Spelunky Wiki
mNo edit summary
mNo edit summary
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{images}}
 
{{images}}
  +
[[File:Editbutton.png|right|link=http://spelunky.wikia.com/wiki/Skeleton/Classic?action=edit]]
  +
{{clr}}
 
{{infobox character
 
{{infobox character
| image = File:Skellingtons.jpg
+
| name = Skeleton
  +
| image = File:05_Skeleton.png
| imagewidth = 150
 
| caption =
+
| imagewidth = 144px
  +
| caption = It's... It's alive!
 
| health = 1 HP
 
| health = 1 HP
 
| damage = 1 (Contact)
 
| damage = 1 (Contact)
| size = Small (1x1)
+
| size = Normal (1x1)
 
| spawns = Certain piles of bones
 
| spawns = Certain piles of bones
 
| stunnable = No
 
| stunnable = No
 
| corpse = No}}
 
| corpse = No}}
'''Skeletons''' are a somewhat uncommon enemy in ''Spelunky'' that may be found in all areas.<br/>
+
'''Skeletons''' are a somewhat uncommon enemy in ''Spelunky'' that may be found in all areas.<br />
 
They pop up from certain seemingly innocuous piles of bones that are occasionally seen around the dungeon. While they're not very dangerous foes, they can still score cheap hits if you get fail to take caution around suspicious skulls.
 
They pop up from certain seemingly innocuous piles of bones that are occasionally seen around the dungeon. While they're not very dangerous foes, they can still score cheap hits if you get fail to take caution around suspicious skulls.
   
 
==Strategy==
 
==Strategy==
 
[[Image:Bones Different Appearance.gif|thumb|128px|Bones can appear two ways. "Fake" bones are those that may pop up as a skeleton]]
 
[[Image:Bones Different Appearance.gif|thumb|128px|Bones can appear two ways. "Fake" bones are those that may pop up as a skeleton]]
  +
Undead Skeletons spawn as dormant piles of bones on the ground, attempting to disguise as one of the harmless bone piles that are sometimes seen on the ground. When [[the Spelunker]] runs over them or attempts to pick up the [[skull]], they will assemble into Skeletons and walk towards them, dealing damage as they do so. A reanimated Skeleton will walk off ledges and only turn around if it runs into a wall.<br />
Skeletons can only spawn from skulls on the ground. These skulls will damage you if you run over them or attempt to pick them up. You can tell which skulls will pop up by whipping them - skulls that are part of a skeleton will be destroyed, regular ones will not. They will then proceed to walk toward you. However, a safer way to discern a skeleton from a pile of bones is their "resting" sprite; skeletons always have an extra "bone" just to the right of the skull one pixel longer (and noticeably brighter).
 
   
  +
A good method for checking whether a pile of bones is an undead Skeleton lying in wait is to whip them - skulls that are part of a skeleton will be destroyed, regular ones will not.<br />
Bone piles which can't be destroyed when shot at (for example with the [[shotgun]]) always reveal a skeleton. Be careful; skeletons are invincible when they're in their "rising from a pile of bones" animation, but they can't hurt you, either.
 
  +
Suspicious piles of bones may also be identified from a distance. Undead Skeletons waiting to ambush you will always be arranged with a large white bone visible to the right of the skull (See attached image), so skeletons that don't show this bone are always safe to touch.<br />
  +
However, not all skeletons with a visible white bone are the undead enemies. Even suspicious bones may sometimes turn out to be safe.
   
 
Bone piles which can't be destroyed when shot at (for example with the [[shotgun]]) always reveal a skeleton. Be careful; skeletons are invincible when re-assembling, but may still hurt you.
Once spawned, a skeleton will blindly walk forward, turning around when it hits a wall and merrily dropping down all holes.
 
   
They are easily dispatched with the [[whip]], or by jumping on them. When destroyed, they drop a skull, but it will usually shatter on the ground.
+
Active skeletons are easily dispatched with the [[whip]], or by jumping on them. When destroyed, they drop a skull which usually shatters when it hits the ground.
[[Category: Enemies]]
 

Revision as of 17:18, 7 July 2013


*snap*
This page needs more images.
This article could benefit from some visual aids. Please find or create images of the subject and add them to the page.
Editbutton

Skeletons are a somewhat uncommon enemy in Spelunky that may be found in all areas.
They pop up from certain seemingly innocuous piles of bones that are occasionally seen around the dungeon. While they're not very dangerous foes, they can still score cheap hits if you get fail to take caution around suspicious skulls.

Strategy

Bones Different Appearance

Bones can appear two ways. "Fake" bones are those that may pop up as a skeleton

Undead Skeletons spawn as dormant piles of bones on the ground, attempting to disguise as one of the harmless bone piles that are sometimes seen on the ground. When the Spelunker runs over them or attempts to pick up the skull, they will assemble into Skeletons and walk towards them, dealing damage as they do so. A reanimated Skeleton will walk off ledges and only turn around if it runs into a wall.

A good method for checking whether a pile of bones is an undead Skeleton lying in wait is to whip them - skulls that are part of a skeleton will be destroyed, regular ones will not.
Suspicious piles of bones may also be identified from a distance. Undead Skeletons waiting to ambush you will always be arranged with a large white bone visible to the right of the skull (See attached image), so skeletons that don't show this bone are always safe to touch.
However, not all skeletons with a visible white bone are the undead enemies. Even suspicious bones may sometimes turn out to be safe.

Bone piles which can't be destroyed when shot at (for example with the shotgun) always reveal a skeleton. Be careful; skeletons are invincible when re-assembling, but may still hurt you.

Active skeletons are easily dispatched with the whip, or by jumping on them. When destroyed, they drop a skull which usually shatters when it hits the ground.