There are many places to explore in the caves of Spelunky Classic, Spelunky, and Spelunky 2, each filled with unique terrain, monsters, traps and Level Feelings.

Many new places were introduced in Spelunky 2, totaling up to 16 places. This list does not include the The Black Market, Vlad's Castle, or The Mothership, as all of which appear within other levels.

Area 1: Dwelling

"The air here is warm and dry. It smells of campfire smoke and bat guano."

The Dwelling is the first of the 16 available areas.


It is the easiest area of the game, but will quickly finish off careless adventurers as they delve deeper.



Area 2-a: Jungle

"Despite all odds, this dense, tropical forest appears to be teeming with life."

One of the two second worlds.


Plant life flourishes here, and tribal savages make their home amongst the trees.

The difficulty increases slightly and it has new traps and monsters, like other areas.



Area 2-b: Volcana

"It's as hot as Hell in this lava-filled world! Who knew the Moon could have such a place inside it?"

One of the two second worlds.

Volcana is analogous to Spelunky HD's Hell, being a place filled with fire and brimstone, even featuring enemies who moved here from Hell, such as Imps and Vlad.

Unlike Hell, it has much more mechanical aesthetics, with Drills, Robots, and other metal and mining related objects.





Area 3: Olmec's Lair

A shrine dedicated to the mighty Olmec. There is a timeless quality to this place of worship.

The first of the boss worlds where you fight the namesake Olmec, returning from Spelunky Classic and HD with a few new tricks up his sleeve.

It's a large, fairly empty space with three thick floors and lava underneath it all. If the player defeats Olmec by sinking him into the lava, they can use the top of his head to enter a sub area containing the Ankh.




Area 4-a1: Tide Pool

"The ruins of an ancient empire lay here, at the edge of a vast, underground ocean."

One of the two fourth worlds.


Aquatic life lives here, surrounded by water, lion traps, and spikes of coral.




Area 4-a2: Abzu

"This palatial sanctuary was built over the deepest part of the sea."

One of the two fourth world boss areas where you fight Kingu.


It's a tall arena with pillars, Jiangshi, and Jiangshi Assassins scattered about.

Beneath is a pool of water and several hidden passages that lead to the top of the arena.



Area 4-b1: Temple of Anubis

"A massive tomb built by powerful pharaohs. On its walls are carved the stories of the past, present, and future."

One of the two fourth worlds.


The Temple of Anubis is filled with Crush Traps, Quicksand, and Egyptian themed enemies.

The entrance to The City of Gold is located on 4-2.




Area 4-b2: The City of Gold

"A legendary place to all treasure hunters! Every brick is made from solid gold."

One of the secret areas required for reaching the Sunken City.


The City of Gold is a gold version of the Temple of Anubis with an altar in the center.

The entrance to Duat is located here.





Area 4-b3: Duat

"A desert of ash and fire, burning beneath an eternal blood moon. The domain of the god Osiris."

One of the two fourth world boss areas where you fight Osiris and Anubis II.


Duat is essentially the afterlife, where upon climbing to the top and defeating Osiris deems you worthy to start again.

Upon entering Duat, you lose your held and backpack items, making the journey upwards more difficult.

Upon reaching the top, Osiris and Anubis II will appear, and ropes will no longer attach to the walls.



Area 5: Ice Caves

Life still thrives within the frozen core of this giant meteorite.

The 5th world of Spelunky 2.

The Ice Caves always spawn with a Moai statue, an entrance to a wet fur cave containing the Yeti King and Yeti Queen, and an entrance to The Mothership. Unlike the rest of the worlds, it is one large level instead of 4 normal sized ones. After completing the Ice Caves level, it is followed by Neo Babylon.





Area 6-a: Neo Babylon

The capital city of the Olmites, a place of high technology, untold wonders, and endless stimulation.

The 6th world of Spelunky 2. An ancient city of the future where the Olmites reside.

As the Olmites continue to be locked in a bitter conflict with the Aliens, It is highly dangerous and filled to the brim with electric traps and forcefields.

Bringing an electric pack to Neo Babylon is especially dangerous as it can be ignited and blow up easily.

6-2 always contains a sub-area full of Ushabti, and 6-3 contains Madame Tusk's Palace of Pleasures. 6-4 however, is Tiamat's Throne.






Area 6-b: Tiamat's Throne

Where Queen Tiamat gave birth to the World. Now a seat of power from which she guides her unruly children.

The second boss area of Spelunky 2. It houses Tiamat on her throne, above an endlessly deep lake.

Above Tiamat's Throne is a massive laser trap, most easily passed with the help of the Qilin. From there, the player can take a spaceship to the Sunken City.

If the player defeats Queen Tiamat here, they may take the normal exit to beat the game the standard way.


Area 7-a: Sunken City

In the bottom of the Well, the First City sleeps.

The Sunken City is accessed by using Qilin in Tiamat's Throne and flying to the top of the level and entering the door next to Tun.

