Shops are randomly-generated features that can be found in the caves in almost any level. They are small alcoves dug into the rock, typically manned by a Shopkeeper, selling various items or services. There are 5 types of shops: Standard Shops, Tun Shops, Caveman Shops, the Yang Shop, and Ghist Shops.

Shopkeeper Shops

The majority of shops that the player will encounter are manned by members of the Shopkeeper Association. There are 6 types of shops: General Stores, Clothing Stores, Pet Stores, Gun Stores, Hired Hand Shops, Specialty Shops, and Dice Houses. For more information on Shopkeeper mechanics, including stealing, visit their article.

Occasionally, there will be either an attic or a basement in the shop, which can be opened using either a Skeleton Key or a silver key that the shopkeeper drops when hit. Entering the basement/attic and collecting any possible spawning Treasure/Hired Hands will not anger the Shopkeeper.

Discounts

Buying out an entire shop (Excluding Hired Hand Shops and Dice Houses) will mark the player as a "Big Spender" and award a 5% discount.

Wearing the Crown will give the player a 50% discount, as the Shopkeepers will treat you as royalty.

Entering a shop with The True Crown will incur a -100% discount, doubling the prices of every item in the shop.

General Stores

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General Stores contain basic resources which although common, can be valuable assets to the player:

Clothing Shops

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Clothing shops contain various equipment for the player that can be "worn", as well as rope piles:

Pet Shops

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Pet shops contain different varieties of animals, as well as rope piles. The player has the opportunity to purchase pre-tamed mounts, even outside of their naturally spawning habitats:

A special variant of Pet shops can be found in The Black Market, which will always contain a Pet and three Rope Piles, as Mounts cannot be taken in or out of the Black Market.

Weapon Shops

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Weapon shops will sell the player a variety of weapons that the player can use to fight enemies with:

Hired Hand Shops

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Hired Hand shops will always sell the player a single Hired Hand and one item that may appear in a Clothing Store:

Specialty Shops

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Specialty shops will sell the player a wide variety of items, most notably "pack" type items:

Dice Houses

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Dice Houses loosely fit the definition of Shops, as the player can instead gamble for money and prizes. In every Dice House is two dice. When the player pays to play the dice game, they may roll both die for a result.

  • Rolling a 6 or below will be a loss and nothing will be earned.
  • Rolling an 8 or higher will be a win and the player will earn back double of what they paid to play the game.
  • Rolling a 7 will net the player a prize, which can be any item from any shop, excluding Mystery Boxes. Skeleton Keys, Metal Shields, or living creatures.

Rolling the same die twice while playing the dice game or taking a die outside of the Dice House will cause the Shopkeeper to anger.

Whipping a die while it is midair will always cause it to roll either a 6 or a 1, with a 50/50 chance. This can be a much more reliable method to roll 7s compared to playing the game normally.

Hedjet Stall

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In the Black Market, there is always a Shopkeeper in the very right side of the first floor of shops. He sells only one item, which is always the Hedjet for $40,000, or $38,000 if the player has the "Big Spender" title.

Tun Shop

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Tun can also be found running her own shop, lying within secret sub areas. Instead of the typical four items, Tun will sell three items of varying function.

In this shop, Tun will sell almost any item, with the addition of the incredibly valuable Royal Jelly and Plasma Cannon. The only things that Tun will not sell are Mounts, Mystery Boxes, or the Skeleton Key.

Tun always sells her wares at a 5% discount compared to the prices that a Shopkeeper upholds. If the Shopkeepers are angry at the player, Tun will instead offer a 50% discount.

As with every other Tun encounter, meeting her while wearing The True Crown will cause her to instantly aggro, as she will recognize the player as a follower of her brother Beg and a servant of Hundun.

Caveman Shopkeeper

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The Caveman Shop, much like the Tun Shop, is only found hidden within sub areas. It is run by a passive Caveman Shopkeeper, an aspiring entrepreneur who seeks to collect more shiny things to show off to his friends.

