Arena is an alternate mode in Spelunky 2, separate from the base Adventure Mode.
Up to four players can fight against each other in 40 different stages, avoiding stage hazards and utilizing a variety of items to gain the upper hand.
Mechanics[]
Spelunkers move and act identically to how they would in the Adventure mode.
Dying in Arena with an extra life remaining will turn the player into a Player Ghost. They may respawn after 2 seconds by pressing the Jump button, immediately turning them from their ghostly form back to a living state. If the player remains in their ghost form for 9 seconds, they will be forcibly respawned. Dying without an extra life will prevent players from becoming a ghost.
Rules[]
The host can set several different variables in Arena within the rules screen.
If the "Start with Bots" option is picked by the host after all human players pick a character on the Character Select screen, all remaining slots will be filled with bots, allowing for 4 player games.
Starting the game alone against three bots without editing the rules and winning the first-to-five Deathmatch will award the "Arena Champion" Achievement.
The host may also set teams just before the game starts, with a choice of Green, Blue, Red, and Yellow team, marked respectively by an Emerald, Sapphire, Ruby, and Golden Idol, allowing for 2v2s, the uncommon 2v1v1, and the substantially less fair 1v3.
Format[]
Deathmatch[]
Deathmatch is the default gamemode returning from Spelunky HD. Deathmatch is a "Last Man Standing" format, with the final Spelunker (or team of Spelunkers) left alive being crowned the winner.
If the last remaining players all die at the same time, the match will be considered a draw.
Hold the Idol[]
Hold the Idol is a different format where a Golden Idol spawns in the center of the level, and the player or team who manages to hold the Idol for a rule-determined amount of time will win the round. If the timer ends before a player manages to hold the idol for the required time, the match will be considered a draw.
All players have infinite lives, and special Timer Endings and Small Arenas are not supported in Hold the Idol.
General[]
- Timer: How long the game lasts before the Timer Ending triggers. Default is 2:00 minutes, can be set from 0:30 to 10:00 in increments of 30 seconds, or set to Infinite.
- Timer Ending: What happens when the timer expires. Set to random by default.
- Random: A random timer ending occurs.
- Round Ends: All players lose all of their lives and instantly die, forcing a draw. Only allowed Timer Ending in Hold the Idol.
- Death Mist: A red mist begins closing in from both sides of the Arena, dealing damage to anyone inside.
- Alien Blast: Returning from Spelunky HD's Deathmatch, an attack identical to that of Lahamu will appear over a random player at regular intervals, dealing 10 damage if they are still in within its crosshairs.
- Loose Bombs: Lit bombs begin to repeatedly spawn on all players. Players descending directly downward risk being hit by the bomb as it spawns over them.
- Ghost: The Ghost spawns at the middle of the Arena from the top, chasing any nearby players. She may split into twos and fours respectively, as she can in Adventure Mode.
- Wins: How many rounds are required to decide the victor. Default is 5, can be set from 1 to 99.
- Lives: Only available if the Format is set to Deathmatch. How many lives each player has. Default is 2, can be set from 1 to 99.
- Time to Win: Only available if the Format is set to Hold the Idol. How many seconds a player or team must hold the Golden Idol in order to win. Default is 20 seconds, can be set from 10 seconds to 99 seconds.
- Health: How much Health each player stars with. Default is 4, can be set from 1 to 99.
- Bombs: How many Bombs each player starts with. Default is 4, can be set from 0 to 99.
- Ropes: How many Ropes each player starts with. Default is 4, can be set from 0 to 99.
- Stun Time: The multiplier applied to the normal stun timer seen in Adventure Mode. Default is x0.50, can be set from x0.00 to x2.00 in increments of x0.25.
- Whip Damage: How much damage a player's Whip deals. Default is 1, can be set from 0 to 99.
- Final Ghost: Sets whether a player ghost is created after the final life is lost.
- Breath Cooldown: Sets the cooldown for player ghost's breaths. Can be set from x0.25 to x2, or no cooldown/breath off.
- Mount: Choose which Mount all players start on, if any. Default is none, can be set to Turkey, Rock Dog, Axolotl, or Random (per player)
- Punish Ball: Toggles on/off whether or not the Punish Ball is shacked to all players.
- Arena Select: Choose whether Arenas are picked randomly (default), players take turns picking which Arena to play on next, or one of the losers of the last match picks the next Arena.
- Dark Level Chance: The odds of an Arena being a Dark Level. Default is 10%, can be set to 10%, 50%, Always, or None.
- Crate Frequency: How often Crates spawn containing items. Default is Low, can be set to Low, Medium, High, or None.
Items[]
A variety of different items can be enabled, disabled, or set as a starting item in Arena. As aforementioned, enabled items will appear in Crates, with each enabled item having an equal chance of dropping.
Level Features cannot be set as a starting item, and will spawn naturally in Arenas rather than inside of Crates.
While players may start with as much Equipment as the host decides, players can obviously only start with one weapon and can only start with one piece of Backwear.
Level Features | Power-ups | Weapons | Equipment | Backwear | Special Items |
---|---|---|---|---|---|
Rock | Bomb Bag | Machete | Paste | Cape | Excalibur |
Pot | Bomb Box | Mattock | Climbing Gloves | Vlad's Cape | Kapala |
Rope Pile | Crossbow | Pitcher's Mitt | Jetpack | ||
Cooked Turkey | Webgun | Spike Shoes | Hoverpack | ||
Royal Jelly | Freeze Ray | Spring Shoes | Telepack | ||
Shotgun | Parachute | Powerpack | |||
Camera | |||||
Plasma Cannon | |||||
Teleporter |
Arenas[]
There are 40 different Arenas available to players. Each area has 2 Small Arenas and 3 Large Arenas.
While levels in the Dwelling are unlocked by default, all other area specific Arenas must be unlocked by visiting the respective area in Adventure Mode, thereby logging it in the Journal.