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Light is a mechanic that affects visibility of dark levels and sub-areas. Portable or fixed light sources enable the Spelunker to navigate the level safely. A Spelunker without any additional visibility can only see about five tiles[Needs Research] around them, but items and objects can provide varying amounts of extra light, increasing the radius in which the player can see. Sub-areas are noticeably brighter than dark levels, and usually do not require extra mobility to navigate.

Sources of light[]

Torches are the most convenient method of providing light, doubling the radius of visibility. A single lit torch is provided at the beginning of each dark level. If a lit torch touches an unlit wall torch, the wall torch will become lit and drop three small gold nuggets. If a lit torch touches water, its flame will go out, but it can be relit at any lit wall torch. Lanterns act very similar to torches[Needs Verification], and can be found inside of all shops.

Certain weapons also generate light. The muzzle flash of the shotgun and plasma cannon produce small, brief flashes of light, as do bombs. A camera in particular can be useful, as it produces a bright flash that illuminates the entire screen for a brief moment. Unfortunately, the projectiles of the freeze ray and scepter only provide miniscule amounts of light, and the weapons themselves do not provide any light at all.

In dark levels, dangerous traps such as Arrow Traps, Lion Traps, and Crush Traps are fitted with candles, producing just enough light to allow the Spelunker to identify and (hopefully) avoid them. Lava and water also provide a very small amount of light, allowing the player to see things around and inside the liquid. Ghosts and scarabs emit comparable amounts of light.

Finally, the spectacles roughly double the radius of all light sources, while the Hedjet emits a large glow around the player, making them invaluable for dark levels.