Within his Shop, the Shopkeeper will typically sell items easily accessible to a regular Caveman, but will occasionally carry much more valuable stock:

Because the Caveman Shopkeeper does not have a proper grasp of the value of Treasure compared to the price of his wares, he sells his items at a massive discount. If a player is especially lucky, he may even sell a Plasma Cannon for prices as low as $4000.

Angering the Caveman Shopkeeper will unsurprisingly cause him to simply run at the player, like every other caveman. Generally, there is little reason to rob him due to his excessively low prices and unremarkable wares, but if the player wishes to do so there are no lasting consequences.

Yang Shop

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If the player gave Yang two Cave Turkeys by putting them in his pen, he will open a shop where he sells the three turkeys he has and a Rope Pile.

Buying every item from Yang's Pet Shop will increase the spawn rate of Cave Turkeys in normal levels.

Ghist Shopkeeper

The Ghist Shopkeeper resides in the 3rd row grid in 1-4 of Dwelling, or within the depths of the Eggplant World. It is only possible to enter the Ghist Shop if the player is cursed. In Co-op games, only one player will need to be cursed, and all other players may freely enter the shop if the cursed player is inside.

Once inside, the player is greeted by a Ghist floating above their Caveman corpse.

The store contains presents containing 3 high-tier loot items inside each costing a staggering $20,000 each. These can be pack items like the Jetpack, any gun, or even a Corpse Bag containing 12 bombs and 12 rope.

Presents sold by the Ghist Shopkeeper may contain the Kapala if found in the Dwelling or contain a Clone Gun if found in the Eggplant World.

The Ghist Shopkeeper can be angered by opening the presents without purchasing them. Once provoked, it behaves similar to the Ghost, chasing after the player through walls and following them in and out of sub-areas in order to make contact with them, killing the player instantly.

Strategy

  • Although it is possible to collect enough money to purchase the presents sold by the Ghist Shopkeeper, it is more advised to steal from them and rob their goods due to the high price and relative ease of escaping from the Ghist Shopkeeper.
    • If robbing from the Ghist Shopkeeper, the player must make sure to have a quick escape route to the next level before doing so.
  • Instead of digging through the ground of 1-4 in hopes of finding the door to the Ghist Shop, the player can take advantage of Quillback's attacks by using his rolling attack to mine large portions of the level, saving many resources.

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Specialty ShopHD.jpg

Shops are randomly-generated features that can be found in the caves in almost any level. They are small alcoves dug into the rock, manned by a Shopkeeper, selling various items or services.

There are 5 ordinary types of shops and 4 special types, distinguishable by the sign hanging above the door and the message that appears when you enter the shop. Ordinary shops sell four items randomly selected from the shop's product line, whereas special shops offer certain services or unique items. Note that a shop will never sell the same item twice, besides ropes and bombs. Additionally, Mystery Boxes can spawn in all ordinary shops, even the shop in the tutorial, and might contain items inside that are duplicates of those on sale.

It's also possible to sell a Golden Idol at any shop instead of taking it to the level exit; simply dropping the item inside the shop will instantly redeem it for its full monetary value. Oddly enough, this also works if you mine down above the shop, just enough so the Shopkeeper doesn't go aggressive, and place the idol on the roof; this also applies to the roof of Vaults.

Pricing

The cost of all items and services sold in shops increases as the player progresses through the levels. Prices are determined by a standard "base value", plus a "level inflation coefficient". The 'inflation coefficient' is the additional cost added to the base value, which is multiplied by the number of normal levels completed.

The formula for pricing is:

Base Value + (Levels Completed * Level Inflation Coefficient)

For example, the Bomb Bag has a base value of $2250, and the level inflation coefficient is $250.

Therefore, on level 2 (one completed level), the price is:

$2250 + (1 * $250) = $2500

On level 8, after seven completed levels, the price is:

$2250 + (7 * $250) = $4000

For items, the level inflation coefficient tends to be 1/9 of the item's base value. Most items have a base price divisible by 900, and if not, then it is divisible by 450 (besides a bet, a kiss, a Damsel, or the Ankh.).

