Spelunky Wiki
(New page: Spelunky shares a number of features common to roguelikes, including: * Permanent death — games can't be saved/loaded, nor can you easily revive yourself like ...)
 
(Undo. That's a fairly standard feature of a Roguelike.)
 
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'''[[Wikipedia:roguelike|Roguelike]]''' is a genre of games characterised by key gameplay elements pioneered by the 1980 game, ''[[Wikipedia:Rogue (video game)|Rogue]]''.
Spelunky shares a number of features common to [[Wikipedia:roguelike|roguelikes]], including:
 
   
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''[[Spelunky]]'' is not a 'pure' roguelike. It is a cross-genre game (also known as a 'Rogue-lite' or 'Roguelike-like') that is partly defined by roguelike elements, but differs from the genre in certain aspects.
* Permanent death — games can't be saved/loaded, nor can you easily revive yourself like you can in many RPGs
 
* Randomly generated levels
 
* Death occurs frequently
 
* It's a [[Wikipedia:dungeon crawl|dungeon crawl]]
 
   
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''Spelunky'''s roguelike elements include:
Features that are different from traditional roguelikes:
 
 
* Permanent death — games can't be saved/loaded, and death means you must start from the beginning of the game.
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* Procedurally generated levels that are wholly unpredictable.
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* Relatively high difficulty, with frequent deaths and short runs.
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* It's a [[Wikipedia:dungeon crawl|dungeon crawl]], which takes place by progressing along rigidly defined 'levels' of the cave.
   
 
Ways in which ''Spelunky'' differs from traditional roguelikes include:
* It's real-time rather than turn-based (necessary because no turn-based platformers exist{{fact}})
 
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* It's a side-scrolling platformer, rather than a top-down Dungeon Crawl.
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* Events are displayed graphically, rather than described by text.
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* Gameplay takes place in real time, rather than being turn-based.
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* Few RPG elements, limited to [[Health|hit points]] and a rudimentary inventory.
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==External links==
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The original game [http://www.hexatron.com/rogue/ Rogue], free to play in-browser.
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[[Category:Articles]]

Latest revision as of 19:56, 12 April 2014

Roguelike is a genre of games characterised by key gameplay elements pioneered by the 1980 game, Rogue.

Spelunky is not a 'pure' roguelike. It is a cross-genre game (also known as a 'Rogue-lite' or 'Roguelike-like') that is partly defined by roguelike elements, but differs from the genre in certain aspects.

Spelunky's roguelike elements include:

  • Permanent death — games can't be saved/loaded, and death means you must start from the beginning of the game.
  • Procedurally generated levels that are wholly unpredictable.
  • Relatively high difficulty, with frequent deaths and short runs.
  • It's a dungeon crawl, which takes place by progressing along rigidly defined 'levels' of the cave.

Ways in which Spelunky differs from traditional roguelikes include:

  • It's a side-scrolling platformer, rather than a top-down Dungeon Crawl.
  • Events are displayed graphically, rather than described by text.
  • Gameplay takes place in real time, rather than being turn-based.
  • Few RPG elements, limited to hit points and a rudimentary inventory.

External links

The original game Rogue, free to play in-browser.