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Hawk Men are enemies who spawn only in The Temple and the City of Gold, as well as once in Olmec's Lair. They are similar to Cavemen, but are stronger and able to jump erratically and throw the Spelunker around upon contact. They attack similarly to an unarmed Shopkeeper, hopping maniacally towards the Spelunker to throw him around. Hawk Men are distinguishable by their bright red bird's head.

Behavior

Much like a caveman, when idle, a Hawk Man roams around slowly, aimlessly wandering off ledges and hopping over obstacles.

They will enter a "frenzied" state when they see a Spelunker, which causes them to start running and jumping several blocks into the air. In this state, they only run forwards and will not stop or change direction unless they run into a wall. They will also run or jump off ledges without thinking, so tend to get trapped in pits.

A Hawk Man's line of sight only extends horizontally in front of them for about 6 tiles, so they cannot see anything above, below or behind themselves.

Once angry, a Hawk Man will not stop attacking unless stunned, at which point he will wake up in a passive state. He will resume attacking if he sees the Spelunker again, but otherwise will not remember a thing.

If a Hawk Man comes in contact with a Spelunker from either side or above, he will throw the Spelunker upwards much like a Yeti or angered Shopkeeper. It is possible to avoid the throw by whipping or jumping on (and thus stunning) the Hawk Man.

Because of the nature of the Hawk Man's throw, it is possible to get stuck in an endless throw loop until death.

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Hawk Men are fanatical followers of Olmec who patrol the halls of the Temple. Along with Cavemen, they form the bulk of the enemies faced in the last area.
They appear as Cavemen cultists wearing red 'hawk' masks.

Strategy

Hawkmen are essentially advanced Cavemen. Like the Cavemen, they wander aimlessly until the Spelunker is seen, at which point they become 'aggro', hopping very quickly at the player in a murderous frenzy.

In addition to their ability to run very fast, frenzied Hawk Men have two extra skills that ordinary Cavemen don't.
Firstly, they can jump over obstacles when running, making it hard to shake them off by simply climbing upwards.
Secondly, they attack by throwing the Spelunker rather than dealing plain contact damage, similar to how a Yeti or Shopkeeper does. This can be fatal if the Spelunker is near a pool of lava, or if he is 'juggled' against a wall with no opportunity to recover.

The easiest way to deal with them is to simply avoid them, due to the inordinate amount of time it takes to kill them off for good without special weapons.

If you absolutely must kill one, a gun, the Scepter, or an object like a pot or arrow will suffice. Like Cavemen, they are very easily stunned, and are also easily led into a pool of lava. You can also dash up from behind while their backs are turned and whip them quickly. This is fairly reliable because the whip is activated for a second or two automatically protecting you from the front for that time.

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