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[[Category:Spelunky HD]] [[Category:Spelunky HD Monsters]]
{{SubpageEdit}}
 
 
{{infobox character
 
{{infobox character
 
| name = Shopkeeper
 
| name = Shopkeeper
| image = File:XBLA_Shopkeep.png
+
| image = XBLA_Shopkeep.png
| caption = [[Journal|Monsters Entry 11]]: This ornery merchant will sell anything for the right price. He hates shoplifters!
+
| caption = [[Journal (HD)|Monsters Entry 11]]: This ornery merchant will sell anything for the right price. He hates shoplifters!
| spawns = • Inside [[Shop]]s<br/>
+
| spawns = • Inside their [[Shops (HD)|Shops]]<br/>
• Inside [[Vault]]s<br />
+
• Inside their [[Vault (HD)|Vaults]]<br />
• At the level exit (When the [[Spelunkers|Spelunker]] is wanted)
+
• At the level exit (When the [[Spelunkers (HD)|Spelunkers]] is wanted)
 
| health = 10 HP
 
| health = 10 HP
 
| damage = • 4 (Per Shotgun bullet)<br />
 
| damage = • 4 (Per Shotgun bullet)<br />
Line 13: Line 13:
 
| corpse = Yes
 
| corpse = Yes
 
| size = Normal (1x1)
 
| size = Normal (1x1)
| notes = • Initially non-hostile, but will become angry if "provoked".<br />
+
| notes = • Initially non-hostile, but will become an Olympic athlete and get very angry if "provoked".<br />
• Does not take damage from being [[whip|whipped]].<br />
+
• Does not take damage from being [[Whip (HD)|whipped]].<br />
  +
• Can also pick up and use a [[Freeze Ray (HD)|Freeze Ray]] or [[Plasma Cannon (HD)|Plasma Cannon]] on the ground or in their shop if they no longer have the [[Shotgun (HD)|Shotgun]] that they usually use <br />
• Also uses the [[Freeze Ray]] if the [[Shotgun]] is taken
 
  +
• Drops gold nuggets when killed
 
}}
 
}}
'''Shopkeepers''' are old men who own the various [[shop]]s that can be found in any of the main [[Places|areas]] of the cave.<br />
+
'''Shopkeepers''' are old men who own the various [[Shops (HD)|shops]] that can be found in any of the main [[Places (HD)|areas]] of the caves.
[[Spelunkers]] can buy various [[items]] from them, provided they have enough [[money]].<br />
 
If you're feeling brave, it is also possible to rob a shop by either murdering the shopkeeper or by simply snatching the items and running out of the front door, although a successful heist is very difficult pull off.<br />
 
   
 
[[Spelunkers (HD)|Spelunkers]] can buy various [[Items (HD)|items]] from them, provided they have enough [[money]].
Shopkeepers are merciless enemies and have ''zero'' tolerance for provocation.<br />
 
Every shopkeeper carries a [[shotgun]], and will not hesitate to use it as soon as you put a foot wrong in their store. They are also in surprisingly good health, capable of physically outperforming the Spelunkers in both athletics and toughness.
 
   
 
If you're feeling brave, it is also possible to rob a shop by either murdering the Shopkeeper or by simply snatching the items and running out of the front door. Shopkeepers are merciless enemies and have ''zero'' tolerance for provocation. A successful heist is very difficult to pull off for an inexperienced player, but there are [https://www.youtube.com/watch?v=uLd6qymFnYQ multiple methods] that have been devised to accomplish this.
==Behaviour==
 
  +
Shopkeepers in shops are passive, found manning the cashier and approaching visitors that show an interest in their stock.<br />
 
 
Every Shopkeeper carries a [[Shotgun (HD)|Shotgun]], and will not hesitate to use it as soon as you put a foot wrong in their store. They are also in surprisingly good health, capable of physically outperforming the Spelunkers in both athletics and toughness. The Spelunky HD Shopkeepers are widely considered to be the most dangerous in the series and the hardest to get forgiveness from.
They are also sometimes seen inside enclosed [[vault]]s, watching over [[chest]]s filled with diamonds and other rare items. These shopkeepers always spawn hostile, regardless of whether the Spelunker is wanted or not, but aren't dangerous unless the vault is broken into.
 
