As a cheaper alternative to the Jetpack, it lets the user hover along the x-coordinate for a limitless amount of time. The hover effect is toggled when the Player presses the jump button while in mid air, and turned back off when the jump button is pressed again. The hover effect will automatically turn off if the player touches a ledge, connects to a wall with Climbing Gloves, or touches the floor.
An extremely cautious player can slowly deactivate and reactivate the Hoverpack repeatedly to slowly lower themselves into Spikes unharmed.
Although the Hoverpack and can be used mid air indefinitely unlike the Jetpack at almost half the price, the Hoverpack does not grant the player any extra vertical mobility.
As with all other flammable pack items like the Powerpack and Jetpack, the Hoverpack can also be set alight with fire or electricity, causing an explosion dealing 11 health points of damage. These triggers include shotgun pellets, torches, lava, Magmars, or any other powerful source of fire.
The Hoverpack does not reset scaling damage with Spike Shoes, meaning that players suspended in the air for a certain amount of time will easily be able to defeat enemies with a single stomp on their way back down.
The Hoverpack is great for scaling large horizontal areas such as long spike pits, and can give the player a significant edge in situations such as the Olmec fight in his lair, but leaves the player wanting more, as they are still forced to use rope, climbing gloves, or other forms of mobility to ascend in any major fashion.
- The Hoverpack was previously priced at $16,000 Gold, but it was later reduced to a value of $12,000 Gold in patch 1.15 in order to make it a more viable option against other back items like the Jetpack.