The Scepter is a powerful ranged weapon acquired by defeating Anubis on level 4-1 of the Temple.


With each use, it releases a psychic blast that homes in on targets even through walls, damaging anything it touches. Psychic blasts will home in on both living enemies and corpses. After killing an enemy that leaves no corpse, such as a Mummy, the ray will choose a new target to home in on, based on current proximity. If there are no enemies to target, the psychic blast will go in a straight direction and won't modify it's velocity.

Blasts dissipate after a while (around 8 seconds). If the Spelunker is moving, or running, the psychic blast will be fired with a higher speed than if the Spelunker is not moving.

The Scepter must be used with caution. While the rays will never seek out the Spelunker, they will deal 10 HP in damage if they pass through them on their way towards the nearest target. It is especially dangerous to use the Scepter if a Crocman may potentially be hit, as they will teleport around, evading the ray and luring it in unpredictable directions.


The Scepter is the last of four special ancient Egyptian artifacts required to gain entry to The City of Gold.

The Scepter cannot be destroyed by Lava. If it falls in lava, it can be retrieved by destroying the lava pit with a bomb or Mattock.


The Scepter is one of the most powerful ranged weapons in the game, perhaps besides the shotgun.
It is found on level 13 in the Temple, and dropped by the Mummy, which is considered to be the most dangerous enemy in the game.


The most advanced weaponry Ancient Egypt has to offer.

The Scepter is a held item that functions as a ranged weapon. It fires pink rings of ancient Egyptian laser beams, which will automatically home in on and kill the nearest enemy. It fires very fast and the rays pass through walls and floors, allowing for perhaps five rings on screen at once (though this is generally excessive: It's more useful for firing at something the previous blast ignored).

It has five major drawbacks, though:

  1. The balls of energy will not ignore dead bodies—a major downside, since almost every enemy in Area 4 leaves a corpse.
  2. The balls of energy do not differentiate between friend and foe, and can also target Damsels and peaceful Shopkeepers (you might not want to fight angry shopkeepers without a good weapon after opening the door to the City of Gold). 
  3. It can only be obtained by killing a Mummy on level 13, which is possibly the most dangerous enemy in the game, besides Olmec.
  4. The Scepter pushes the corpses of its victims upwards, which may make them much more difficult to reach if you want to sacrifice them.
  5. You don't get to use the Scepter for long—you'll only get to use it for a maximum of three levels before you reach the Final Area, and Olmec is immune to the Scepter's effects, although it does an excellent job of dispatching the lesser enemies that the final boss spawns.

The Scepter (along with the Hedjet) is a required item to access the City of Gold, but the Scepter must be forfeited to open the Golden Door. As a result, you will not get to use it in the City of Gold or later levels.


Spelunky's scepter resembles the Was Scepter, an Egyptian symbol of power often pictured in the hands of gods.

Accessories Bomb PasteBook of the DeadCapeClimbing GlovesCompassHedjetJetpackKapalaPitcher's MittSpectaclesSpike ShoesSpring ShoesUdjat EyeVlad's AmuletVlad's Cape
Equipment AnkhArrowBombsParachuteRope
Objects ArrowBig ChestBox of FlaresChestCorpseCrateCrystal SkullEggplantFlareGolden IdolKeyLanternMattock HeadMystery BoxPiranha SkeletonPotRockSkull
Weapons BoomerangBowCameraCrysknifeFreeze RayMacheteMattockPistolPlasma CannonScepterShieldShotgunWeb GunWhip
Miscellaneous Royal JellyTeleporterTreasure
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