  +
  +
The Shopkeepers' union covers the entire cave, and committing a crime against any single shopkeeper will make the Spelunker wanted to all Shopkeepers in that run.
  +
  +
==Behavior ==
 
Shopkeepers in shops are passive, found manning the cashier and approaching visitors that show an interest in their stock.
  +
 
They are also sometimes seen inside enclosed [[Vault (HD)|Vaults]], watching over [[Chest (HD)|Chests]] filled with valuable jewels. These Shopkeepers always spawn hostile, regardless of whether the Spelunker is wanted or not, but aren't dangerous unless the vault is broken into.
   
 
'''Incurring their wrath:'''
 
'''Incurring their wrath:'''
   
 
They will become enraged if any one of the following conditions are met.
 
They will become enraged if any one of the following conditions are met.
#They take any damage
+
#They take any damage.
#If a bomb falls too close to their shop square.
+
#If a Bomb falls too close to their shop square.
#If an item that hasn't been purchased leaves their store
+
# If an item that hasn't been purchased leaves their store.
#If a block that is considered part of their shop is destroyed
+
# If a block that is considered part of their shop is destroyed.
  +
# A [[Mystery Box (HD)|Mystery Box]] is opened before purchase.
#Playing The Cyclops can automatically trigger slave-seller Shopkeeper into wrath.
 
  +
# A Damsel is injured in or runs from a Kissing Parlor. This can happen if a Cobra spits on one, or the player picks one up without then paying (careful the price increases to 1.5x the original value).
they will always blame the spelunker, even if he/she is offscreen, and every shopkeeper thenceforth will want you dead. Additionally there will always be an angry shopkeeper camping at the end of subsequent levels.
 
  +
#A Hired Hand is injured in or taken out of a shop without being paid for.
  +
#The [[Camera (HD)|Camera]], [[Freeze Ray (HD)|Freeze Ray]], or [[Web Gun (HD)|Web Gun]] is used on them (despite dealing no damage).
  +
They will always blame the Spelunker, even if they are off-screen and not at fault. Every Shopkeeper thenceforth will want you dead; additionally there will always be an angry Shopkeeper camping at the end of subsequent levels. It's important to note that [[Cobra (HD)|Cobras]] and [[Snail (HD)|Snails]] do not deal damage to Shopkeepers and won't make them angry, but Cobra spit and Snail bubbles will if they hit a Damsel, Hired Hand or open a Mystery Box that is still for sale.
   
 
When angered, Shopkeepers charge back and forth at high speed, leaping around erratically. When the Spelunker is nearby, they will also shoot indiscriminately with their Shotgun (regardless of whether they are in his sights). Shopkeepers will also hurl the Spelunker around if they come into contact with him, much like a [[Yeti (HD)|Yeti]]. Taking any damage from a Shopkeeper usually results in death, due to their ability to stun lock the player.
   
 
They will be stunned very briefly if they take damage, dropping their Shotgun. If disarmed, they are able to pick their gun back up off the ground or even wrestle it right out of the Spelunker's hands. They can still attack while unarmed by throwing the Spelunker, much like a [[Hawk Man (HD)|Hawk Man]]. They are also able to pick up other weapons if no Shotguns are available, like the [[Freeze Ray (HD)|Freeze Ray]] and the [[Plasma Cannon (HD)|Plasma Cannon]].
   
  +
They cannot be killed by a [[Mantrap (HD)|Mantrap]] - after being swallowed, they will simply tear their way out from inside it after a brief period of being stunned. While this will not anger a passive Shopkeeper, it will not stop an angry one from rampaging. However, you can sacrifice the [[Mantrap (HD)|Mantrap]], and it will count points for both a stunned shopkeeper and a stunned [[Mantrap (HD)|Mantrap]]. Destroying the Mantrap while the Shopkeeper is inside will kill them; if the Shopkeepers were not angry, they won't get angry for this, but the items in a Shop will still need to be bought, and stealing them will make the Shopkeepers angry.[[File:Shopkeeper_Devoured_HD.png|thumb|A shop without it`s shopkeeper.]]
When angered, Shopkeepers charge back and forth at high speed, leaping around erratically. When the Spelunker is nearby, they will also shoot indiscriminately with their shotgun (regardless of whether they are in his sights). Shopkeepers will also hurl the Spelunker around if they come into contact with him, much like a [[Yeti]] does. Taking any damage from a shopkeeper usually results in death, due to their ability to stun lock the player.
 
