(New page: Spelunky shares a number of features common to roguelikes, including:
* Permanent death — games can't be saved/loaded, nor can you easily revive yourself like ...) |
(Undo. That's a fairly standard feature of a Roguelike.) |
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+ | '''[[Wikipedia:roguelike|Roguelike]]''' is a genre of games characterised by key gameplay elements pioneered by the 1980 game, ''[[Wikipedia:Rogue (video game)|Rogue]]''. |
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− | Spelunky shares a number of features common to [[Wikipedia:roguelike|roguelikes]], including: |
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+ | ''[[Spelunky]]'' is not a 'pure' roguelike. It is a cross-genre game (also known as a 'Rogue-lite' or 'Roguelike-like') that is partly defined by roguelike elements, but differs from the genre in certain aspects. |
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− | * Randomly generated levels |
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− | * Death occurs frequently |
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− | * It's a [[Wikipedia:dungeon crawl|dungeon crawl]] |
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+ | ''Spelunky'''s roguelike elements include: |
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+ | * Procedurally generated levels that are wholly unpredictable. |
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+ | * Relatively high difficulty, with frequent deaths and short runs. |
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+ | * It's a [[Wikipedia:dungeon crawl|dungeon crawl]], which takes place by progressing along rigidly defined 'levels' of the cave. |
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− | * It's real-time rather than turn-based (necessary because no turn-based platformers exist{{fact}}) |
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+ | * It's a side-scrolling platformer, rather than a top-down Dungeon Crawl. |
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+ | * Events are displayed graphically, rather than described by text. |
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+ | * Gameplay takes place in real time, rather than being turn-based. |
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+ | * Few RPG elements, limited to [[Health|hit points]] and a rudimentary inventory. |
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+ | |||
+ | ==External links== |
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+ | The original game [http://www.hexatron.com/rogue/ Rogue], free to play in-browser. |
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+ | [[Category:Articles]] |
Latest revision as of 19:56, 12 April 2014
Roguelike is a genre of games characterised by key gameplay elements pioneered by the 1980 game, Rogue.
Spelunky is not a 'pure' roguelike. It is a cross-genre game (also known as a 'Rogue-lite' or 'Roguelike-like') that is partly defined by roguelike elements, but differs from the genre in certain aspects.
Spelunky's roguelike elements include:
- Permanent death — games can't be saved/loaded, and death means you must start from the beginning of the game.
- Procedurally generated levels that are wholly unpredictable.
- Relatively high difficulty, with frequent deaths and short runs.
- It's a dungeon crawl, which takes place by progressing along rigidly defined 'levels' of the cave.
Ways in which Spelunky differs from traditional roguelikes include:
- It's a side-scrolling platformer, rather than a top-down Dungeon Crawl.
- Events are displayed graphically, rather than described by text.
- Gameplay takes place in real time, rather than being turn-based.
- Few RPG elements, limited to hit points and a rudimentary inventory.
External links
The original game Rogue, free to play in-browser.