Tiki Traps are common hazards seen in the Jungle, the Temple and in Hell.

Standing two blocks tall, they repeatedly extend short spikes from the upper and lower sections when any creature is detected on either side of them.


A tiki trap will detect any creature - be it the Spelunker or any other monster - within about 4 tiles distance horizontally of the trap, and begin stabbing the spears in that direction until the creature moves out of range. A successful hit deals 4 damage.

The tiki trap does not react to decoy objects like the Arrow Trap does, but cannot tell the difference between living creatures and dead corpses. It will also be triggered by critters.

The spears have short range, extending just under one tile's length from the trap, but will extend and retract repeatedly with only a short delay of about 1.5 seconds between each stab.

The top and bottom sections of the trap operate independently, but can only extend spears in one direction at a time. Furthermore, the spears only cause damage when thrusting, and retracting spears will cause no damage when touched.

There is just enough time in each attack cycle to jump onto the trap and climb on top of it without being stabbed, but it's always safer to just destroy it or try to jump over it from higher ground.

A tiki trap will often be found covering the level exit. As long as you don't get stabbed on the way towards the door, the spears won't hit you during the animation as you walk into the tunnel.

If you have the Shield, you can keep the tiki trap from extending


A Tiki trap can be destroyed either by destroying the trap itself or the block it stands on with a bomb or a mattock.

Note that if the top half is destroyed, the bottom section will continue to function normally.


Don't be a shish kebab!

Tiki Traps (aka. Spear Traps, Totem Poles) appear in the Jungle and the Temple.
They are two tiles tall and one wide, and have two sets of spears that extend slightly less than one tile horizontally in either direction. The spears do 4 hitpoints of damage per hit (and can deal multiple hits at once) and will thus usually instantly kill you should you touch them.

The only safe place on a totem pole is on top of it. With some degree of luck and skill you should be able to climb a totem pole before the spears shoot out, but it is a far safer option to use a bomb or armed Fire Frogs to blow it up or a rope to get on top of it. For those of you daring enough to practice a method of getting up these obstacles without using your limited resources, follow these guidelines:

  • Try to quickly hop onto and ascend the Totem before it starts its spear releasing cycle. If you are swift enough you'll beat the narrow timing. Note that the Totem will begin to detect you if you approach within 3 tiles of it.
  • If you have alerted the Totem already, then the name of the game is timing. Standing with a gap of 1 tile separating you and the totem, hop onto it immediately after the top spears have begun to retract. Exposed spears that are retracting do no damage. Climb and take a breather if you make it out alive.
Against enemies, the Trap's spears will deal 2 damage, allowing you to dispatch of any injured Man-eating plants or Cavemen that might run into them with a single whip. Spear Traps serve as light sources in dark levels.

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