   
 
In Multiplayer Co-op, if one Spelunker angers the Shopkeeper, ALL Spelunkers in the session will be wanted.
They will be stunned very briefly if they take damage, dropping their shotgun. If disarmed, they are able to pick their gun back up off the ground or even wrestle it right out of the Spelunker's hands. They can still attack while unarmed by throwing the Spelunker, much like a [[Hawk Man]] does. They are also able to pick up other weapons if no shotguns are available, like [[Freeze Ray|freeze rays]]
 
   
  +
Shopkeeper forgiveness works differently than in ''Spelunky ''Classic. Killing a shopkeeper can make it impossible to be forgiven for the rest of the run (depending on the method used), but every second stage after committing the original crime is an opportunity to earn forgiveness. Reduction of the player's wanted status is achieved if you manage to exit the level without a shopkeeper noticing you (including being noticed from off-screen), which will eventually result in being cleared of the Spelunker's wanted status, depending on the severity of the player's crimes against the shopkeepers.
They cannot be killed by [[Mantrap]] - after being swallowed, they will simply tear their way out from inside it after a brief period of being stunned. While this will not anger a passive shopkeeper, it will not stop an angry one from rampaging.
 
   
  +
[https://www.youtube.com/watch?v=Eby0HxQC5kI Video showing a player being forgiven].
If you are playing multiplayer co-op. if one Spelunker angers the shopkeeper, ALL Spelunkers in the session will be wanted.
 
   
 
==Strategy==
 
==Strategy==
  +
[[File:Shopkeeper_Art_Large.jpg|thumb|300px|Shopkeeper Trading Card Artwork]]
<span style="font-size:17.33333396911621px;">Killing while passive.</span>
 
  +
===Killing While Passive===
#If you have a ranged weapon like a shotgun/boomerang, you can stun lock them to death pretty easily. Just make sure there aren't any gift boxes in the way.
 
  +
#If you have a ranged weapon like a [[Shotgun (HD)|Shotgun]]/[[Boomerang (HD)|Boomerang]], you can stun lock them pretty easily. If they are selling a Shotgun in their shop, you don't even have to buy it, as you can pick up the Shotgun and shoot the Shopkeeper with it repeatedly until he dies. Just make sure there aren't any gift boxes in the way.
#A mattock/machete will allow you to knock them unconcious and keep hitting while they're stunned (just make sure you are not touching them on the first strike).
+
#A Mattock/Machete will allow you to knock them unconscious and keep hitting while they're stunned (just make sure you are not touching them on the first strike). Be cautious not to dig an unintended hole with the Mattock. Doing so could cause the Shopkeeper to fall and recover before you are able to hit him again.
#If you see a freeze ray in a shop:
 
  +
#Using a Freeze Ray, freeze the Shopkeeper, then quickly jump on him. This will kill him instantly.
#*pick it up, and let the shopkeeper walk out of the aclove. 
 
 
#One could use a [[Teleporter (HD)|Teleporter]] to telefrag the Shopkeeper. This is especially easy if the Shopkeeper has one in stock, as you could purchase the Teleporter and immediately kill him with it. However, this method requires extreme care, as Teleporters can randomly teleport you (4-8 tiles in the direction you're facing) into solid blocks.
#*Freeze him with it
 
 
#It is possible to kill him by using the whip to steal his Shotgun, but it requires very precise execution, and may damage the Spelunker depending on the method used.
#*Then immediately jump on him to eliminate him.
 
#one could use a [[Teleporter]] to telefrag the Shopkeeper. This is especially easy if the Shopkeeper has one in stock, as you could purchase the Teleporter and immediately kill him with it. However, this method requires special care, as Teleporters can randomly teleport you (4-8 tiles in the direction you're facing) into solid blocks.
 
#It is possible to kill him by using the whip to steal his shotgun, but it requires very precise execution, and will always cost at least 1 hp.
 
 
#*Make sure that there are no pieces of handheld equipment/presents that you might pick up/open by accident (buying them if you feel safer).
 
