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Webs are common non-lethal traps found in the The MinesJungle, and Temple.

They may be generated randomly in narrow spaces. Two will always appear below a Giant Spider, and sometimes they will spawn on the ceiling, with a Spinner Spider inside. Temporary webs can be fired by Giant Spiders or by a Web Gun.

Effects

When the Spelunker is inside a web, their movement speed will be reduced and they will have a very low jump height, although they will be able to jump in midair.

Webs cannot damage you directly, but by constraining your movement they can leave you vulnerable to hazards such as BatsSpiders, or your own Bombs.

Enemies and Damsels can also be caught in webs. They will be completely unable to move until the web is broken. Spiders, Giant Spiders, and the Ghost are exempt from this and can move through webs freely.

It is also noteworthy that Shopkeepers can still turn and shoot when caught in a web.

Physics objects will also be caught in webs, including ArrowsBombs, and Boomerangs, meaning that conveniently placed webs can be used to the player's advantage.

Strategies

Movement within the web will cause it to degrade and eventually fall apart, and it's often a good idea to remove webs pre-emptively in case they become problematic in the future. A web will also degrade if there is a physics object or enemy inside of it, although it will not disappear entirely until the player intervenes. Webs can also be destroyed instantly by the Machete or Crysknife, or burned through by a Torch.

Convenient webs can be used to simulate the effects of Bomb paste. Due to the guaranteed webs underneath a Giant Spider, this trick can be used to kill them easily. Make sure, however, not to hit the spider itself with the bomb; only hit the webs.

Due to that fact that the Spelunker can jump midair while in a web, the Web Gun can be used to cross gaps or climb walls.

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Spelunkyclassic web.png
Webs are common non-lethal traps found throughout the Mines, the Jungle and the Temple.
They may be generated randomly in narrow spaces and will always appear below a Giant Spider, which will produce more once it has noticed the Spelunker. The Spelunker can create his own temporary webs using a webcannon.

Effects

When the Spelunker touches a web, his movement speed will be reduced and he will be unable to jump properly.
Webs cannot damage you, but by constraining your movement can leave you vulnerable to enemies such as Bats and Spiders, or to hazards such as Tiki Traps.

Enemies can also be caught in webs. They will be completely unable to move unless the web is broken, allowing for an easy kill. However, Spiders, Giant Spiders and the Ghost are not impeded by webs and can move through them freely.
It is also noteworthy that Shopkeepers can still turn and shoot when caught in a web.

Thrown objects will also be caught in webs, including arrows fired from Arrow Traps and bombs, meaning that conveniently placed webs can be used to the player's advantage.

Strategies

You can run out of a web if there is empty space on either side of it. Repeated jumping will cause the web to degrade and eventually fall apart, and it's a good idea to remove webs pre-emptively in case they become problematic in the future.

When you encounter a Giant Spider, you can throw a bomb into the webs beneath him to kill him easily.

The Web Gun can be used for mobility strategies like crossing gaps.

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