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Debuffs are a unique gameplay element introduced in Spelunky 2. They can dramatically change gameplay for the player depending on when/where they get one.

Known debuffs include:

-Poison: Inflicted by a variety of enemies. This debuff will make the player character appear to have a green tint, with poison bubbles emanating off of them sometimes. The player's health count at the top left will also have poison goop on it. Once the player is poisoned, they will take 1 damage about every 2-3 minutes or so. This effect can only be stopped by receiving health (like the damsel or cooked turkeys)

-Curse: Inflicted by fewer enemies but can be considered more dangerous than poison. This debuff leaves the player tinted dark grey, akin to stone. The health count will also turn dark grey. When applied, the debuff causes the player to immediately drop to 1 health. This can end a player's run quickly if received. (Unknown way to cure)

Some enemies are also able to receive debuffs and will assume the same effects.

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