#*Make sure that there are no pieces of handheld equipment/presents that you might pick up/open by accident (buying them if you feel safer).
#*Make sure he hasn't moved from his aclove.
+
#*Make sure he hasn't moved from the inside of his shop.
#*Stand 1 block away from him and whip him twice, he'll drop hit shotgun (and take 1 hp from you).
+
#* Stand 1 block away from him and whip him twice, he'll drop his Shotgun (and damage you for 1 HP).
#*You will have less than a second to run and grab the shotgun to let him have it! 
+
#*You will have less than a second to run and grab the Shotgun to let him have it!
#*'''Note:''' If coming from left to right, his shotgun usually falls between the 1st and 2nd items from the left (and you can practice this in the third tutorial level). Trying this strategy from right to left is much more risky as the drop location varies.
+
#*'''Note:''' If coming from left to right, his Shotgun usually falls between the 1st and 2nd items from the left (and you can practice this in the third tutorial level). Trying this strategy from right to left is much more risky as the drop location varies.
  +
#*A Crysknife will of course get this done in no time
 
  +
:
  +
  +
:6. If the floor extends one block past the 'porch' of the shop, you can easily kill the shopkeeper with one rope and one bomb without losing health. Enter the shop and pick up (do not buy) an item. The shopkeeper will follow you. Stand on the porch of the shop (DO NOT leave the porch, or else you'll shoplift the item and the shopkeeper will become hostile) and throw a rope, then climb up the rope. The shopkeeper will follow you and stand on the porch of his shop. Descend the rope and put down the item inside the shop. Walk one square out of the shop, and the shopkeeper will remain on the porch. After you are outside, place down a bomb, but make sure not to let the bomb roll a bit onto the shop tile or he will ram his shotgun up your ass.
  +
  +
:7. If the shop is a Kissing Booth, you can pick up the Damsel and throw it at the Shopkeeper to stun him. He will drop his Shotgun, which you can then pick up and shoot him with. Just make sure the Damsel isn't in between you and the Shopkeeper, or they will block the bullets.
  +
  +
: 8. If you are playing co-op and your partner is dead, then get the player ghost to blow the shopkeeper then have the other player take his gun and shoot him.
  +
  +
:9. If you place a bomb at the back of his alcove when he is still in it, the shopkeeper will get stunned and drop his gun allowing you to grab it and shoot him without taking any damage.
   
This can be done even without losing one health. If you jump and whip then you can do this without losing anything at all. Bananasaurus Rex has a tutorial on this.
 
 
===Fighting Angry Shopkeepers===
 
===Fighting Angry Shopkeepers===
They are best dealt with from a distance, using either bombs or a weapon as they are difficult to hit at close range and are capable of killing you very quickly. [[Machete]]s, [[Boomerang]]s, [[Freeze Ray]]s and shotguns all aid in robbing shops while preventing counter attack.<br />
+
They are best dealt with from a distance if nothing else, by using either Bombs or a weapon as they are difficult to hit at close range and are capable of killing you very quickly. [[Machete (HD)|Machetes]], [[Boomerang (HD)|Boomerangs]], [[Freeze Ray (HD)|Freeze Rays]] and Shotguns all aid in robbing shops while preventing counter-attack.
[[Bomb Paste|Sticky bombs]] and a [[Pitcher's Mitt]] allow you to throw a bomb at them from a distance that is guaranteed to stick to them, which will kill them as soon as the bomb detonates.<br />
 
They take three shotgun blasts to die, or three stomps while wearing the [[Spike Shoes]].<br />
 
   
 
[[Paste (HD)|Sticky bombs]] and a [[Pitcher's Mitt (HD)|Pitcher's Mitt]] allow you to throw a Bomb at them from a distance that is guaranteed to stick to them, which will kill them as soon as the Bomb detonates.
==Related [[Achievements]]==
 
  +
*'''"Public Enemy"''' - Kill 12 or more Shopkeepers in one game. [[Achievement Help#Public Enemy|''(guide)'']]
 
 
They take three Shotgun blasts to die, or four stomps while wearing the [[Spike Shoes (HD)|Spike Shoes]].
  +
  +
Another best way is to create openings to allow you to shoot from a distance, but sometimes, this is not possible. If in a shop and agro'd and he keeps on jumping wildly, just time your shots and you should stunlock him with whatever weapon you are using.
  +
  +
While robbing the [[Black Market (HD)|Black Market]], place a rope at the top and wait, because they will most likely be angered by a [[Hired Hand (HD)|Hired Hand]], or, you can charge in head first, albeit this is risky because if there is to much going on in the screen or is damaged, the shopkeeper will just shrug off your attack and kill you.
  +
 
==Related [[Achievements (HD)|Achievements]]==
 
*'''"Public Enemy"''' - Kill 12 or more Shopkeepers in one game.
   
