Spelunky Wiki
(added links to back items)
Tag: Visual edit
(hoverpacks don't come from presents)
Tag: Visual edit
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{{Infobox_item|name=Hoverpack|type=[[Back Items|Back Item]]|function=Allows the player to hover indefinitely by pressing the jump button mid-air.|source=*[[Shops]]
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{{Infobox_item|name=Hoverpack|type=[[Back Items|Backpack]]|function=Allows indefinite mid-air hovering|source=*[[Shops]]
 
*[[Present]]s
 
*[[Present]]s
*[[Mosquito|Mosquitoes]] (Excessively rare)|cost=12,000 Gold|notes=Flammable|image=Hoverpack_S2.png|damage=|weight=|caption=[[Journal|Items Entry 27]]: "A refinement in [[Olmite]] technology. It allows you to hover indefinitely."}}
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*Excessively rarely dropped by [[Mosquito|Mosquitoes]]|cost=$10800 + $1200|notes=Flammable|image=Hoverpack_S2.png|damage=|weight=|caption=[[Journal|Items Entry 27]]: A refinement in [[Olmite]] technology. It allows you to hover indefinitely.}}
   
The Hoverpack is a [[Back Items|Back Item]] from [[Spelunky 2]]. It allows the player to hover in the air.
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The Hoverpack is a [[Back Items|Backpack]] from [[Spelunky 2]]. It allows the player to hover in the air.
   
It can be found sold in [[Shop|Specialty Shops]], and as an ultra-rare drop from [[Mosquito|Mosquitoes]]. Hoverpacks do not have a chance to drop from [[Crate|Crates]], but can drop from [[Present|Presents]].
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It can be found sold in [[Shop|Specialty Shops]], and as an ultra-rare drop from [[Mosquito|Mosquitoes]]. Hoverpacks do not have a chance to drop from [[Crate|Crates]] nor [[Present|Presents]].
   
 
==Functionality==
 
==Functionality==
As a cheaper alternative to the [[Jetpack]], it lets the user hover along the x-coordinate for a limitless amount of time. The hover effect is toggled when the Player presses the jump button while in mid air, and turned back off when the jump button is pressed again. The hover effect will automatically turn off if the player touches a ledge, connects to a wall with [[Climbing Gloves]], or touches the floor.
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As a cheaper alternative to the [[Jetpack]], the Hoverpack lets the user hover at a constant height for a limitless amount of time. The hover effect is toggled when the Player presses the jump button while in mid air, and turned back off when the jump button is pressed again. The hover effect will automatically turn off if the player touches a ledge, connects to a wall with [[Climbing Gloves]], or touches the floor.
   
 
Although the Hoverpack and can be used mid air indefinitely unlike the [[Jetpack]] at only a bit over half the price, the Hoverpack does not grant the player any extra vertical mobility.
An extremely cautious player can slowly deactivate and reactivate the Hoverpack repeatedly to slowly lower themselves into [[Spikes]] unharmed.
 
   
 
The Hoverpack does not reset scaling damage with [[Spike Shoes]] when active, and players suspended in the air with the Hoverpack for a certain amount of time will easily be able to defeat enemies with a single stomp on their way back down.
Although the Hoverpack and can be used mid air indefinitely unlike the [[Jetpack]] at almost half the price, the Hoverpack does not grant the player any extra vertical mobility.
 
   
 
An extremely cautious player can slowly deactivate and reactivate the Hoverpack repeatedly to slowly lower themselves into [[Spikes]] unharmed.
As with all other flammable [[Back Items|pack items]] like the [[Powerpack]] and [[Jetpack]], the Hoverpack can also be set alight with fire or [[Spark Trap|electricity]], causing an explosion dealing 11 health points of damage. These triggers include [[Shotgun|shotgun pellets]], [[Level Feeling|torches]], [[lava]], [[Magmar|Magmars]], or any other powerful source of fire.
 
