Spelunky Wiki
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Tag: Visual edit
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Tag: Visual edit
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[[File:Curse.png|alt=Gray and cracked heart|thumb|The player's heart with ''curse'' effect applied]]
 
[[File:Curse.png|alt=Gray and cracked heart|thumb|The player's heart with ''curse'' effect applied]]
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*'''Curse:''' See [[Curse]].
*'''Curse''': Inflicted by fewer enemies but can be considered more dangerous than poison. This debuff leaves the player tinted dark grey, akin to stone. The health count will also turn dark grey. When applied, the debuff causes the player to immediately drop to 1 health, and for every cursed player, the time until the [[The Ghost|ghost]] arrives is reduced by 30 seconds. This can end a player's run quickly if received. The curse lasts until the player obtains the [[Elixir]] from the [[Stars Challenge]] in the [[Temple of Anubis]], until the player is rewarded by Kali via [[altar|sacrifices]] (keep in mind this replaces the reward with a curse removal), or if the player is revived with the [[ankh]], they will no longer be cursed. The curse debuff also allows the player to see ghosts, notably the [[Ghist shopkeeper]] in 1-4, and a [[ghist]] that always spawns in 4-2 at the bottom of the pool.
 
**Sources: [[Curse Pot]]; [[Witch Doctor]]; [[Cat Mummy]]; destroying the [[Altar]] twice
 
   
 
Enemies are also able to receive debuffs and will assume the same effects. This can make killing high HP bosses like [[Quillback]] or [[Anubis]] easier if you throw a Curse Pot at them, for example, but this of course comes with the cost of having to deal with the Ghost.
 
Enemies are also able to receive debuffs and will assume the same effects. This can make killing high HP bosses like [[Quillback]] or [[Anubis]] easier if you throw a Curse Pot at them, for example, but this of course comes with the cost of having to deal with the Ghost.

Revision as of 01:35, 30 November 2020

Debuffs are a unique gameplay element introduced in Spelunky 2. They can dramatically change gameplay for the player depending on when/where they get one.

Known debuffs include:

Heart with green slime on top

The player's heart after with poison effect applied

  • Poison: Inflicted by a variety of enemies. This debuff will make the player character appear to have a green tint, with poison bubbles emanating off of them sometimes. The player's health count at the top left will also have poison goop on it. Once the player is poisoned, they will take 1 damage every 30 seconds. This effect can only be stopped by receiving health (from damsels, cooked turkeys or the elixir). If an arrow hits a poisonous arrow, the poison affect will be applied to the arrow denoted by a green tip. Whatever is hit by the arrow will be poisoned as well. Tun's arrows are also all poisonous.
Gray and cracked heart

The player's heart with curse effect applied

Enemies are also able to receive debuffs and will assume the same effects. This can make killing high HP bosses like Quillback or Anubis easier if you throw a Curse Pot at them, for example, but this of course comes with the cost of having to deal with the Ghost.

All debuffs can be cured with the Elixir.