 
==Trivia==
 
==Trivia==
*There are 26 different shopkeeper names, one for each of the letters in the English alphabet: Ahkmed, Bob, Cosmo, Darwin, Error, Frank, Garth, Hakim, Iggy, Jimbo, Kevin, Lou, Max, Nacho, Omar, Pancho, Quincy, Ron, Sparky, Tarn, Ulf, Vern, Willy, Xorn, YoshiZiggy.
+
*There are many different Shopkeeper names, at least one for each of the letters in the English alphabet: Ahkmed, Ali, Andy, Bob, Brom, Cosmo, Darwin, Dong, Earl, Error, Frank, Garth, Guert, Hakim, Iggy, Ivan, Jimbo, Kao, Kevin, Lemmy, Leon, Lou, Max, Nacho, Omar, Pancho, Quincy, Ron, Sparky, Tarn, Ulf, Vern, Wang, Willy, Xorn, Yoshi and Ziggy.
  +
** The name Tarn is possibly a reference to Tarn Adams, one of the founders of Bay 12 Games, the studio which is developing Dwarf Fortress. Also, the name Kevin is possibly a reference to Kevin Hathaway, the producer at Microsoft who helped Spelunky get onto XBLA.
[[Category:Spelunky HD]]
 
  +
**The name "Error" may be a reference to The Legend of Zelda 2: Link's Adventure, where an NPC of the same name can be found in one of the towns.
  +
  +
==Bugs==
  +
* Sometimes Shopkeepers are able to take 6 Shotgun bullets, Spikeballs or Tiki Traps without getting stunned.
  +
*If a Shopkeeper is killed by telefragging or thrown while frozen, gold won't be dropped.
  +
*When a patrolling Shopkeeper is hit by a Tiki Trap, they will sometimes not go angry and will just remain without their shotgun and won't move; this can be a useful way to get Shopkeeper Forgiveness if the other criteria is met.
  +
*If a patrolling Shopkeeper is eaten by a Mantrap, they will tear it apart and sometimes leave their Shotgun on the ground until they pick it up.
  +
*Sometimes Shopkeepers will [https://www.youtube.com/watch?v=VwEkyk9R2R0 "freeze" and become immobile when trying to punch a Player or Hired Hand.]
  +
**They also seem to be able to [https://www.youtube.com/watch?v=E1DqbKnxZn8 stun lock a player without getting unfrozen].
  +
*It's possible to [https://streamable.com/susdf go through Shopkeepers if they are whipped with the right timing].
  +
*If a Shopkeeper is killed while frozen, the game won't stop playing the angry Shopkeeper music even if there are no Shopkeepers in the level.
  +
  +
==Links==
  +
[https://www.reddit.com/r/spelunky/comments/5gwtxz/i_found_out_how_to_shopkeeper_deaggro_works/ More information about Shopkeeper Forgiveness]
  +
  +
{{Spelunky HD Monsters}}

Latest revision as of 01:53, 16 April 2024

Shopkeepers are old men who own the various shops that can be found in any of the main areas of the caves.

Spelunkers can buy various items from them, provided they have enough money.

If you're feeling brave, it is also possible to rob a shop by either murdering the Shopkeeper or by simply snatching the items and running out of the front door. Shopkeepers are merciless enemies and have zero tolerance for provocation. A successful heist is very difficult to pull off for an inexperienced player, but there are multiple methods that have been devised to accomplish this.

Every Shopkeeper carries a Shotgun, and will not hesitate to use it as soon as you put a foot wrong in their store. They are also in surprisingly good health, capable of physically outperforming the Spelunkers in both athletics and toughness. The Spelunky HD Shopkeepers are widely considered to be the most dangerous in the series and the hardest to get forgiveness from.

The Shopkeepers' union covers the entire cave, and committing a crime against any single shopkeeper will make the Spelunker wanted to all Shopkeepers in that run.

Behavior

Shopkeepers in shops are passive, found manning the cashier and approaching visitors that show an interest in their stock.

They are also sometimes seen inside enclosed Vaults, watching over Chests filled with valuable jewels. These Shopkeepers always spawn hostile, regardless of whether the Spelunker is wanted or not, but aren't dangerous unless the vault is broken into.

Incurring their wrath:

They will become enraged if any one of the following conditions are met.

