Whip (Spelunky 2) |
The whip is the default starting weapon used by all Spelunkers.
Properties[]
When the attack button is pressed, the Spelunker coils the whip behind them before swinging it forward, creating a short delay before enemies in front of the Spelunker take damage.
Whips deal 1 damage on hit, though it cannot harm stunned enemies, and some enemies are fully immune to it or immune to it during certain states, such as Horned Lizards while rolling.
With a Powerpack, the whip deals 1 fire damage in addition to the normal whip damage. This can ignite objects in the world and damage enemies that are otherwise immune to the whip.
The player cannot turn around, hang onto ledges, or cling to walls using Climbing Gloves while they are whipping. This can be useful when wanting to stay in a specific direction or avoid clinging to ledges or walls.
Some Spelunkers, as well as Hired Hands and the Eggplant Child have a custom whip. Aside from looks, custom Spelunker whips act identically to the standard one. However, the whips used by Hired Hands and the Eggplant Child are still able to deal 1 damage to Spelunkers regardless of whether they are stunned or not, allowing them to easily kill the player when angered.
See also: Guides:Spelunky 2's Whip