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'''Notes:''' Very rare.
 
'''Notes:''' Very rare.
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== Slave Cells ==
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[[File:Slavecells.jpg|alt=A few slave cells in the background.|thumb|360x360px|Occurs in the Tide Pool.]]
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''"You feel an aura of oppression..."''
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'''Locations:''' [[Tide Pool]]
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'''Terrain Features:''' Somewhere in the level, there will be a set of 6 locked doors. Each of these lead to a cell, which may contain a [[Hired Hand|hired hand]], bones, or nothing.
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'''Unique Enemies:''' None

Revision as of 19:23, 10 October 2020

"I feel as if this article will be informative..."

A "Level Feeling" is a common feature of roguelike games that add a small chance of special themes being randomly applied to levels that play a little differently to normal.
Level feelings usually add special rules to the level, or unique structures and enemies that do not normally generate.

The name comes from how the special themes are commonly announced by exposition in roguelikes, as if the character has a vague sense of premonition about what they are about to run into.

Level feelings can stack; it is possible to have, for instance, a flooded Restless Dead level, or a dark Snake Pit level and so forth.
Spelunky 2 Characters will always say something at the beginning of a level to indicate what level feeling is active, but will pause if there is more than one feeling before mentioning it.

Level Feelings

Deep Level

"Your voice echoes in here..."

Echoing Voices

Occurring in the Dwelling.

Locations: Any

Terrain Features: The level will be significantly vertically longer.

Unique Enemies: None

Notes: None




Cavemen Leader

"You hear the beating of drums..."

Drumbeat

The last Dwelling level.

Locations: Dwelling

Terrain Features: Spawn in always dead center of the top of the level, with two open paths on each side. Either path leads across to it's respective wall, where there will be massive piles of bones to use on Quillback, whose lair is located dead center of the level. The paths leading up to him are c-shaped respectively. Must travel through back layer of level to get to exit. Hired Hand coffin always spawns near bottom of level, as well as a gravel filled door in the center. 2 level exits exist in the bottom corners of the level; the left exit takes you to The Jungle, while the right exit takes you to Volcana.

Unique Enemies: Quillback

Notes: Will always occur on floor 1-4. Can skip mini-boss if one of the walls has been broken through or bombed through.

Dead are Restless

"The dead are restless!"

Locations: Jungle

Terrain Features: A foggy ambience will fill the level. Unlike its predecessor, tombstones scattered throughout the level are background objects.

Unique Enemies: Jiangshi Assassin, Jiangshi, Vampire

Notes: Seems to occur much more rarely than its original counterpart.


Molten Factory

"You hear the sounds of metal..."

Locations: Volcana

Terrain Features: Near the beginning of the level, a conveyor belt system is in place, along with a few objects producing metal. Little information is known.

Unique Enemies: None

Notes: Very rare.

Slave Cells

A few slave cells in the background.

Occurs in the Tide Pool.

"You feel an aura of oppression..."

Locations: Tide Pool

Terrain Features: Somewhere in the level, there will be a set of 6 locked doors. Each of these lead to a cell, which may contain a hired hand, bones, or nothing.

Unique Enemies: None