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[[File:Deathmatch.png|thumb|A round of Deathmatch on the Frozen Paradise arena.]]
 
[[File:Deathmatch.png|thumb|A round of Deathmatch on the Frozen Paradise arena.]]
  +
[[File:20170819111713 1.jpg|thumb|220x220px]]
 
'''Deathmatch''' is a mode exclusive to the Console/Steam version of ''[[Spelunky]]''. In Deathmatch up to four players fight against each other in one of seventy-two specially created arenas, with the last [[Spelunker]] standing declared the winner.
 
'''Deathmatch''' is a mode exclusive to the Console/Steam version of ''[[Spelunky]]''. In Deathmatch up to four players fight against each other in one of seventy-two specially created arenas, with the last [[Spelunker]] standing declared the winner.
   
 
===Mechanics===
 
===Mechanics===
Deathmatch can either be played locally (on PlayStation 3 and X-Box 360 only), or via an LAN connection. The host can set several variables for the Deathmatch:-
+
Deathmatch can either be played locally (on PlayStation 3, PlayStation 4, X-Box 360 and Steam version only), or via a LAN connection (except the Steam version). The host can set several variables for the Deathmatch:-
 
*The arena to be played on (including the option to choose a random area for each round)
 
*The arena to be played on (including the option to choose a random area for each round)
 
*the number of rounds a player must win to win the deathmatch
 
*the number of rounds a player must win to win the deathmatch
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Deathmatches are split into several rounds. To win a round, the player must be the last spelunker standing. Matches play mostly the same as in Adventure mode, with a few key differences:-
 
Deathmatches are split into several rounds. To win a round, the player must be the last spelunker standing. Matches play mostly the same as in Adventure mode, with a few key differences:-
   
  +
*To discourage Spelunkers from utilizing camping strategies, if Spelunkers stand still for too long, a targeting reticle will appear over them, dealing 10 points of damage if they do not avoid the imminent psychic attack. This can be turned off.
*[[Whip]]s deal no damage to other spelunkers, but will stun them for a short time.
 
  +
*[[Crate]]s do not contain bomb bags and rope piles, but all other [[objects]] have equal probability of appearing in crates. Certain items can be turned off in the option of customization of the crate items.
*Spelunkers cannot stomp other spelunkers.
 
*To discourage Spelunkers from utilising camping strategies, if Spelunkers stand still for too long, a targeting reticle will appear over them, dealing 10 points of health if they do not avoid the imminent psychic attack.
 
*[[Crate]]s do not contain bomb bags and rope piles, but all other [[objects]] have the same probability of appearing in crates.
 
 
*When all crates are destroyed, more may appear in a random location of the arena later on.
 
*When all crates are destroyed, more may appear in a random location of the arena later on.
 
*Monsters indigenous to the theme of the area may randomly appear at the start of each round.
 
*Monsters indigenous to the theme of the area may randomly appear at the start of each round.
*When a spelunker dies, they will drop a bag containing all the bombs and ropes they had.
 
*Players that have been killed will become ghosts for the rest of the round. As a ghost, players can float through the air and pass through walls. Pressing the whip button will make the ghost blow a puff of air, knocking back items and stunning live Spelunkers. Players can also animate their ghost with the Bomb and Rope buttons, but this appears to have no practical effect on the battle. Live players can stop ghosts for a short time using the [[Camera]], causing them to pose in a similar manner to [[The Ghost|The time limit Ghost]]. Every Spelunker ghost makes a different pose when photographed.
 
 
*The last Spelunker alive must survive for two seconds to be declared the winner. If they die within that time, for example by environmental hazards or exploding bombs, the round will be considered a draw.
 
*The last Spelunker alive must survive for two seconds to be declared the winner. If they die within that time, for example by environmental hazards or exploding bombs, the round will be considered a draw.
 
*Once a round ends, the whole arena resets ready for another round if necessary.
 
*Once a round ends, the whole arena resets ready for another round if necessary.
  +
==List of Arenas==
 
  +
==Arenas of MINES==
 
[[File:Miner Threat.png|right|300px]]
 
[[File:Miner Threat.png|right|300px]]
 
===Miner Threat===
 
===Miner Threat===
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'''Unlock''': Available from the start<br />
 
'''Unlock''': Available from the start<br />
 
'''Description''': This arena is split into three levels, and three wide ladders are available for easy access to all levels. six crates are available on the far left and right sides of the arena, and Spelunkers start on the four centre platforms.<br style="clear:both" />
 