It is an upside down Lovecraftian land that comes off as deceptively peaceful. It has it's own ecosystem of Frogs, Giant Flies, and their offspring.

It is considered to be a spiritual successor to The Worm from Spelunky HD.


Area 7-b: Eggplant World

"Once the palace of a mighty tyrant, now overgrown with peaceful eggplants."

The Eggplant World is perhaps one of the more mythical places in the game, only being accessible by placing the Eggplant Child upon the lap of the Mother Statue in the Sunken City.

None of the creatures here in this eggplant-themed level can hurt you, and The Ghost doesn't even appear naturally here.

King Yama can be found here as the Eggplant King. You can obtain numerous chunks of Eggplant Flesh and the Eggplant Crown from him.


Area 7-c: Hundun's Hideaway

At the lowest point of the Well is where the Great Dreamer muddles about, always felt but never known.

The third boss area in Spelunky 2, found in 7-4 of the Sunken City It is a large, vertical shaft, or 'well' which must be climbed with Hundun following closely behind.

At the top of the level, a large arena can be found where the player fights Hundun and can either escape to beat the game the hard way or shoot his eye with the Arrow of Light from Hou Yi's Bow to enter the Cosmic Ocean.





Area 7-d: Cosmic Ocean

"The roiling waters of creation that flow from Hundun's childish weeping. Here one may find the beginning and the end."

The final area in Spelunky 2, and the biggest of them all with 95 levels. It is only accessible by shooting Hundun's eye with the Arrow of Light from Hou Yi's Bow.

Each level is built from parts of every other area in the game, and loop around within itself in both directions. A Celestial Jelly blocks the exits to each level, and one must defeat the three celestial orbs in each level to move the jelly out of the way.

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There are four main areas that the Spelunker must navigate to reach Olmec, There are also several bonus levels which offer powerful items if the Spelunker can survive them. One bonus area in particular is where the Spelunker can face the game's true final boss.


Area 1: The Mines

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"An abandoned mine with many deep shafts"

The Mines are the first of the four main areas.


It is the easiest area of the game, but will quickly finish off careless adventurers as they delve deeper.

Area 2: The Jungle

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"The trees here have found a way to grow without any sunlight."

The Jungle is the second of the four main areas, comprising levels from 2-1 to 2-4.

Plant life flourishes here, and tribal savages make their home amongst the trees. The difficulty increases slightly and it has new traps and monsters, like other areas. 

Area 3: The Ice Caves

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"Icy rocks suspended over a bottomless abyss."

The Ice Caves are the third of the four main areas, comprising levels 3-1 to 3-4.

It is a frosty cavern that is far more open than other areas in the game, and falling off the slippery platforms will be fatal.
It is home to many Yetis and Mammoths, as well as strange alien invaders.

Beware, as this area is tricky. Its monsters and the level design is different in relation to others. 

Area 4: The Temple

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"These ruins have probably been here for thousands of years. Who built them?"

The Temple is the last of the four main areas, comprising levels 4-1 to 4-4.
Level 4-4 is Olmec's Lair, where the Spelunker fights against it to get the Giant Idol, a high valued treasure.

The temple is much more linear than previous areas, but filled with much stronger enemies and many more deadly traps. 

Area 5: Hell

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"The underworld. Sheol. Hades. One thing's for certain: it's HOT down here!"

Hell is a bonus area that can only be accessed by acquiring the Book of the Dead and the four treasures from the previous areas (Mines, The Jungle, The Ice Caves and The Temple). It comprises levels 5-1 to 5-4, with level 5-4 being King Yama's Lair where the Spelunker fights the king of the underworld. Vlad's Tower is found in level 5-1, 5-2 and 5-3, where he/she can fight the Vampire Prince.

The Haunted Castle

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"Long ago, the knights who dwelt here were cursed with eternal life."

The Haunted Castle is a bonus level that can only be reached from Restless Dead level feelings in the Jungle by excavating the secret entrance sealed beneath a royal tomb.

Inside is a guaranteed Altar and many enemies to sacrifice, as well as the Black Knight who carries a useful shield.

The Van Helsing Spelunker can be unlocked here.

The Black Market

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"You may be able to purchase some one-of-a-kind items in this hidden place..."

The Black Market is a bonus level hidden in the Jungle where many Shopkeepers have set up their stores. It can only be found by pinpointing the entrance buried in the rock using the Udjat Eye.

This level is the only place in the game where the Ankh can be found, for a price of $50,000.  

The Worm

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"In one end and out the other."

The Worm is a bonus level that can be accessed either from the Jungle or the Ice Caves, by throwing a living Damsel onto its tongue to get swallowed.

The Worm is a colossal creature, and the Spelunker must climb through its innards to reach the other end and escape. Inside is the Crysknife, a powerful weapon that must be retrieved from a pool of acid.