  1. They take any damage.
  2. If a Bomb falls too close to their shop square.
  3. If an item that hasn't been purchased leaves their store.
  4. If a block that is considered part of their shop is destroyed.
  5. A Mystery Box is opened before purchase.
  6. A Damsel is injured in or runs from a Kissing Parlor. This can happen if a Cobra spits on one, or the player picks one up without then paying (careful the price increases to 1.5x the original value).
  7. A Hired Hand is injured in or taken out of a shop without being paid for.
  8. The Camera, Freeze Ray, or Web Gun is used on them (despite dealing no damage).

They will always blame the Spelunker, even if they are off-screen and not at fault. Every Shopkeeper thenceforth will want you dead; additionally there will always be an angry Shopkeeper camping at the end of subsequent levels. It's important to note that Cobras and Snails do not deal damage to Shopkeepers and won't make them angry, but Cobra spit and Snail bubbles will if they hit a Damsel, Hired Hand or open a Mystery Box that is still for sale.

When angered, Shopkeepers charge back and forth at high speed, leaping around erratically. When the Spelunker is nearby, they will also shoot indiscriminately with their Shotgun (regardless of whether they are in his sights). Shopkeepers will also hurl the Spelunker around if they come into contact with him, much like a Yeti. Taking any damage from a Shopkeeper usually results in death, due to their ability to stun lock the player.

They will be stunned very briefly if they take damage, dropping their Shotgun. If disarmed, they are able to pick their gun back up off the ground or even wrestle it right out of the Spelunker's hands. They can still attack while unarmed by throwing the Spelunker, much like a Hawk Man. They are also able to pick up other weapons if no Shotguns are available, like the Freeze Ray and the Plasma Cannon.

They cannot be killed by a Mantrap - after being swallowed, they will simply tear their way out from inside it after a brief period of being stunned. While this will not anger a passive Shopkeeper, it will not stop an angry one from rampaging. However, you can sacrifice the Mantrap, and it will count points for both a stunned shopkeeper and a stunned Mantrap. Destroying the Mantrap while the Shopkeeper is inside will kill them; if the Shopkeepers were not angry, they won't get angry for this, but the items in a Shop will still need to be bought, and stealing them will make the Shopkeepers angry.

Shopkeeper Devoured HD

A shop without it`s shopkeeper.

In Multiplayer Co-op, if one Spelunker angers the Shopkeeper, ALL Spelunkers in the session will be wanted.

Shopkeeper forgiveness works differently than in Spelunky Classic. Killing a shopkeeper can make it impossible to be forgiven for the rest of the run (depending on the method used), but every second stage after committing the original crime is an opportunity to earn forgiveness. Reduction of the player's wanted status is achieved if you manage to exit the level without a shopkeeper noticing you (including being noticed from off-screen), which will eventually result in being cleared of the Spelunker's wanted status, depending on the severity of the player's crimes against the shopkeepers.

Video showing a player being forgiven.

Strategy

Shopkeeper Art Large

Shopkeeper Trading Card Artwork

Killing While Passive

  1. If you have a ranged weapon like a Shotgun/Boomerang, you can stun lock them pretty easily. If they are selling a Shotgun in their shop, you don't even have to buy it, as you can pick up the Shotgun and shoot the Shopkeeper with it repeatedly until he dies. Just make sure there aren't any gift boxes in the way.
  2. A Mattock/Machete will allow you to knock them unconscious and keep hitting while they're stunned (just make sure you are not touching them on the first strike). Be cautious not to dig an unintended hole with the Mattock. Doing so could cause the Shopkeeper to fall and recover before you are able to hit him again.
  3. Using a Freeze Ray, freeze the Shopkeeper, then quickly jump on him. This will kill him instantly.
  4. One could use a Teleporter to telefrag the Shopkeeper. This is especially easy if the Shopkeeper has one in stock, as you could purchase the Teleporter and immediately kill him with it. However, this method requires extreme care, as Teleporters can randomly teleport you (4-8 tiles in the direction you're facing) into solid blocks.
  5. It is possible to kill him by using the whip to steal his Shotgun, but it requires very precise execution, and may damage the Spelunker depending on the method used.
    • Make sure that there are no pieces of handheld equipment/presents that you might pick up/open by accident (buying them if you feel safer).
    • Make sure he hasn't moved from the inside of his shop.
    • Stand 1 block away from him and whip him twice, he'll drop his Shotgun (and damage you for 1 HP).
    • You will have less than a second to run and grab the Shotgun to let him have it!
    • Note: If coming from left to right, his Shotgun usually falls between the 1st and 2nd items from the left (and you can practice this in the third tutorial level). Trying this strategy from right to left is much more risky as the drop location varies.
6. If the floor extends one block past the 'porch' of the shop, you can easily kill the shopkeeper with one rope and one bomb without losing health. Enter the shop and pick up (do not buy) an item. The shopkeeper will follow you. Stand on the porch of the shop (DO NOT leave the porch, or else you'll shoplift the item and the shopkeeper will become hostile) and throw a rope, then climb up the rope. The shopkeeper will follow you and stand on the porch of his shop. Descend the rope and put down the item inside the shop. Walk one square out of the shop, and the shopkeeper will remain on the porch. After you are outside, place down a bomb, but make sure not to let the bomb roll a bit onto the shop tile or he will ram his shotgun up your ass.
7. If the shop is a Kissing Booth, you can pick up the Damsel and throw it at the Shopkeeper to stun him. He will drop his Shotgun, which you can then pick up and shoot him with. Just make sure the Damsel isn't in between you and the Shopkeeper, or they will block the bullets.
8. If you are playing co-op and your partner is dead, then get the player ghost to blow the shopkeeper then have the other player take his gun and shoot him.
9. If you place a bomb at the back of his alcove when he is still in it, the shopkeeper will get stunned and drop his gun allowing you to grab it and shoot him without taking any damage.

