], it's actually safer to [[jump]] on them than it is to whip them. Examples include the [[Yeti]], which takes no damage from whip attacks. The [[Machete|machete]], however, will still do damage to them.
 
 
* Numerous unspeakable acts with [[PC:Damsel|Damsels]], who do not take damage from its lashes.
[[Category:Items]]
 
[[Category:Weapons]]
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[[Category:PC-Items]]
 
[[Category:PC-Weapons]]

Revision as of 20:18, 31 March 2013

The Whip is the default starting weapon of the Spelunker. It is one of three melee weapons in the game, the others being the machete and the Mattock.
It is used by pressing the Action Button (Default: X) when the hands are empty, and is the only weapon that cannot be dropped and does not take up the held item slot.

Functionality

When attacking with the whip, the Spelunker coils the whip behind him before swinging it forward, meaning there is a short animation delay before enemies in front of the Spelunker take damage. Players should learn to compensate for this by timing their attacks carefully, beginning the swing slightly before enemies come into range.

The whip extends slightly more than one tile forward, and you can actually kill enemies by whipping them through a one-block-thick wall.

In addition to attacking forward, that whip can also be used to hit enemies behind the Spelunker using the backswing. The backswing's hitbox is a little higher than that of the forward strike, making it notably easier to damage enemies above you (such as spiders and bats) when facing the away from them. The attack is also immediate, making it easier to aim than the forward whip.

Some enemies (such as Yeti) are immune to damage from the whip, meaning you must attack them by other means, such as by stomping them.

Common uses of the whip include:

  • Attacking weak enemies.
  • Killing enemies above you (such as spiders) just out of your normal reach by using the backswing.
  • Stunning Mantraps long enough for you to pass by them safely.
  • Destroying pots from a distance, ensuring the death of any hidden Enemies that may lurk within them (Note that the backswing does not break pots).
    • Normally, pots can drop 1 item of treasure, an enemy, or may even be found empty. However, when broken with the whip, a bug causes the random generator to be rolled twice - pots might release two treasures, two enemies, or both treasure and an enemy at once. They may still release only one item if either of the results are 'nothing' or even not drop anything at all if the generator rolls for nothing twice.
  • Numerous unspeakable acts with Damsels, who do not take damage from its lashes.