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Arena screen

Arena is an alternate mode in Spelunky 2, separate from the base Adventure Mode.

Up to four players can fight against each other in 40 different stages, avoiding stage hazards and utilizing a variety of items to gain the upper hand.

Mechanics[]

Spelunkers move and act identically to how they would in the Adventure mode.

Dying in Arena with an extra life remaining will turn the player into a Player Ghost. They may respawn after 2 seconds by pressing the Jump button, immediately turning them from their ghostly form back to a living state. If the player remains in their ghost form for 9 seconds, they will be forcibly respawned. Dying without an extra life will prevent players from becoming a ghost.

Rules[]

Arena Rules S2

The Rules screen.

The host can set several different variables in Arena within the rules screen.

If the "Start with Bots" option is picked by the host after all human players pick a character on the Character Select screen, all remaining slots will be filled with bots, allowing for 4 player games.

Starting the game alone against three bots without editing the rules and winning the first-to-five Deathmatch will award the "Arena Champion" Achievement.

The host may also set teams just before the game starts, with a choice of Green, Blue, Red, and Yellow team, marked respectively by an Emerald, Sapphire, Ruby, and Golden Idol, allowing for 2v2s, the uncommon 2v1v1, and the substantially less fair 1v3.

Arena Format S2 Format[]

Deathmatch[]

Deathmatch is the default gamemode returning from Spelunky HD. Deathmatch is a "Last Man Standing" format, with the final Spelunker (or team of Spelunkers) left alive being crowned the winner.

If the last remaining players all die at the same time, the match will be considered a draw.

Hold the Idol[]

Hold the Idol is a different format where a Golden Idol spawns in the center of the level, and the player or team who manages to hold the Idol for a rule-determined amount of time will win the round. If the timer ends before a player manages to hold the idol for the required time, the match will be considered a draw.

All players have infinite lives, and special Timer Endings and Small Arenas are not supported in Hold the Idol.

General[]

  • Timer S2 Timer: How long the game lasts before the Timer Ending triggers. Default is 2:00 minutes, can be set from 0:30 to 10:00 in increments of 30 seconds, or set to Infinite.
  • Timer Ending Timer Ending: What happens when the timer expires. Set to random by default.
    • Random: A random timer ending occurs.
    • Round Ends: All players lose all of their lives and instantly die, forcing a draw. Only allowed Timer Ending in Hold the Idol.
    • Death Mist: A red mist begins closing in from both sides of the Arena, dealing damage to anyone inside.
    • Alien Blast: Returning from Spelunky HD's Deathmatch, an attack identical to that of Lahamu will appear over a random player at regular intervals, dealing 10 damage if they are still in within its crosshairs.
    • Loose Bombs: Lit bombs begin to repeatedly spawn on all players. Players descending directly downward risk being hit by the bomb as it spawns over them.
    • Ghost: The Ghost spawns at the middle of the Arena from the top, chasing any nearby players. She may split into twos and fours respectively, as she can in Adventure Mode.
  • Arena Wins S2 Wins: How many rounds are required to decide the victor. Default is 5, can be set from 1 to 99.
  • Arena Lives S2 Lives: Only available if the Format is set to Deathmatch. How many lives each player has. Default is 2, can be set from 1 to 99.
  • Arena Time to Win S2Time to Win: Only available if the Format is set to Hold the Idol. How many seconds a player or team must hold the Golden Idol in order to win. Default is 20 seconds, can be set from 10 seconds to 99 seconds.
  • Arena Health S2 Health: How much Health each player stars with. Default is 4, can be set from 1 to 99.
  • Arena Bombs S2 Bombs: How many Bombs each player starts with. Default is 4, can be set from 0 to 99.
  • Arena Rope S2 Ropes: How many Ropes each player starts with. Default is 4, can be set from 0 to 99.
  • Arena Stun Time S2 Stun Time: The multiplier applied to the normal stun timer seen in Adventure Mode. Default is x0.50, can be set from x0.00 to x2.00 in increments of x0.25.
  • Arena Whip Damage S2 Whip Damage: How much damage a player's Whip deals. Default is 1, can be set from 0 to 99.
  • Arena Final Ghost S2 Final Ghost: Sets whether a player ghost is created after the final life is lost.
  • Arena Breath Cooldown Breath Cooldown: Sets the cooldown for player ghost's breaths. Can be set from x0.25 to x2, or no cooldown/breath off.
  • Arena Mount S2 Mount: Choose which Mount all players start on, if any. Default is none, can be set to Cave Turkey Link S2 Turkey, Rock Dog Link S2 Rock Dog, Axolotl Link S2 Axolotl, or Random (per player)
  • Arena Punish Ball Punish Ball: Toggles on/off whether or not the Punish Ball is shacked to all players.
  • Arena Select S2 Arena Select: Choose whether Arenas are picked randomly (default), players take turns picking which Arena to play on next, or one of the losers of the last match picks the next Arena.
  • Arena Dark Level New S2 Dark Level Chance: The odds of an Arena being a Dark Level. Default is 10%, can be set to 10%, 50%, Always, or None.
  • Arena Crate Frequency S2 Crate Frequency: How often Crates spawn containing items. Default is Low, can be set to Low, Medium, High, or None.

