Scorpions walk slowly when they are not aggravated, but upon spotting a Spelunker they begin jumping toward them extremely quickly and erratically. Upon touching a Spelunker they will inflict them with poison, which will damage them for one HP every 30 seconds until the Spelunker either dies or is cured by being licked by a Pet or other means.
Scorpions can take two hits worth of damage, and after being hit once are stunned for a short time. They can not be damaged by jumping or melee attacks until they awake again. Scorpions leave behind no corpse once killed, but live ones can be sacrificed to Kali for 2 favor.
Thankfully, Scorpions are most commonly found in pots, and only extremely rarely.
Should a pot you break contain a Scorpion, the best course of action is to kill it as quickly as possible, preferably with a ranged weapon, as they come out of pots stunned. If this is not possible, the player can also try to ignore it and run away. The player should be very careful in the event of a Scorpion encounter, as getting hit by a Scorpion even once can easily end your run.
Despite their low health, they are incredibly dangerous due to their rapid attack speed and hard-to-cure poison, so facing them head-on is unwise if you lack a ranged weapon such as the Shotgun. In the case that you are unarmed, jumping onto them is a safe bet, as the Scorpion's sting will not harm you when it is jumped on.
Once stunned, Scorpions can be ran past, or you can wait for them to awake to finish them off with a second attack. Stunned Scorpions can also be thrown into traps or sacrificed if you do not wish to try your luck with a second attack.
Should you become poisoned, attempt to locate an antidote as quickly as possible to remove it, like a Pet.