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Skeletons are weak enemies that randomly appear in all areas of the dungeon.

While inactive, they are indistinguishable from the harmless piles of bones that may also be found, but will rise if a Spelunker approaches one of them in the horizontal distance of (inclusively) the limit of 3 blocks, either in the same height or below, to (inclusively) the limit of 2 blocks of vertical distance.
It is prudent to always treat piles of bones as if they were Skeletons so as never to be caught by surprise. Undead Skeletons lying in wait can easily be dealt with by either jumping onto bone piles or approaching slowly. It is worth noting that Skeletons do not give of blood when they die, and thus do not fill the Kapala.

Skeletons are 'blind' and will always walk directly forwards, regardless of their surroundings. They will walk off ledges and only change direction when they reach a wall. Because Skeletons cannot jump, this behaviour often leads them to get trapped in pits.

Skeletons that have been awoken will revert to their inactive state if they wander too far from the Spelunker or fall into a single tile wide hole.

Within the Jungle and the Ice Caves special caution must be taken as they can be almost invisible depending on the terrain on which they spawn.

Spelunky HD Monsters
The Mines SnakeCobraBatSpiderSpinner SpiderGiant SpiderScorpionCaveman
Jungle BatCavemanTiki ManFrogFire FrogGiant FrogMantrapPiranhaOld BiteyKiller BeeQueen BeeSnailMonkeyJiang ShiVampire
Haunted Castle Jiang ShiGreen KnightBlack KnightVampire
Worm BacteriumWorm EggWorm Baby
Ice Caves YetiYeti KingMammothAlienUFOAlien Lord
Mothership AlienUFOAlien TankAlien LordAlien Queen
Temple CobraScorpionCavemanHawk ManCroc ManMagma ManScorpion FlyMummyAnubis
City of Gold Anubis II
Olmec's Lair Olmec
Hell BatJiang ShiVampireMagma ManVladImpDevilSuccubus
Yama's Throne Horse HeadOx FaceKing Yama
Miscellaneous SkeletonDamselShopkeeperTunnel ManScarabGolden MonkeyGhost
No Journal Entry CrittersHired Hand

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Skeletons are a somewhat uncommon enemy in Spelunky that may be found in all areas.
They pop up from certain seemingly innocuous piles of bones that are occasionally seen around the dungeon. While they're not very dangerous foes, they can still score cheap hits if you get fail to take caution around suspicious skulls.

Strategy

Bones Different Appearance

Bones can appear two ways. "Fake" bones are those that may pop up as a skeleton

Undead Skeletons spawn as dormant piles of bones on the ground, attempting to disguise as one of the harmless bone piles that are sometimes seen on the ground. When the Spelunker runs over them or attempts to pick up the skull, they will assemble into Skeletons and walk towards them, dealing damage as they do so. A reanimated Skeleton will walk off ledges and only turn around if it runs into a wall.

A good method for checking whether a pile of bones is an undead Skeleton lying in wait is to whip them - skulls that are part of a skeleton will be destroyed, regular ones will not.
Suspicious piles of bones may also be identified from a distance. Undead Skeletons waiting to ambush you will always be arranged with a large white bone visible to the right of the skull (See attached image), so skeletons that don't show this bone are always safe to touch.
However, not all skeletons with a visible white bone are the undead enemies. Even suspicious bones may sometimes turn out to be safe.

Bone piles which can't be destroyed when shot at (for example with the shotgun) always reveal a skeleton. Be careful; skeletons are invincible when re-assembling, but may still hurt you.

Active skeletons are easily dispatched with the whip, or by jumping on them. When destroyed, they drop a skull which usually shatters when it hits the ground.

Spelunky Classic Enemies
Cave BatSnakeSpiderGiant SpiderCaveman
Lush BatCavemanZombieVampireFrogMonkeyFire FrogMantrapPiranhaMegamouth
Ice YetiYeti KingAlienUFOAlien Boss
Temple CavemanHawkmanTomb LordMagma ManOlmec
Miscellaneous SkeletonScarabDamselShopkeeperGhost

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