Items[]

Arena Items S2

The Items screen.

A variety of different items can be enabled, disabled, or set as a starting item in Arena. As aforementioned, enabled items will appear in Crates, with each enabled item having an equal chance of dropping.

Level Features cannot be set as a starting item, and will spawn naturally in Arenas rather than inside of Crates.

While players may start with as much Equipment as the host decides, players can obviously only start with one weapon and can only start with one piece of Backwear.

Level Features Power-ups Weapons Equipment Backwear Special Items
Rock Link S2 Rock Bomb Bag Link S2 Bomb Bag Machete Link S2 Machete Paste Link S2 Paste Cape Link S2 Cape Excalibur Link S2 Excalibur
Pot Link S2 Pot Bomb Box Link S2 Bomb Box Mattock Link S2 Mattock Climbing Gloves Link S2 Climbing Gloves Vlad's Cape Link S2 Vlad's Cape Kapala Link S2 Kapala
Rope Pile Link S2 Rope Pile Crossbow Link S2 Crossbow Pitcher's Mitt Link S2 Pitcher's Mitt Jetpack Link S2 Jetpack
Cooked Turkey Link S2 Cooked Turkey Webgun Link S2 Webgun Spike Shoes Link S2 Spike Shoes Hoverpack Link S2 Hoverpack
Royal Jelly Link S2 Royal Jelly Freeze Ray Link S2 Freeze Ray Spring Shoes Link S2 Spring Shoes Telepack Link S2 Telepack
Shotgun Link S2 Shotgun Parachute Link S2 Parachute Powerpack Link S2 Powerpack
Camera Link S2 Camera
Plasma Cannon Link S2 Plasma Cannon
Teleporter Link S2 Teleporter

Arenas[]

There are 40 different Arenas available to players. Each area has 2 Small Arenas and 3 Large Arenas.

While levels in the Dwelling are unlocked by default, all other area specific Arenas must be unlocked by visiting the respective area in Adventure Mode, thereby logging it in the Journal.

Dwelling Link S2 Dwelling Arenas[]

Dwelling Arena Music

Jungle Link S2 Jungle Arenas[]

Jungle Arena Music

Volcana Link S2 Volcana Arenas[]

Volcana Arena Music

Tide Pool Link S2 Tide Pool Arenas[]

Tide Pool Arena Music

Temple of Anubis Link S2 Temple of Anubis Arenas[]

Temple of Anubis Arena Music

Ice Caves Link S2 Ice Caves Arenas[]

Ice Caves Arena Music

Neo Babylon Link S2 Neo Babylon Arenas[]

Neo Babylon Arena Music

Sunken City Link S2 Sunken City Arenas[]

Sunken City Arena Music

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