Spiders are a weak ambush enemy that are largely found in the first area.
Spiders spawn clinging to the ceiling in the Dwelling, and may occasionally be found hiding in pots.
They will drop from the ceiling when you pass underneath them, even if there is a block between them and you, and hop around in an unpredictable manner.
Spiders are very weak and die instantly to almost any attack. If you cannot kill the Spider while it is still on the ceiling, it is best to intentionally trigger its fall before quickly killing it with a jump or the whip, as Spiders do not jump immediately after landing.
Spiders that have begun jumping are easy to whip in small one-tile-high corridors, but in open areas they can be hard to whip without taking damage. Jumping on Spiders may be a more reliable method of killing them in the open, as the jump will connect even if they begin jumping while you are still in the air.Bouncing off Spiders while they are mid-jump can be useful for reaching areas far above your usual jump height without needing Spring Shoes or a Rope.
Spiders are an enemy that generate clinging to the ceiling in the Mines, and may occasionally be found hiding in pots.
They will drop from the ceiling when the Spelunker passes underneath them, even if there is a block between them and the Spelunker, and hop around in an unpredictable manner. They are easily dispatched with the whip or by stomping on them.
Spiders are enemies that are found hanging from the ceiling in the caves of Area 1. They will only drop down and attack if you pass directly underneath them, and can detect you from quite high up, and even through solid blocks.
They may also be found hiding in pots in any of the four areas. Six of them spawn the first time an altar to Kali is destroyed as punishment for desecration.
Spiders have only a single hit point, but can move quickly and may be difficult to hit. Strategically, there are several approaches to handling them:
- Spiders are most easily dealt with while they're still hanging on the ceiling. Because spiders only attack when you move directly underneath them, it is often easy to throw something diagonally at them (or whip them if the ceiling is low enough) to dispatch them before they even start moving. Because the whip's backswing strikes behind and above the Spelunker, you may find it easier to hit spiders clinging to the ceiling if you first turn your back to them.
- You can also take advantage of a spider's predictable drop downward when it is provoked. Simply run under a spider to lure it, then stand nearby and whip it immediately as it lands.
- However, when an aggressive spider isn't immediately killed, it becomes one of the most dangerous enemies in the mines. Spiders attack by simply jumping towards you, but their movement is very fast and erratic, as unlike Frogs, they don't pause after jumping. One approach is to constrain the Spider's movement so that you don't have to guess what it is going to do. Luckily, the Mines have frequent 1-tile-high tunnels: by standing in one of these and whipping repeatedly, the spider will be forced to follow you down the narrow tunnel where it cannot move quickly or avoid your whip.
- If you have to fight a spider in the open, stay on your toes. Try to gauge the trajectory of its jumps and move to whip it when it lands. It can also be helpful to keep in mind the spider's behavior near ledges, as described in the picture above.
- Finally, luring a spider into a spike field often means a quick death for the creature. Remember to stay calm, though, as the same spikes that work on the spider will also work on you if you panic and attempt a jump.