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m (Fixed a spelling error.)
Tags: apiedit, Visual edit
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== '''Spinner Spider''' ==
 
<tabview>
 
<tabview>
 
Spinner Spider/HD|Spelunky HD
 
Spinner Spider/HD|Spelunky HD
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</tabview>'''Spinner Spiders''' are enemies found in the Mines. They reside in webs attached to the ceiling, and will periodically 'bungee' downwards on a silk thread before climbing back to their nest.
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They only ever move vertically, and can control how far they drop based
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on where the Spelunker is. They are easily dispatched with well-timed
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attacks.
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If they are stunned by the Camera, hit with a broken arrow or shot with a Freeze Ray right when they are suspended above the ground, they will fall to the ground and behave just like regular spiders.
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Their webs can cause issues in a speedrun and will leave
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projectiles stuck in them even if said projectile kills the spinner
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spider residing within.
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== Bugs ==
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If you try to move a spinner spider while it is lowered by moving a
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crush block into it, it will stay in it's current animation and not
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move. This does not always work, however, as sometimes the spider's web
  +
will just break.
 
[[Category:Characters]]
 
[[Category:Characters]]
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Revision as of 02:17, 12 July 2017

Spinner Spider

Spinner Spiders are enemies found in the Mines. They reside in webs attached to the ceiling, and will periodically 'bungee' downwards on a silk thread before climbing back to their nest. They only ever move vertically, and can control how far they drop based on where the Spelunker is. They are easily dispatched with well-timed attacks.

If they are stunned by the Camera, hit with a broken arrow or shot with a Freeze Ray right when they are suspended above the ground, they will fall to the ground and behave just like regular spiders.

Their webs can cause issues in a speedrun and will leave projectiles stuck in them even if said projectile kills the spinner spider residing within.

Bugs

If you try to move a spinner spider while it is lowered by moving a crush block into it, it will stay in it's current animation and not move. This does not always work, however, as sometimes the spider's web will just break.

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