Magma Men are enemies that are spawned from lava. They move like Cavemen, except they won't pursue the Spelunker. In addition, they can walk off of ledges, and sometimes jump randomly.
Magma men are spawned:
- From lava pits in The Temple and Hell - Magma Men start out as balls floating in the lava and pop out from the pit.
- From cauldrons carried by Imps in Hell
- From cauldrons in Tiki Village structures in The Jungle
- From King Yama's hands in Hell
In order to get the Journal Entry, the player needs to either kill a Magma Man with a Freeze Ray or get killed by it; using the Shield to crush it won't work.
As with Lava, bombs and turrets detonate immediately upon touching Magma Men. This could be extremely hazardous if one pops out in front of you while placing or throwing a bomb. Landmines do not detonate on contact with magma men, but they will activate it. They won't be damaged by the explosion.
Additionally, during dark levels, Magma Men will light the torches on the walls.
If the Spelunker has Vlad's Amulet, they won't be harmed by contact with Magma Men.
BugsIf the player exits a boss battle to play the end cutscene and has 1 health, a magma cauldron, and isn’t carrying vlad’s amulet or a parachute, the cauldron will shatter and the subsequent magma man will kill the spelunker in the end cutscene before credits roll. This will result in the spelunker not being on the ending camel. It can be replicated with pots if the pot has an enemy inside.
Magma Men are dangerous obstacles, but thankfully, not difficult to deal with.
They're not usually possible to kill, as they have enough health to potentially survive even a bomb blast. Luckily, they have a very short lifespan, so the best course of action is usually to simply wait until it dies by itself. If you're in a hurry or being chased by an enemy, it's not too difficult to jump over one.
They're only really dangerous if they wander too close or manage to corner you, but luckily, they move very slowly.
A Magma Man is one of the few mobile enemies that damage other enemies it comes into contact with., but it doesn't intentionally seek other enemies out, and will only kill them on accidental contact.
- oLava periodically spits out chunks (spurtTime). There are two sizes of chunk: oFlame (smaller, created 7/8ths of the time) and oMagma (larger, created 1/8th of the time). oMagma when it hits something will turn into a Magma Man
- search for "Collision Event with object oEnemy:" in the output of "show object code" while viewing the source code
- see Image:MagmaManRing.png