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| notes = • Drops [[Roasted Turkey]] and [[Bomb Bag/2|Bomb Bag]] when killed.
 
| notes = • Drops [[Roasted Turkey]] and [[Bomb Bag/2|Bomb Bag]] when killed.
 
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Quillback is an enemy/miniboss added in [[Spelunky 2]] which is the leader of [[Caveman]] and has built the [[Totem Trap]]<nowiki/>s to train his followers. He is always found in level 1-4, in his own special arena.
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Quillback is an enemy/miniboss added in [[Spelunky 2]]. He is the leader of the [[Caveman|Cavemen]], and according to the [[Journal]], he built the [[Totem Trap|Totem Traps]] to train his followers. He is always found in level 1-4, in his own special arena.
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Quillback attacks in the player's direction by jumping if the player is 3-4 tiles away from him, and does a jump roll when the player is 5-10 tiles away from him, which is capable of destroying blocks. If hit by Quillback you will instantly die regardless of health.
 
Quillback attacks in the player's direction by jumping if the player is 3-4 tiles away from him, and does a jump roll when the player is 5-10 tiles away from him, which is capable of destroying blocks. If hit by Quillback you will instantly die regardless of health.

Revision as of 20:27, 1 October 2020

Quillback is an enemy/miniboss added in Spelunky 2. He is the leader of the Cavemen, and according to the Journal, he built the Totem Traps to train his followers. He is always found in level 1-4, in his own special arena.


Quillback attacks in the player's direction by jumping if the player is 3-4 tiles away from him, and does a jump roll when the player is 5-10 tiles away from him, which is capable of destroying blocks. If hit by Quillback you will instantly die regardless of health.

He is immune to conventional weaponry and jumping, but can be harmed with anything else such as Spike Shoes, Machetes, a flaming whip from a Power Pack or even thrown objects (such as the many skulls laying around the arena).

Quillback will start automatically rolling in the player's direction when he suffers damage. Quillback will always drop a roasted turkey and Bombs when killed.


Note: can be skipped entirely if baited to open one side of the walls and having him roll towards you in the opposing direction, whilst using a vertical mobility option of some sort to get above him as he passes.