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==Genre==
 
==Genre==
 
''Spelunky'' is a 'Rogue-lite', a sub-genre of [[Roguelike]]s.<br />
 
''Spelunky'' is a 'Rogue-lite', a sub-genre of [[Roguelike]]s.<br />
The levels are procedurally generated with innumerable combinations, producing unique caves on every playthrough, with varied [[Places|terrain]], [[Monsters|enemies]] and [[items]] spawning in each one. The player must navigate these in real time, using skill and reflexes, as well as resource management and strategy to gather treasure and fight monsters. Death is permanent, rapid and frequent - everything is lost upon death and the player must start over from the beginning with only the stock equipment of bombs, ropes and hitpoints.
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The levels are procedurally generated with innumerable combinations, producing unique caves on every playthrough, with varied [[Places|terrain]], [[Monsters|enemies]] and [[items]] spawning in each one. The player must navigate these in real time, using skill and reflexes, as well as resource management and [https://igre.games/ strategy] to gather treasure and fight monsters. Death is permanent, rapid and frequent - everything is lost upon death and the player must start over from the beginning with only the stock equipment of bombs, ropes and hitpoints.
   
 
[[Derek Yu]] is involved in the [[Wikipedia:independent game development|independent game development]] culture, and draws from some of their traditions in his game design, such as [[Wikipedia:metagaming (role-playing games)|metagaming]] elements like Speedrunning challenges.
 
[[Derek Yu]] is involved in the [[Wikipedia:independent game development|independent game development]] culture, and draws from some of their traditions in his game design, such as [[Wikipedia:metagaming (role-playing games)|metagaming]] elements like Speedrunning challenges.
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