Teleporters produce instantaneous, discontinuous transmission of particularized matter via instrumentality of the spatial continuum. In other words, they make the user stop being in one place and start being in another place. They are potentially one of the most useful items in Spelunky 2 - but also one of the riskiest to use. They can be bought in special item Shops, found rarely in Crates with a 0.96% of appearing, or buried in the ground. While this is the handheld version, an "upgrade" to the Teleporter exists in the form of the Telepack.
Functionality
Teleporters are handheld and have unlimited usage.
Pressing the action button while carrying one will teleport the player in the direction they are facing, appearing a random number of tiles away in the direction they were holding. This teleport distance is either 4-8 tiles horizontally or upwards, or 5-9 tiles downwards. Note that the player has to jump in order to teleport downwards; otherwise, they will just drop the Teleporter.
Teleporters can be used up to 3 times when midair before requiring the user to land on the ground to be used again.
If the destination tile is a solid block, the Teleporter tries to save the user by looking for an empty space up to 3 tiles above the selected location - If there is no viable space, the Teleporter will warp the user into the solid block, telefragging and killing them instantly.
Carrying a Four-leaf Clover will cause the teleporter to always teleport the player the max possible range, meaning either 8 tiles horizontally/upwards and 9 tiles downwards.
If the operator teleports into a space occupied by another character, the latter will be rent asunder, regardless of toughness, leaving behind nothing but gibs and pieces. A player can even use this to telefrag Tiamat or one of the heads of Hundun.
Despite this, there are a couple enemies that are immune to telefragging, such as Kingu and Olmec. Entities that are telefragged, but have automatic teleportation abilities, will immediately teleport before being telefragged, avoiding death. This includes Beg, Croc Men, and players mid air who are wearing the Telepack.
Strategy
- Buying a Teleporter is generally not recommended for the unprepared, as they can be a quick path to death if the operator doesn't understand and/or accept the risks and limitations they have.
- If a player can master the Teleporter, they technically have their hands on the fastest and most efficient method of transportation in the game, making it an invaluable tool for players trying to speedrun the game with any means necessary.
- Although a player can use the Teleporter to reach areas with resources they wouldn't normally be able to access without the help of bombs or rope, they cannot take items that they can pick up such as Golden Idols or Pets along with the teleporter; only the Telepack can be used to do this, as it keeps the operator's hands free.
Accessories | Paste | Spectacles | Climbing Gloves | Pitcher's Mitt | Spring Shoes | Spike Shoes | Compass | Alien Compass | Parachute | Skeleton Key | Kapala | Udjat Eye | Ankh | Tablet of Destiny |
---|---|
Crowns | Crown | Hedjet | The True Crown | Eggplant Crown |
Back Items | Cape | Vlad's Cape | Jetpack | Telepack | Hoverpack | Powerpack |
Weapons | Webgun | Shotgun | Freeze Ray | Crossbow | Hou Yi's Bow | Camera | Boomerang | Machete | Excalibur | Broken Sword | Plasma Cannon | Scepter | Wooden Shield | Metal Shield |
Consumables | Bomb Bag | Rope Pile | Cooked Turkey | Royal Jelly | Elixir | Eggplant Flesh | Four-leaf Clover | Corpse Bag |
Miscellaneous | Mattock | Teleporter | Golden Idol | The Tusk Idol | Curse Pot | Ushabti | Eggplant | Crate | Present | Chest | Metal Key | Gold Key | Big Chest | Arrow | Torch | Ball and Chain | Dice | Pot of Gold | Treasure |
Teleporters produce instantaneous, discontinuous transmission of particularized matter via instrumentality of the spacial continuum.
In other words, they make you stop being in one place and start being in another place.
They are potentially one of the most useful items in Spelunky - but also the riskiest to use. They can be bought in special item Shops, found rarely in Crates, or buried.
Functionality
Teleporters are held in the hands and have unlimited usage.
Pressing the action button while carrying one will teleport you in the direction you are facing. You will appear a random number of tiles away in the direction you are holding, either 4-8 tiles horizontally or upwards, or 5-9 tiles downwards. Note that you have to jump in order to teleport downwards; otherwise you will just drop the Teleporter.
