Skeletons are weak enemies that randomly appear in all areas of the dungeon.
While inactive, they are indistinguishable from the harmless piles of bones that may also be found, but will rise if a Spelunker approaches one of them in the horizontal distance of (inclusively) the limit of 3 blocks, either in the same height or below, to (inclusively) the limit of 2 blocks of vertical distance.
It is prudent to always treat piles of bones as if they were Skeletons so as never to be caught by surprise. Undead Skeletons lying in wait can easily be dealt with by either jumping onto bone piles or approaching slowly. It is worth noting that Skeletons do not give of blood when they die, and thus do not fill the Kapala.
Skeletons are 'blind' and will always walk directly forwards, regardless of their surroundings. They will walk off ledges and only change direction when they reach a wall. Because Skeletons cannot jump, this behaviour often leads them to get trapped in pits.
Skeletons that have been awoken will revert to their inactive state if they wander too far from the Spelunker or fall into a single tile wide hole.
|Spelunky HD Monsters|
|The Mines||Snake • Cobra • Bat • Spider • Spinner Spider • Giant Spider • Scorpion • Caveman|
|Jungle||Bat • Caveman • Tiki Man • Frog • Fire Frog • Giant Frog • Mantrap • Prianha • Old Bitey • Killer Bee • Queen Bee • Snail • Monkey • Jiang Shi • Vampire|
|Haunted Castle||Jiang Shi • Green Knight • Black Knight • Vampire|
|Worm||Bacterium • Worm Egg • Worm Baby|
|Ice Caves||Yeti • Yeti King • Mammoth • Alien • UFO • Alien Lord|
|Mothership||Alien • UFO • Alien Tank • Alien Lord • Alien Queen|
|Temple||Cobra • Scorpion • Caveman • Hawk Man • Croc Man • Magma Man • Scorpion Fly • Mummy • Anubis|
|City of Gold||Anubis II|
|Hell||Bat • Jiang Shi • Vampire • Magma Man • Vlad • Imp • Devil • Succubus|
|Yama's Throne||Horse Head • Ox Face • King Yama|
|Miscellaneous||Skeleton • Damsel • Shopkeeper • Tunnel Man • Scarab • Golden Monkey • Ghost|
|No Journal Entry||Critters • Hired Hand|