Fighting Angry Shopkeepers

They are best dealt with from a distance if nothing else, by using either Bombs or a weapon as they are difficult to hit at close range and are capable of killing you very quickly. Machetes, Boomerangs, Freeze Rays and Shotguns all aid in robbing shops while preventing counter-attack.

Sticky bombs and a Pitcher's Mitt allow you to throw a Bomb at them from a distance that is guaranteed to stick to them, which will kill them as soon as the Bomb detonates.

They take three Shotgun blasts to die, or four stomps while wearing the Spike Shoes.

Another best way is to create openings to allow you to shoot from a distance, but sometimes, this is not possible. If in a shop and agro'd and he keeps on jumping wildly, just time your shots and you should stunlock him with whatever weapon you are using.

While robbing the Black Market, place a rope at the top and wait, because they will most likely be angered by a Hired Hand, or, you can charge in head first, albeit this is risky because if there is to much going on in the screen or is damaged, the shopkeeper will just shrug off your attack and kill you.

Related Achievements

  • "Public Enemy" - Kill 12 or more Shopkeepers in one game.

Trivia

  • There are many different Shopkeeper names, at least one for each of the letters in the English alphabet: Ahkmed, Ali, Andy, Bob, Brom, Cosmo, Darwin, Dong, Earl, Error, Frank, Garth, Guert, Hakim, Iggy, Ivan, Jimbo, Kao, Kevin, Lemmy, Leon, Lou, Max, Nacho, Omar, Pancho, Quincy, Ron, Sparky, Tarn, Ulf, Vern, Wang, Willy, Xorn, Yoshi and Ziggy.
    • The name Tarn is possibly a reference to Tarn Adams, one of the founders of Bay 12 Games, the studio which is developing Dwarf Fortress. Also, the name Kevin is possibly a reference to Kevin Hathaway, the producer at Microsoft who helped Spelunky get onto XBLA.
    • The name "Error" may be a reference to The Legend of Zelda 2: Link's Adventure, where an NPC of the same name can be found in one of the towns.

Bugs

  • Sometimes Shopkeepers are able to take 6 Shotgun bullets, Spikeballs or Tiki Traps without getting stunned.
  • If a Shopkeeper is killed by telefragging or thrown while frozen, gold won't be dropped.
  • When a patrolling Shopkeeper is hit by a Tiki Trap, they will sometimes not go angry and will just remain without their shotgun and won't move; this can be a useful way to get Shopkeeper Forgiveness if the other criteria is met.
  • If a patrolling Shopkeeper is eaten by a Mantrap, they will tear it apart and sometimes leave their Shotgun on the ground until they pick it up.
  • Sometimes Shopkeepers will "freeze" and become immobile when trying to punch a Player or Hired Hand.
  • It's possible to go through Shopkeepers if they are whipped with the right timing.
  • If a Shopkeeper is killed while frozen, the game won't stop playing the angry Shopkeeper music even if there are no Shopkeepers in the level.

Links

More information about Shopkeeper Forgiveness

Spelunky HD Monsters
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No Journal Entry CrittersHired Hand