   
 
As with all other flammable [[Back Items|pack items]] like the [[Powerpack]] and [[Jetpack]], the Hoverpack can also be set alight with fire or [[Spark Trap|electricity]], causing an explosion dealing 11 health points of damage. These triggers include [[Shotgun|shotgun pellets]], [[Level Feeling|torches]], [[lava]], [[Magmar|Magmars]], or any other powerful source of fire.
The Hoverpack does not reset scaling damage with [[Spike Shoes]], meaning that players suspended in the air for a certain amount of time will easily be able to defeat enemies with a single stomp on their way back down.
 
   
=== Strategy ===
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== Strategy ==
 
The Hoverpack is great for scaling large horizontal areas such as long [[Spikes|spike]] pits, and can give the player a significant edge in situations such as the [[Olmec]] fight in [[Olmec's Lair|his lair]], but leaves the player wanting more, as they are still forced to use [[rope]], [[climbing gloves]], or other forms of mobility to ascend in any major fashion.
 
The Hoverpack is great for scaling large horizontal areas such as long [[Spikes|spike]] pits, and can give the player a significant edge in situations such as the [[Olmec]] fight in [[Olmec's Lair|his lair]], but leaves the player wanting more, as they are still forced to use [[rope]], [[climbing gloves]], or other forms of mobility to ascend in any major fashion.
   
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== Trivia ==
 
== Trivia ==
   
* The Hoverpack was previously priced at $16,000 Gold, but it was later reduced to a value of $12,000 Gold in patch 1.15 in order to make it a more viable option against other [[Back Items|back items]] like the [[Jetpack]].
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* The Hoverpack was previously priced at a whopping $20,000, but was later reduced to a base value of $12,000 in version 1.15.0a in order to make it a more viable option against other [[Back Items|Backpacks]] like the [[Jetpack]].
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*It was not possible to look up and down while the Hoverpack was active until version 1.20.3a.<br />
   
<br />
 
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Spelunky 2]]
 
[[Category:Spelunky 2]]

Revision as of 16:00, 23 April 2021


The Hoverpack is a Backpack from Spelunky 2. It allows the player to hover in the air.

It can be found sold in Specialty Shops, and as an ultra-rare drop from Mosquitoes. Hoverpacks do not have a chance to drop from Crates nor Presents.

Functionality

As a cheaper alternative to the Jetpack, the Hoverpack lets the user hover at a constant height for a limitless amount of time. The hover effect is toggled when the Player presses the jump button while in mid air, and turned back off when the jump button is pressed again. The hover effect will automatically turn off if the player touches a ledge, connects to a wall with Climbing Gloves, or touches the floor.

Although the Hoverpack and can be used mid air indefinitely unlike the Jetpack at only a bit over half the price, the Hoverpack does not grant the player any extra vertical mobility.

The Hoverpack does not reset scaling damage with Spike Shoes when active, and players suspended in the air with the Hoverpack for a certain amount of time will easily be able to defeat enemies with a single stomp on their way back down.

An extremely cautious player can slowly deactivate and reactivate the Hoverpack repeatedly to slowly lower themselves into Spikes unharmed.

As with all other flammable pack items like the Powerpack and Jetpack, the Hoverpack can also be set alight with fire or electricity, causing an explosion dealing 11 health points of damage. These triggers include shotgun pellets, torches, lava, Magmars, or any other powerful source of fire.

Strategy

The Hoverpack is great for scaling large horizontal areas such as long spike pits, and can give the player a significant edge in situations such as the Olmec fight in his lair, but leaves the player wanting more, as they are still forced to use rope, climbing gloves, or other forms of mobility to ascend in any major fashion.

The Hoverpack can be an excellent tool for no gold runs, as it lets the player float over treasure with impunity. This can make it easier to obtain the "Low Score" Achievement.

Trivia

  • The Hoverpack was previously priced at a whopping $20,000, but was later reduced to a base value of $12,000 in version 1.15.0a in order to make it a more viable option against other Backpacks like the Jetpack.
  • It was not possible to look up and down while the Hoverpack was active until version 1.20.3a.