Spelunky Wiki
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(some extra stuff)
Tag: Visual edit
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{{research}}
 
 
{{SubpageEdit}}
 
{{SubpageEdit}}
 
{{infobox character
 
{{infobox character
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| image = File:Skeleton_S2.png
 
| image = File:Skeleton_S2.png
 
| caption = [[Journal|Bestiary Entry 5]]: We all have one inside us... and yet they're still so spooky!
 
| caption = [[Journal|Bestiary Entry 5]]: We all have one inside us... and yet they're still so spooky!
| spawns = All [[Area]]s<sup>[areas w/ piles needs confirm]</sup>
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| spawns = All [[Area]]s with bone piles
 
| health = 1 HP
 
| health = 1 HP
 
| damage = 1 (Contact)
 
| damage = 1 (Contact)
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| corpse = No
 
| corpse = No
 
| size = Normal (1x1)
 
| size = Normal (1x1)
| notes = Lies on the ground until approached, near identical to ordinary piles of bones.
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| notes = *Lies on the ground until approached, near identical to ordinary piles of bones.
Drops a [[skull]] when defeated.
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*Drops a [[skull]] when defeated.
 
}}
 
}}
 
'''Skeletons''' are weak enemies that randomly appear in all areas that spawn bone piles.
 
'''Skeletons''' are weak enemies that randomly appear in all areas that spawn bone piles.
   
 
== Behavior ==
 
== Behavior ==
While inactive, they are almost indistinguishable from the harmless piles of bones that may also be found, but will rise if a [[Spelunkers|Spelunker]] approaches one of them to within three tiles horizontally and downwards or two tiles upwards.<sup>[confirm]</sup> Skeletons that have been awoken will revert to their inactive state if they wander too far from the Spelunker or fall into a single tile wide hole. <sup>[confirm]</sup>
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While inactive, they are almost indistinguishable from the harmless piles of bones that may also be found, but will rise if a [[Spelunkers|Spelunker]] approaches one of them to within three tiles horizontally. Skeletons that have been awoken will revert to their inactive state if they wander too far from the Spelunker or fall into a single tile wide hole.
   
 
Skeletons are 'blind' and will always walk directly forwards, regardless of their surroundings. They will walk off ledges and only change direction when they reach a wall. Because Skeletons cannot jump, this behavior often leads to them getting trapped in pits.
 
Skeletons are 'blind' and will always walk directly forwards, regardless of their surroundings. They will walk off ledges and only change direction when they reach a wall. Because Skeletons cannot jump, this behavior often leads to them getting trapped in pits.
   
Skeletons do not give off blood when they die, and thus do not fill the [[Kapala]].
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Being an undead enemy, Skeletons instantly die to the flash of a [[Camera]], but do not drop blood and thus are not a viable target for filling the [[Kapala]].
   
 
Skeletons have an exceedingly rare chance to drop a [[Skeleton Key|skeleton key]].
 
Skeletons have an exceedingly rare chance to drop a [[Skeleton Key|skeleton key]].
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=== Telling apart ===
 
=== Telling apart ===
The easiest way to tell apart a Skeleton from a normal [[skull]] and bones is by looking at their eye socket. A Skeleton will have a much larger, rounder eye socket, while the [[skull]] has a much slimmer and smaller eye socket. Skeletons also have a slightly larger jaw, and the entire head will lean into the ground lower than a [[skull]] will.
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The easiest way to tell apart a Skeleton from a normal [[skull]] and bones is by looking at their eye socket. A Skeleton will have a much larger, rounder eye socket, while the [[skull]] has a much slimmer and smaller eye socket.
  +
  +
Skeletons also have a slightly more rounded jaw, and the entire head will lean into the ground slightly lower than a [[skull]] will.
 
[[File:Skeleton vs skull.png|none|thumb|273x273px|A comparison between the Skeleton and a normal, harmless [[skull]] and bones.]]
 
[[File:Skeleton vs skull.png|none|thumb|273x273px|A comparison between the Skeleton and a normal, harmless [[skull]] and bones.]]
   
 
* It is prudent to always treat piles of bones as if they were Skeletons so as never to be caught by surprise. Undead Skeletons lying in wait can easily be dealt with by either jumping onto bone piles, which kills the Skeleton the instant it rises, or by approaching slowly.
 
* It is prudent to always treat piles of bones as if they were Skeletons so as never to be caught by surprise. Undead Skeletons lying in wait can easily be dealt with by either jumping onto bone piles, which kills the Skeleton the instant it rises, or by approaching slowly.
 
* Skeletons are still easy to defeat using the whip or a jump once they have risen, and it may even be valuable to do so thanks to the [[skull]] they drop, which can be used to trigger traps or damage other enemies.
 
* Skeletons are still easy to defeat using the whip or a jump once they have risen, and it may even be valuable to do so thanks to the [[skull]] they drop, which can be used to trigger traps or damage other enemies.
* Within [[the Jungle]] special caution must be taken as they can be almost invisible depending on the terrain on which they spawn.
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* Within the [[the Jungle|Jungle]], [[Tide Pool]], and other areas with objects obscuring the ground, special caution must be taken as they can be almost invisible depending on the terrain on which they spawn.
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*Players should be especially cautious with skeletons on [[Olmec's Lair]], as they may catch an unsuspecting player off guard and leave them to be an easy target for [[Olmec]] himself.
   
 
[[Category:Spelunky 2]]
 
[[Category:Spelunky 2]]

Revision as of 16:20, 12 January 2021

Skeletons are weak enemies that randomly appear in all areas that spawn bone piles.

Behavior

While inactive, they are almost indistinguishable from the harmless piles of bones that may also be found, but will rise if a Spelunker approaches one of them to within three tiles horizontally. Skeletons that have been awoken will revert to their inactive state if they wander too far from the Spelunker or fall into a single tile wide hole.

Skeletons are 'blind' and will always walk directly forwards, regardless of their surroundings. They will walk off ledges and only change direction when they reach a wall. Because Skeletons cannot jump, this behavior often leads to them getting trapped in pits.

Being an undead enemy, Skeletons instantly die to the flash of a Camera, but do not drop blood and thus are not a viable target for filling the Kapala.

Skeletons have an exceedingly rare chance to drop a skeleton key.

Strategy

Telling apart

The easiest way to tell apart a Skeleton from a normal skull and bones is by looking at their eye socket. A Skeleton will have a much larger, rounder eye socket, while the skull has a much slimmer and smaller eye socket.

Skeletons also have a slightly more rounded jaw, and the entire head will lean into the ground slightly lower than a skull will.

Skeleton vs skull

A comparison between the Skeleton and a normal, harmless skull and bones.

  • It is prudent to always treat piles of bones as if they were Skeletons so as never to be caught by surprise. Undead Skeletons lying in wait can easily be dealt with by either jumping onto bone piles, which kills the Skeleton the instant it rises, or by approaching slowly.
  • Skeletons are still easy to defeat using the whip or a jump once they have risen, and it may even be valuable to do so thanks to the skull they drop, which can be used to trigger traps or damage other enemies.
  • Within the Jungle, Tide Pool, and other areas with objects obscuring the ground, special caution must be taken as they can be almost invisible depending on the terrain on which they spawn.
  • Players should be especially cautious with skeletons on Olmec's Lair, as they may catch an unsuspecting player off guard and leave them to be an easy target for Olmec himself.