Spelunky Wiki
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== Statistics ==
 
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Spiders are common enemies in [http:///wiki/Giant_spiders World] 1.
Health: 1
 
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== Statistics ==Health: 1
   
 
Damage: 1
 
Damage: 1
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Stunnable?: No
 
Stunnable?: No
   
Special: Spawned ''en masse'' by desecrated [http:///wiki/Altars altars].<br />
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Special: Spawned ''en masse'' by desecrated [http:///wiki/Giant_spiders altars].<br />
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== Strategy ==
<nowiki>==</nowiki> Strategy ==Spiders are enemies that are found hanging from the ceiling in the caves of World 1. They will only drop down and attack if you go directly underneath them, (though they will detect this at a much greater length than their cousins, the [http:///wiki/Giant_spiders Giant spiders]). They may also be found hiding in [http:///wiki/Giant_spiders pots] in any of the four [http:///wiki/Area Worlds], and if an altar to Kali is destroyed, six spiders are spawned.
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Spiders are enemies that are found hanging from the ceiling in the caves of World 1. They will only drop down and attack if you go directly underneath them, (though they will detect this at a much greater length than their cousins, the [http://spelunky.wikia.com/wiki/frogs Giant spiders]). They may also be found hiding in [http:///wiki/Area pots] in any of the four [http:///wiki/Items Worlds], and if an altar to Kali is destroyed, six spiders are spawned.
   
Spiders die in one hit from being whipped, jumped on, or having an [http:///wiki/Items item] thrown at them. Strategically, there are several approaches to handling them:
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Spiders die in one hit from being whipped, jumped on, or having an [/wiki/image:Spider1block2block.png item] thrown at them. Strategically, there are several approaches to handling them:
   
   
 
#Spiders are most easily dealt with while they're still hanging on the ceiling. Because spiders are only activated when you move directly underneath them, it is often easy to whip them or throw something diagonally at them before they ever even start moving.
 
#Spiders are most easily dealt with while they're still hanging on the ceiling. Because spiders are only activated when you move directly underneath them, it is often easy to whip them or throw something diagonally at them before they ever even start moving.
 
#You can also take advantage of a spider's predictable initial movement when it is activated. Simply run under a spider to lure it downwards, then stand nearby and whip it immediately as it lands.
 
#You can also take advantage of a spider's predictable initial movement when it is activated. Simply run under a spider to lure it downwards, then stand nearby and whip it immediately as it lands.
#However, when an activated spider isn't immediately killed, it goes from being one of the most harmless enemies in World 1 to one of the most dangerous. Spiders attack by simply  jumping towards you, but their movement is fast and very erratic, and unlike [http://spelunky.wikia.com/wiki/frogs frogs], they don't pause after jumping. One approach is to constrain the spider's movement so that you don't have to guess what it is going to do. Luckily, World 1 has a generous helping of 1-tile-high tunnels: by standing in one of these and whipping continuously, the spider will be unable to attack you from above, and upon entering the tunnel it will rather clumsily jump towards you, and will be easily killed.
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#However, when an activated spider isn't immediately killed, it goes from being one of the most harmless enemies in World 1 to one of the most dangerous. Spiders attack by simply  jumping towards you, but their movement is fast and very erratic, and unlike [/wiki/image:Spider1block2block.png frogs], they don't pause after jumping. One approach is to constrain the spider's movement so that you don't have to guess what it is going to do. Luckily, World 1 has a generous helping of 1-tile-high tunnels: by standing in one of these and whipping continuously, the spider will be unable to attack you from above, and upon entering the tunnel it will rather clumsily jump towards you, and will be easily killed.
 
#If you have to fight a spider in the open, stay on your toes. Try to gauge the trajectory of its jumps and move to whip it when it lands. It can also be helpful to keep in mind the spiders' behavior near ledges, as described in the picture above.
 
#If you have to fight a spider in the open, stay on your toes. Try to gauge the trajectory of its jumps and move to whip it when it lands. It can also be helpful to keep in mind the spiders' behavior near ledges, as described in the picture above.
   

Revision as of 18:46, 12 March 2009

Spiders are common enemies in World 1.


Spiders are common enemies in World 1. == Statistics ==Health: 1

Damage: 1

Size: Small (1x1)

Corpse?: No

Stunnable?: No

Special: Spawned en masse by desecrated altars.

Strategy

Spiders are enemies that are found hanging from the ceiling in the caves of World 1. They will only drop down and attack if you go directly underneath them, (though they will detect this at a much greater length than their cousins, the Giant spiders). They may also be found hiding in pots in any of the four Worlds, and if an altar to Kali is destroyed, six spiders are spawned.

Spiders die in one hit from being whipped, jumped on, or having an [/wiki/image:Spider1block2block.png item] thrown at them. Strategically, there are several approaches to handling them:


  1. Spiders are most easily dealt with while they're still hanging on the ceiling. Because spiders are only activated when you move directly underneath them, it is often easy to whip them or throw something diagonally at them before they ever even start moving.
  2. You can also take advantage of a spider's predictable initial movement when it is activated. Simply run under a spider to lure it downwards, then stand nearby and whip it immediately as it lands.
  3. However, when an activated spider isn't immediately killed, it goes from being one of the most harmless enemies in World 1 to one of the most dangerous. Spiders attack by simply  jumping towards you, but their movement is fast and very erratic, and unlike [/wiki/image:Spider1block2block.png frogs], they don't pause after jumping. One approach is to constrain the spider's movement so that you don't have to guess what it is going to do. Luckily, World 1 has a generous helping of 1-tile-high tunnels: by standing in one of these and whipping continuously, the spider will be unable to attack you from above, and upon entering the tunnel it will rather clumsily jump towards you, and will be easily killed.
  4. If you have to fight a spider in the open, stay on your toes. Try to gauge the trajectory of its jumps and move to whip it when it lands. It can also be helpful to keep in mind the spiders' behavior near ledges, as described in the picture above.

Finally, while it is a rare case, spiders spawned from pots or altars in World 2 will drown if submerged in water.