Tiki Traps are common hazards seen in the Jungle, the Temple and in Hell.
Standing two blocks tall, they repeatedly extend a volley of 3 spikes from the upper and lower sections when any creature is detected on either side of them.
Although Tiki Traps do not make a return in Spelunky 2, two spiritual successors to it appear in the form of the Totem Trap and the Lion Trap.
Mechanics[]
A Tiki Trap will detect any entity - living or dead - within 3 tiles of it, and will prepare a set of three spikes to stab them, dealing four damage and stunning the target backwards.
Tiki Traps do not react to items like the Arrow Trap does, but cannot tell the difference between living creatures and dead corpses.
The spears have short range, extending just one tile's length from the trap, but will extend and retract repeatedly with only a short delay of about 1.5 seconds between each stab. Tiki Traps only cause damage when thrusting, and spikes that are about to stab or are retracting will cause no damage if contact is made with them.
The top and bottom sections of the trap operate independently, but can only extend in one direction at a time. Destroying the top section of the trap will not stop the bottom half from functioning as normal, although destroying the bottom half or the tile it stands on will destroy both sections instantly.
With the Shield in a target's hands, the spikes on a Tiki Trap will be unable to extend its spikes to skewer its victim.
Strategy[]
- Tiki Traps in a 1 tile gap are capable of dealing massive damage to victims inside, being likely to deal massive amounts of damage before its victim becomes unstunned - players should be cautious of losing their run to Tiki Traps up against the wall.
- There is just enough time in each attack cycle to jump onto the trap and climb on top of it without being knocked out, although it is always safer to bait it out before attempting to cross over, as there is a window of about 1.5 seconds before it will attempt to stab entities again that allows the player to safely pass by.
- A Tiki Trap will often be found covering exit doors. As long as the player doesn't get stabbed on the way towards the door, it won't hit them during the animation as they walk into the exit door.
Spelunky HD Traps | |
Journal Entries | Spikes • Arrow Trap • Powder Box • Boulder • Tiki Trap • Acid • Spring • Mine • Turret • Forcefield • Crush Trap • Ceiling Trap • Spike Ball • Lava |
No Journal Entry | Push Block • Web • Regenerating Block • Falling Platform • Thin Ice • The Abyss |
See also | Idol • Crystal Skull |