'''Description''': This arena is split into three levels, and three wide ladders are available for easy access to all levels. six crates are available on the far left and right sides of the arena, and Spelunkers start on the four centre platforms.<br style="clear:both" />
  +
  +
== Arenas of [[The Jungle/HD|JUNGLE]] ==
  +
[[File:TikiTerror.png|right|300px]]
  +
=== Tiki Terror ===
  +
'''Theme''': The Jungle<br />
  +
'''Unlock''': Upon Beating the Jungle<br />
  +
'''Description''': This arena has Tiki Traps spawned at random locations. The Spelunkers start at the top and have to be careful about movement on these small platforms.<br style="clear:both" />
  +
[[File:Treehouses.png|right|300px]]
  +
=== Treehouses ===
  +
'''Theme''': The Jungle<br />
  +
'''Unlock''': Upon Beating the Jungle<br />
  +
'''Description''': Two platforms suspend over a spike pit, both of which have a tree and two spelunkers each. Bombing the platform can destroy the whole tree, so spelunkers should be careful.<br style="clear:both" />
  +
[[File:Vines.png|right|300px]]
  +
=== Vines ===
  +
'''Theme''': The Jungle<br />
  +
'''Unlock''': Upon Beating the Jungle<br />
  +
'''Description''': This arena has vines hanging from above, which leads to the crates above. Spelunkers start on the floor of the arena.<br style="clear:both" />
  +
[[File:Fortress.png|right|300px]]
  +
=== Fortress ===
  +
'''Theme''': The Jungle<br />
  +
'''Unlock''': Upon Beating the Jungle<br />
  +
'''Description''': A large tower in the middle contains two crates. The Spelunkers begin at either side of the tower and use the trees to access the crates.<br style="clear:both" />
  +
[[File:Dunk Tank.png|right|300px]]
  +
=== Dunk Tank ===
  +
'''Theme''': The Jungle<br />
  +
'''Unlock''': Upon Beating the Jungle<br />
  +
'''Description''': The Spelunkers begin above a large pool, sometimes with [[Piranha|piranhas]]. Crates fall in the pool.<br style="clear:both" />
  +
[[File:Tarzan.png|right|300px]]
  +
=== Tarzan ===
  +
'''Theme''': The Jungle<br />
  +
'''Unlock''': Upon Beating the Jungle<br />
  +
'''Description''': Vines spawn between three pairs of platforms. Crates are on the middle while spelunkers are on the side platforms.<br style="clear:both" />
  +
[[File:Kudzu.png|right|300px]]
  +
=== Kudzu ===
  +
'''Theme''': The Jungle<br />
  +
'''Unlock''': Upon Beating the Jungle<br />
  +
'''Description''': This arena has platforms with spikes below. Tiki Traps spawn which begs for caution on the spelunker's part.<br style="clear:both" />
  +
[[File:The Hill.png|right|300px]]
  +
=== The Hill ===
  +
'''Theme''': The Jungle<br />
  +
'''Unlock''': Upon Beating the Jungle<br />
  +
'''Description''': A hill is in the middle of the arena with spelunkers on either side. Tiki traps with crates on them spawns on top of the hill. Two more crates spawn inside the hill.<br style="clear:both" />
  +
  +
== Arenas of ICE ==
  +
[[File:Ice Temple.png|right|300px]]
  +
=== Ice Temple ===
  +
'''Theme''': [[The Ice Caves/HD|The Ice Caves]]<br />
  +
'''Unlock''': Upon Beating the Ice Caves<br />
  +
'''Description''': A Tower is in the middle containing crates, spikes and [[Spring|springs]]. There are platforms to either side of it. The spelunkers spawn on either side of the tower.<br style="clear:both" />
  +
[[File:Moonbounce.png|right|300px]]
  +
=== Moonbounce ===
  +
'''Theme''': The Ice Caves<br />
  +
'''Unlock''': Upon Beating the Ice Caves<br />
  +
'''Description''': Crates Spawn on the top of the arena which can be accessed by springs. The spelunkers spawn on the floor of the arena.<br style="clear:both" />
  +
[[File:Don't Fall.png|right|300px]]
  +
=== Don't Fall! ===
  +
'''Theme''': The Ice Caves<br />
  +
'''Unlock''': Upon Beating the Ice Caves<br />
  +
'''Description''': All the platforms with the exception of the blocks below the spelunkers are falling platforms. Spikes on the floor of the arena demand extreme caution. Crates spawn on the centre platforms.<br style="clear:both" />
  +
[[File:The Calm.png|right|300px]]
  +
=== The Calm ===
  +
'''Theme''': The Ice Caves<br />
  +
'''Unlock''': Upon Beating the Ice Caves<br />
  +
'''Description''': All blocks are made of ice, making the arena slippery. Spelunkers are on the higher platforms while the crates are on the floor of the arena. Spikes are on the bottom corners of the arena.<br style="clear:both" />
  +
[[File:Deathbounce.png|right|300px]]
  +
=== Deathbounce ===
  +
'''Theme''': The Ice Caves<br />
  +
'''Unlock''': Upon Beating the Ice Caves<br />
  +
'''Description''': The Arena is mostly empty. Spikes spawn on the centre platform. Springs are located on the floor of the arena. Spelunkers must be careful near bouncing items, otherwise they will stun-lock them to death.<br style="clear:both" />
  +