Notes

  • Shops are never generated on level 1-1, so no item or service is ever sold for its base value alone.
  • Taking a shortcut automatically raises prices to the level they would have been if you had played through from the beginning, so they cannot be used to circumvent price inflation by skipping levels.
  • The Ankh has an inflation coefficient of zero. Its price is always fixed at $50,000 regardless of where The Black Market appears.
  • The Wheel of Fortune has an inflation coefficient of zero. The price will remain the same across all areas.
  • The Damsel has an inflation coefficient dependent of the Area instead of the level.
  • The inflated prices are counteracted somewhat by the increasing value of Treasure collected later in the game. However, treasure also becomes much more difficult to collect later in the game as the levels get harder.

Shoplifting

If you do not have enough money, it is also possible to loot a shop by taking an item outside of a shop before purchasing. You can also lure the Shopkeeper out of his shop by throwing a bomb into his shop; if the bomb doesn't make it into the shop, it will also suffice if it blows up any part of his shop from outside.

Once his shop has been vandalized or shoplifted, the Shopkeeper will automatically get aggressive, and jump erratically, randomly firing his Shotgun. If disarmed, the Shopkeeper will grab another weapon if it runs over it, only able to pick up Shotguns, Freeze Rays and the Plasma Cannon. The Shopkeeper will also grab and throw the player if they are too close, this will not deal damage to the player unless they hit against a wall, but normally results in the player being stun locked to death by the Shopkeeper.

It is possible to stun a Shopkeeper, either by stomping his head or throwing a corpse at him, which will cause him to drop his shotgun, which can quickly be picked up and used against him. Be aware that his stun time is far shorter than that of other enemies, and even when he is disarmed, the ability to throw the Spelunker or use other weapons makes a Shopkeeper a hard opponent.

Once a shop has been looted, vandalized, or a Shopkeeper has been killed, the player will become 'wanted', which will remove the ability to purchase further items from shops, as all Shopkeepers will attack the player immediately if they get too close. Additionally, a Shopkeeper will spawn guarding the exit to every level, making your journey very difficult. For more on Shopkeepers and shoplifting, read the Shopkeeper page.

Generation

Shops with their entrance blocked

Shops can appear on any level in the caves, except for the first floor of the Mines (1-1), The Haunted Castle, The Worm, The Mothership, The City of Gold, Olmec's Lair and Hell. Starting on the second level, there is a 2-in-X chance of a shop on each level. This means that a shop is guaranteed on 1-2, and has a 2/15 chance of appearing in 4-3.

Even if the shop is guaranteed, the game still requires a free room to be adjacent to the main path to the exit, this means that even the 1-2 shop may not generate always if there is a Snake Pit or the main path covers every room of the level. Additionally to this, the shop in 1-2 won't be a Wheel of Fortune, Kissing Parlor nor Hired Hands shop, so only "item" shops can be found in 1-2.

Shops are always found in The Black Market, hidden somewhere in the Jungle, which contains a total of seven shops, two of them being a Wheel of Prizes and the Ankh stall.

Shop Types

General Store

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These stock several useful (but somewhat common) items:

Bomb Shop

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These shops contain the following items:

Clothing Shop

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Clothing shops sell the following items:

Specialty Shop

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Specialty Shops can sell any of the following items:

Weapon Shop

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These shops can contain the following items:

The player can use the weapons on sale to easily kill the shopkeeper.

Kissing Parlor

The right lighting for the situation

Kissing Parlors consist of a Damsel and a Shopkeeper. Paying the Shopkeeper a large amount of money will cause the Damsel to kiss the spelunker for one extra heart, and it's possible to buy as many hearts as the player wants and money allows. It's also possible to buy the Damsel from the shop by grabbing them and pressing the buy button. However, this costs more than a single kiss, so it's a waste of money if all you want to do is bring the Damsel to the level exit, but may be your only option if you plan on sacrificing them at an Altar.

The price for a kiss will be $8000 in The Mines, and it will increase by $2000 every area, so the prices will be $8000, $10000, $12000 and $14000 for a Damsel kiss in the four areas shops can spawn in. The price for buying the Damsel will be an extra 50% over the kiss price, making the prices $12000, $15000, $18000 and $21000 for all zones.

