Forcefields in Spelunky 2 are a type of defensive barrier which prevents the player from accessing portions of a level, typically containing treasure.

Behavior

Forcefields can be found in abundance on The Mothership and in Neo Babylon, as well as serving as the barrier between the player and the reward item in a Dice House.

Projectiles that do not have gravity affecting them, such as the freeze blast/bullets from a Freeze Ray or Shotgun will be sent going the other way, putting anything in front of it at risk. Thrown items (even with Pitcher's Mitt) and entities that walk into the forcefield will simply be sent slightly backward and downwards by the forcefield.

There are two variants of forcefields, with one deactivating and reactivating every ~3 seconds, and another that will remain activated indefinitely.

The indefinite version will appear in Dice Houses, only deactivating once the player rolls a 7 to allow them to collect their prize. Tun also uses an "airlock" system of two forcefields to block entry in/out of her challenges.

This variant of forcefield also serves as a blockade into pens of Neo Babylon, and as a defensive measure to stop the player from obtaining the Plasma Cannon or entering the Proto Shopkeeper pen in The Mothership. It can still be destroyed by a bomb, and forcefields in The Mothership can be disabled by killing Lahamu.

The deactivating and reactivating variant will appear guarding Lahamu in The Mothership and is a general hazard found in Neo Babylon that the player typically must pass through. The Sun Challenge also contains this type of forcefield, guarding the Arrow Of Light.

As only the bottom block of the Forcefield generates it, destroying the top block will cause the forcefield to extend all the way up to the next possible block it can touch.

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Three layers of forcefields in operation inside a crashed UFO.

Forcefields are automated defenses found in large Alien spaceships in the Ice Caves.
The appear in the Mothership and UFO Crash Site levels protecting high-ranking aliens.

Mechanics

Forcefields periodically discharge vertical arcs of purple energy that deal contact damage and reflect any projectile or thrown object that collides with them, similar to the shield.

After two seconds of activity, the forcefield will shut off for four seconds before it can energise again.

Forcefields cycle automatically, and do not respond to the Spelunker's presence.

Disarming

Forcefields will cease to function if their base conduit is destroyed by an explosion, so can be disabled by planting a bomb nearby while they are recharging.

Trivia

Death caused by rebound bullets show as "Death" with no explanation, just like when the Ghost kills you.

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Forcefields are automated defenses found protecting the Alien Lord in the UFO Crash Site in the Ice Caves.

Mechanics

Forcefields discharge vertical arcs of purple energy that kill anything that touches it and reflects any thrown object that collides with it, but not bullets from the Shotgun or Pistol.

Disarming

The forcefield will cease to function if the generator is destroyed, which can be done by throwing an object at it, blowing it up with a bomb or by shooting it with a gun.

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