If the destination tile is a solid block, the Teleporter tries to find an empty space up to 3 tiles above the selected location - If there is no viable space, the Teleporter will warp you into a solid block and you will be killed.
Buying a Teleporter is generally not recommended for the unprepared, as they are a quick path to death if you don't understand and accept the risks and limitations they have.
On another note, the specialty shops that stock Teleporters may also sell jetpacks which are far more effective for a slightly higher cost.
It is worth noting that the Teleporter is of unparalleled importance when speedrunning, allowing you to simply teleport downwards through the level's four layers, skipping most of the obstacles on a level and reaching the exit in the fastest possible time, even being able to beat the game in 1:37.251.
Telefragging
If you teleport into space occupied by another character, they will be rent asunder, regardless of toughness, however, they will leave no corpse. The only enemies that are immune to Telefragging are Olmec, The Ghost, and Crocmen. Attempting to telefrag Olmec or the Ghost will kill you, and telefragging a Crocman causes him to teleport at the same time, avoiding the attack.
Note, telefragging enemies counts towards your kills and telefragging a shopkeeper will cause them to become angry with you (HD Version only). Also, telefragging an enemy that will explode like the UFO will cause it explode immediately and likely to damage the player.
This is a useful technique for breaking into Vaults, giving you the ability to kill the shopkeeper within and plunder the chests without consequence. It is also an effective strategy to use against the Alien Queen, killing her instantly while evading her attacks and circumventing the Forcefields.
Bugs
- Even if not a real bug, when carried in the hands, the Teleporter is held backwards with the button appearing to face away from the Spelunker.
- Telefragging a Hired Hand or Damsel in a shop does not cause you to become wanted, but telefragging the shopkeeper himself will cause you to be wanted amongst the other Shopkeepers.
- If the player is hit right after teleporting (e.g. by an arrow trap), the Teleporter will not come with the Spelunker and will be left behind where the Spelunker was before teleporting.
Teleporters produce instantaneous, discontinuous transmission of particularized matter via instrumentality of the spatial continuum.
In other words, they make you stop being in one place and start being in another place.
They are potentially one of the most useful items in Spelunky - but also the riskiest to use. They can be bought in special item shops, found rarely in crates, or buried.
Functionality
Teleporters are held items with infinite usage. Pressing the action button while carrying one will cause you to teleport between 4 and 8 tiles horizontally in the direction that you are looking, or upwards if you are looking up. You cannot teleport downwards in the classic edition.
If the destination tile is a solid block, the teleporter tries to find an empty space up to 3 tiles above the selected location - If there is no viable space, the teleporter will warp you into a solid block and you will be killed.
Buying a teleporter is generally not recommended for the unprepared, as they are a quick path to death if you don't understand and accept the risks and limitations they have.
On another note, the Rare Item shops that stock Teleporters may also sell jetpacks which are far more effective for a slightly higher cost.
Teleporting in mid-air does not reduce momentum, so can not be used to evade fall damage. The only exception to this is if you teleport directly onto ground level. You shift from 'falling' to 'standing' states without landing, bypassing the damage.
Telefragging
Old vets of the Quake series rejoice! If you teleport into space occupied by an enemy, they will be rent asunder, regardless of toughness. The only enemies immune to telefragging are Olmec and The Ghost.Note, however, that telefragging enemies does not count towards your kills. This means that killing a shopkeeper in this manner will not cause you to gain a wanted level.
Items | |
Accessories | Bomb Paste • Book of the Dead • Cape • Climbing Gloves • Compass • Hedjet • Jetpack • Kapala • Pitcher's Mitt • Spectacles • Spike Shoes • Spring Shoes • Udjat Eye • Vlad's Amulet • Vlad's Cape |
Equipment | Ankh • Arrow • Bombs • Parachute • Rope |
Objects | Arrow • Big Chest • Box of Flares • Chest • Corpse • Crate • Crystal Skull • Eggplant • Flare • Golden Idol • Key • Lantern • Mattock Head • Mystery Box • Piranha Skeleton • Pot • Rock • Skull |
Weapons | Boomerang • Bow • Camera • Crysknife • Freeze Ray • Machete • Mattock • Pistol • Plasma Cannon • Scepter • Shield • Shotgun • Web Gun • Whip |
Miscellaneous | Royal Jelly • Teleporter • Treasure |