If you are wanted, it is very difficult to rob a Kissing Parlor, as if you try to shoot the Shopkeeper, the Damsel could be hit instead. You can, however, attack the Shopkeeper if they have already moved towards the exit of the shop and past the Damsel. This is still dangerous though, and usually not worth it.

The Kissing Booths have a red lantern as opposed to the usual yellow, and if you get within range of it in a Dark Level, it will tint your entire field of view red.

Hired Hands

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Hired Hand shops are one of the few ways to get a Hired Hand. These shops will have from one to three Hired Hands for sale.

While this might be a waste of money most of the time (since Hired Hands will normally kill themselves), purchasing or stealing a Hired Hand can allow the player to take two items to the next level, allowing the player to carry the Plasma Cannon into the City of Gold or other items that will normally not be possible, making these shops useful during Daily Challenges to increase score potential.

If the player is already wanted, then the Hired Hand will already be "purchased", but  most of the time he will be noticed by the Shopkeepers and potentially get killed. Other times they will get out of the shop without the Shopkeeper noticing, or even manage to disarm or kill the Shopkeeper.

Wheel of Prizes

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Wheel of Prizes shops are special gambling parlors where the Spelunker can wage money, with a chance to win double their bet, triple their bet, or an item. The store consists of a giant wheel, a prize behind a wall, and a Shopkeeper on an elevated platform.

Pressing the purchase button while in front of the wheel places a $2500 bet, and rolls the wheel. The prizes can be any item found in other shops, except for Mystery Boxes.

The result depends on where the small red arrow on top is pointing once the wheel has stopped. A small dollar sign will give the player $5000, the jackpot (the big dollar sign) will give the player $7500, the gift will open the wall that blocks the prize, and the skull will give the player nothing, resulting in a loss of money. If a prize is given, a new item will appear once the player makes the wheel roll again, making it possible to get all shop items with this method.

Because the probabilities for losing and winning money are both equal (excluding the item), it is always worthwhile to play the game as long as desirable items are in stock, as there is a 55.5% chance of a good outcome. Don't take too long, though, or you'll run out of time and the Ghost will appear. This is a simple way to earn money and items without angering the Shopkeeper.

Using a Teleporter can cause a lucky teleport to get you into the cubby hole containing the prize item, which will allow you to simply get the item for free. This is extremely risky though, and could get you to teleport into a wall. Teleporting from below is the safest option if done at the proper distance, even though this could also kill the Shopkeeper by teleporting into him.

These type of shops do not spawn during the Daily Challenge, and the one in the Black Market will be covered by planks and can't be played.

Ankh Stall

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This is a unique shop that is guaranteed to generate on the right side of the second floor in The Black Market, but never anywhere else. It is very small and sells only one item, the Ankh, at a set price of $50,000. This is an extremely useful item, so it is advised that you either save up money to buy it or come up with a good plan to steal it without being eliminated by the seven Shopkeepers on your tail.

Bugs

  • Rarely enough, shops might be blocked by Tiki Traps or normal terrain, forcing the player to use a bomb to enter, with the potential of destroying part of the shop and making the Shopkeepers angry. A Mattock can allow the player to deal with a trap more safely, however.
  • Sometimes, when throwing a Damsel out of a Kissing Parlor with the Pitcher's Mitt, the Shopkeeper will not get angry.

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Shop.png
Shops are randomly-generated features that can be found in the caves, on any level except the first and the last. They are small alcoves dug into the rock manned by a Shopkeeper selling various items or services.

There are five ordinary types of shops and three special types, distinguishable by the sign hanging above the door and by the message that appears when you enter the shop. Ordinary shops sell four items randomly selected from the shop's product line, whereas special shops offer certain services or unique items. Note that a shop will never sell the same item twice, besides ropes, bombs, or parachutes.

It's also possible to sell Golden Idol at any shop instead of taking it to the level exit; simply dropping the item inside the shop will instantly redeem it for its full monetary value - just be careful not to accidentally drop the Idol on the Shopkeeper's foot. Oddly enough, this also works if you mine down above the shop, just enough so the shopkeeper doesn't aggro, and drop the idol onto the roof. The safe distance is indicated by when the "Welcome" message appears.

