Webs are common non-lethal traps found throughout the Mines, the Jungle and the Temple.
They may be generated randomly in narrow spaces and will always appear below a Giant Spider, which will produce more once it has noticed
the Spelunker. The Spelunker can create his own temporary webs using a webcannon.
Effects[]
When the Spelunker touches a web, his movement speed will be reduced and he will be unable to jump properly.
Webs cannot damage you, but by constraining your movement can leave you vulnerable to enemies such as bats and spiders, or to hazards such as Tiki Traps.
Enemies can also be caught in webs. They will be completely unable to move unless the web is broken, allowing for an easy kill. However, Spiders, Giant Spiders and the Ghost are not impeded by webs and can move through them freely.
It is also noteworthy that Shopkeepers can still turn and shoot when caught in a web.
Thrown objects will also be caught in webs, including arrows fired from arrow traps and bombs, meaning that conveniently placed webs can be used to the player's advantage.
Strategies[]
You can run out of a web if there is empty space on either side of it. Repeated jumping will cause the web to degrade and eventually fall apart, and it's a good idea to remove webs pre-emptively in case they become problematic in the future.
When you encounter a Giant Spider, you can throw a bomb into the webs beneath him to kill him easily.
The Web Gun can be used for mobility strategies like crossing gaps.
Spelunky Classic Traps | |
stats.txt Entries | Spikes • Boulder • Arrow Trap • Spear Trap • Smash Trap • Ceiling Trap • Pit • Lava |
No stats.txt Entry | Push Block • Web • Barrier Emitter • Falling Platform • Spring Trap • Thin Ice |
See also | Idol • Crystal Skull |
Unused | Thwomp Trap |