The Meat Boy Spelunker can be unlocked here.

The Mothership

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"An impossibly large alien craft."

The Mothership is a bonus level that can be accessed from the alternative exit that always appears on level 3-4.

It is a very volatile place - automated defenses and explosive enemies will tear the level apart to get at you, and the Alien Lords' psychic attacks will deal 10 damage, almost always killing you immediately if you are hit.

At the top of the mothership, the Alien Queen guards an extremely powerful Plasma Cannon.

The Robot Spelunker can be unlocked here.

The City of Gold

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"I finally made it!"

The City of Gold is a special temple level where absolutely everything is made of solid gold. Every block and trap can be demolished to collect enormous amounts of Treasure and achieve a very high score.

A complicated sequence of events must be completed to access the City of Gold; you must travel through each of the four areas to collect special Egyptian artifacts to open the golden door.

The Book of the Dead can be found here, which opens the door to The Hell after defeating Olmec in 4-4.

The Golden Monk Spelunker can be unlocked here.

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There are four main areas that the Spelunker must navigate to reach Olmec, as well as several bonus levels, offering powerful items if the Spelunker can survive them.

Area 1: The Mines

Spelunky Classic Mines Level 1

The Mines are the first of the four main areas, comprising levels 1 to 4.

The rocky Mines is filled with typical cave-dwelling enemies, as well as the occasional trap.
It is the easiest of the game's main areas, but will quickly finish off careless adventurers as they delve deeper.

Enemies that are introduced in the Mines include Snakes, Spiders, Bats, and Cavemen.

The only opportunity to collect the Udjat Eye is in the Mines. The Udjat Eye is found by unlocking a Big Chest with a Key. The Big Chest and Key always spawn on the same level, which can be either level 2 or 3.

There are two Level Feelings that can occur in the Mines: The Snake Pit and Darkness.


Area 2: The Jungle

Spelunky Classic Jungle Level 5

The Jungle is the second of the four main areas, comprising levels 5 to 8.

Plant life flourishes here, and tribal savages make their home amongst the trees. Vines, trees and spike pits are common sights in this area.

New enemies introduced in the Jungle are Monkeys, Frogs, Fire Frogs, and Pirahnas. Some of this area's Level Feelings introduce exclusive enemies: Restless Dead introduces Jiang Shi, reanimated Pirahna Skeletons and Vampires, while Flooded Cavern introduces Megamouth (Old Bitey).

An entrance to the Black Market will randomly spawn somewhere in one of the Jungle's four levels, and the Udjat Eye will give out its location by flashing when it is nearby.

The Level Feelings that can occur in the Jungle are Restless Dead, Darkness, and Flooded Cavern.




Area 3: The Ice Caves

Spelunky Classic Ice Caves Level 9

The Ice Caves is the third of the four main areas, comprising levels 9 to 12.

It is a frosty cavern that is far more open than other areas in the game, and falling off the slippery platforms can easily be fatal as there is a large abyss at the bottom of the level.

The main enemies introduced in this area are Yetis, UFOs and Aliens. Some of this area's Level Feelings introduce exclusive enemies: Wet Fur Scent introduces the Yeti King, while Psychic Presence introduces the Alien Lord.

The Moai spawns in the Ice Caves, and if the Ankh revives the player while the Moai is inside of the game's loaded area, they will receive the Hedjet from inside the Moai.

The Ice Caves has two available Level Feelings: Wet Fur Scent and Psychic Presence.



Area 4: The Temple

Spelunky Classic Temple Level 13

The Temple is the last of the four main areas, comprising levels 13 to 15. Level 16 is a unique Temple level called Olmec's Lair, where the Spelunker fights the boss of the Olmec cult to win the Giant Idol and their freedom from the caves.

The temple is much more linear than previous areas, but it is filled with much stronger enemies and many more deadly traps.

This area introduces Hawk Men, Mummies, and Magma Men as new enemies, as well as Olmec as the boss in Level 16.

Level 13 has a Mummy that drops the Scepter when killed. A Golden Door will spawn randomly in level 14 that is the entrance to the City of Gold, but it can only be opened with a combination of the Scepter and the Hedjet.

The two Level Feelings that can appear in the Temple are Sacrificial Pit and Darkness.

The Black Market

The Black Market

The Black Market is a bonus level hidden in the Jungle where many Shopkeepers have set up their stores. It can only be found by pinpointing the entrance buried in the rock using the Udjat Eye.

This level is the only place in the game where the Ankh can be found. 

The Black Market is not exempt from having Level Feelings, as either Restless Dead or Darkness can be present.


The City of Gold

The City of Gold

The City of Gold is a special temple level where absolutely everything is made of solid gold. Every block and trap can be demolished to collect enormous amounts of treasure and achieve a very high score.

A complicated and difficult sequence of events must be completed to access the City of Gold; you must travel through each of the four areas to collect special Egyptian artifacts to open the golden door.

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