Pricing

The cost of all items and services sold in shops increases as the player progresses through the levels.
Prices are determined by a standard "base value", plus a "level inflation coefficient".
The 'inflation coefficient' is the additional cost added to the base value, which is multiplied by the number of levels the Spelunker has completed.

The formula for pricing is:
Base Value + (Levels Completed * Level Inflation Coefficient)

For example, the Bomb Bag has a base value of $2250, and the level inflation coefficient is $250.
Therefore, on level 2 (one completed level), the price is:
$2250 + (1 * $250) = $2500
On level 8, after seven completed levels, the price is:
$2250 + (7 * $250) = $4000

For items, the level inflation coefficient tends to be 1/9 of the item's base value. Most items have a base price divisible by 900, and if not, then it is divisible by 450 (besides a bet, a kiss, a Damsel, or the Ankh.).

Notes

  • Kissing Parlors have a very large inflation coefficient: $5000 per level for the kiss and $15,000 per level for the damsel. This means that a kiss will always cost a significant portion of your money at any stage of the game, and you will usually never be able to afford the damsel, unless you have been ghostrunning.
  • Shops are never generated on level 1, so no item or service is ever sold for its base value alone.
  • Taking a shortcut automatically raises prices to the level they would have been if you had played through from the beginning, so they cannot be used to circumvent price inflation by skipping levels.
  • The Ankh has an inflation coefficient of zero. Its price is always fixed at $50,000 regardless of when the Black Market appears.
  • The inflated prices are counteracted somewhat by the increasing value of Treasure collected later in the game. However, treasure also becomes much more difficult to collect later in the game as the levels get harder.

Shoplifting

If you do not have enough money, it is also possible to loot a shop by taking an item outside of a shop before purchasing. You can also lure him out of his shop by throwing a bomb into his shop; if the bomb doesn't make it into the shop, it will also suffice if it blows up any part of his shop from outside.

Once his shop has been vandalized or shoplifted, he will automatically go aggro and will jump erratically and randomly fire with his shotgun (which is almost always a certain death if you are hit). He can also grab other items and even the Spelunker if he loses his shotgun.

It is possible to stop a shopkeeper. Stunning him, either by hitting him with a pot or skull or by stomping his head, will cause him to drop his shotgun, which can quickly be picked up and used against him. Be aware that his stun time is far shorter than that of other enemies, and even when he is disarmed, he can still throw you, pick up other weapons, or steal yours. If the shopkeeper is selling a shotgun, you can simply pick it up and kill him with it.

Once a shop has been looted, vandalized, or once a shopkeeper has been killed, you will become wanted which will deprive you of the ability to purchase further items from shops as all shopkeepers will attack you immediately upon sight. Additionally, a shopkeeper will spawn guarding the exit to every level making your journey very difficult especially if you're short on bombs or do not have any reliable means of killing him. For more on shopkeepers and shoplifting, go here .

Generation

Shops can appear on any level in the caves, except for the first floor of the Mines and the final level. Starting on the second level, there is a 2-in-X chance of a shop on each level. This means that a shop is guaranteed on 1-2, and has a 2/15 chance of appearing in 4-3.

Shops are always found in the Black Market, hidden somewhere in the Jungle. No more shops will generate after the Spelunker visits the Black Market. If the player does not enter the Black Market level, shops will continue to generate normally for the rest of the game.

It is not possible to create a shop in the Level Editor.

Shop Types

Supply Shop

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These stock several useful (but somewhat common) items: a bomb bag, containing three bombs, a bomb box, containing twelve bombs, a rope pile, containing three ropes, a Parachute, Climbing Gloves, the Mattock and the Compass.


Bomb Shop

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Bomb Shops sell bomb bags, bomb boxes, and Bomb Paste. Note that it isn't guaranteed that the Paste will show up.

Armory

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These shops stock the Shotgun, Pistol, Bow, Machete, Webcannon, bomb boxes, and bomb bags. If the shop carries a gun, you can easily kill the shopkeeper with it. It takes one shot with the shotgun, and five with the pistol. But if you plan to rob this shop non-fatally, so as to avoid being permanently wanted, you will not have enough time to remove two shotguns from the shop, so it is dangerous if a shotgun is in stock.

Clothing Shop

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Clothing Shops sell Climbing Gloves, Spring Shoes, Spike Shoes, Capes, Pitcher's Mitt, Spectacles, and, oddly enough, Ropes.

Specialty Shop

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Specialty Shops can sell any of the Spring Shoes, Compass, MattockSpectaclesJetpack, Climbing Gloves, Pitcher's Mitt, Web Gun, Cape, Teleporter, Bomb box, and Spike Shoes.

Dice House

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Dice Houses are special 'gambling' parlors where the Spelunker can wage money on the throw of a dice, with a chance to win double his bet or an item prize. The store consists of two giant dice, a prize displayed behind a glass wall, and a shopkeeper on an elevated platform.
Pressing the purchase button (default: P) while in the shop bets a small amount of money, and allows you to roll the dice to attempt to win. Prizes can be any item, besides the bomb bag and rope pile.

Odds

The result depends on the sum of the numbers that the dice land on.
Hitting 1-6 is a loss, 8-12 doubles your bet, and 7 wins you the prize (which is immediately restocked with a different item).

Dice 1 2 3 4 5 6
1 2 3 4 5 6 7
2 3 4 5 6 7 8
3 4 5 6 7 8 9
4 5 6 7 8 9 10
5 6 7 8 9 10 11
6 7 8 9 10 11 12
Lose Prize Win

Because 7 is the most probable outcome (1 in 6 chance) and the probabilities for losing and winning money are both equal, it is always worthwhile to play the game as long as desirable items are in stock, as there is a 58.3% chance of a good outcome.
Don't take too long, though, or you'll run out of time and the ghost will appear.

Rerolling a die you've already rolled or hitting the shopkeeper with a die wins you a face full of buckshot. Players equipped with the Pitcher's Mitt should be especially careful, though they can also use the extra force of their throw to get the dice on-the-fly before it stops, allowing to reroll bad throws. This is a simple way to earn money and prize items without angering the shopkeeper.

Using a Teleporter and a lucky teleport into the cubby hole containing the prize item will allow you to simply buy the item for the regular price. You cannot steal it, however, since you can't run out or bomb yourself out. This is extremely risky though, since the teleport distance is random, and will more than likely send you into a wall to your death.

Kissing Parlor

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Kissing Parlors consist of a Damsel and a shopkeeper. Paying the shopkeeper a large amount of money will cause the damsel to kiss you for one extra heart. You can also buy the damsel from the shop but this costs three times the price of a single kiss, so it's a waste of money if all you want to do is bring her to the level exit, but may be your only option if you plan on sacrificing her at an altar. Kissing Parlors are bugged in that picking up and dropping the shop's damsel will cause her to run outside the shop and cause the shopkeeper to get angry, unless there is a raised block just outside the shop's entrance.

Amusingly, (or perhaps creepily) if you injure the damsel by any means, the shopkeeper will exclaim "Hey, only I can do that!" and become angry.

If you are wanted, it is very difficult to rob a Kissing Parlor, as if you try to shoot the shopkeeper, the Damsel will be hit instead. You can, however, attack the shopkeeper if they have already moved towards the exit of the shop and past the damsel. This is still dangerous though, and usually not worth it.

The kissing booth has a red lantern as opposed to the usual yellow, and if you get within range of it in a Dark Level, it will tint your entire field of view red.

"Artifact Stall"

Ankh shop.png

The "Artifact Stall" (no official name) is a unique shop that is guaranteed to generate on the right side of the second floor in the Black Market, but never anywhere else. It is very small and sells only one item, the Ankh, at a set price of $50,000. This is an extremely useful item, so it is advised that you either save up money to buy it or come up with a good plan to steal it without being eliminated by the seven shopkeepers on your tail.

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