[[File:Frosted.png|right|300px]]
  +
=== Frosted ===
  +
'''Theme''': The Ice Caves<br />
  +
'''Unlock''': Upon Beating the Ice Caves<br />
  +
'''Description''': This arena composes four layers connected by ladders. Crates spawn at the bottom and at the top of the arena, along with the spelunkers. Spikes are present on the upper half of the arena. This arena hosts icy blocks.<br style="clear:both" />
  +
[[File:Cold Cage.png|right|300px]]
  +
=== Cold Cage ===
  +
'''Theme''': The Ice Caves<br />
  +
'''Unlock''': Upon Beating the Ice Caves<br />
  +
'''Description''': Spelunkers spawn in closed off areas which requires bombing to get out. Crates spawn between the 'cages'.<br style="clear:both" />
  +
[[File:Do Fall.png|right|300px]]
  +
=== Do Fall! ===
  +
'''Theme''': The Ice Caves<br />
  +
'''Unlock''': Upon Beating the Ice Caves<br />
  +
'''Description''': The higher platforms are all falling, with the potential to crush anything below them. Crates spawn on them, while spelunkers spawn on the floor of the arena.<br style="clear:both" />
  +
  +
== Arenas of [[The Temple/HD|TEMPLE]] ==
  +
[[File:Trap Temple.png|right|300px]]
  +
=== Trap Temple ===
  +
'''Theme''': The Temple<br />
  +
'''Unlock''': Upon Beating the Temple<br />
  +
'''Description''': Crush Traps and Tiki Traps appear on the level. Two crates spawn in the middle of the level, while the spelunkers are on the top.<br style="clear:both" />
  +
[[File:Fire Pit.png|right|300px]]
  +
=== Fire Pit ===
  +
'''Theme''': The Temple<br />
  +
'''Unlock''': Upon Beating the Temple<br />
  +
'''Description''': Three pairs of platforms are present over a pit of lava. Two crates and the four spelunkers spawn on the platforms<br style="clear:both" />
  +
[[File:Rooms.png|right|300px]]
  +
=== Rooms ===
  +
'''Theme''': The Temple<br />
  +
'''Unlock''': Upon Beating the Temple<br />
  +
'''Description''': Four 'rooms' connected by ladders spawn, each containing a crate. Two sets of spikes spawn in the middle of the arena. The Spelunkers spawn in the four corners of the arena.<br style="clear:both" />
  +
[[File:Deathbox.png|right|300px]]
  +
=== Deathbox ===
  +
'''Theme''': The Temple<br />
  +
'''Unlock''': Upon Beating the Temple<br />
  +
'''Description''': Four rooms spawn sealed off from each other, each with a spelunker. Spikes populate the floor of the arena. Spelunkers should bomb out of the rooms to proceed.<br style="clear:both" />
  +
[[File:Pressure.png|right|300px]]
  +
=== Pressure ===
  +
'''Theme''': The Temple<br />
  +
'''Unlock''': Upon Beating the Temple<br />
  +
'''Description''': Stairs made of Tiki Traps from the sides of the arena. Spelunkers and crates spawn above the map.<br style="clear:both" />
  +
[[File:Crushers.png|right|300px]]
  +
=== Crushers ===
  +
'''Theme''': The Temple<br />
  +
'''Unlock''': Upon Beating the Temple<br />
  +
'''Description''': Four pairs of Crush Traps with crates above spawn on the top of the arena. Spelunker bots are sure to be crushed in this arena.<br style="clear:both" />
  +
[[File:Pachinko.png|right|300px]]
  +
=== Pachinko ===
  +
'''Theme''': The Temple<br />
  +
'''Unlock''': Upon Beating the Temple<br />
  +
'''Description''': A lot of isolated one-block platforms spawn in three layers over a pit of lava. Spelunkers spawn on the first, and crates on the second.<br style="clear:both" />
  +
[[File:Fire Walk.png|right|300px]]
  +
=== Firewalk ===
  +
'''Theme''': The Temple<br />
  +
'''Unlock''': Upon Beating the Temple<br />
  +
'''Description''': A platform with Tiki Traps spawn over a pit of lava. Spelunkers spawn on this platform, while crates spawn on a block below them.<br style="clear:both" />
  +
  +
== Arenas of [[Hell/HD|HELL]] ==
  +
[[File:20170816191059 1.jpg|right|260x260px]]
  +
=== The Grinder ===
  +
'''Theme''': The Hell<br />
  +
'''Unlock''':''' '''Upon Beating the Hell<br />
  +
'''Description''':''' '''Spelunkers spawn on two top platforms on both sides of the arena. Crates are located in a corridor surrounded by four spike balls.<br style="clear:both" />
  +
[[File:20170816191548 1.jpg|right|260x260px]]
  +
=== Tension ===
  +
'''Theme''': The Hell<br />
  +
'''Unlock''':''' '''Upon Beating the Hell<br />
  +
'''Description''':''' '''A platform with crates and [[Spike Ball/HD|spike balls]] over small blocks creating the middle floor. Spelunkers spawn on the floor.<br style="clear:both" />
  +
[[File:20170816191905 1.jpg|right|260x260px]]
  +
=== Diabolika ===
  +
'''Theme''': The Hell<br />
  +
'''Unlock''':''' '''Upon Beating the Hell<br />
  +
'''Description''': Three layers of platforms next to the walls. The middle row contains Loose Platforms. Crates and regeneration blocks are in the center of the arena. Spelunkers spawn inside the top and middle cubbyholes.<br style="clear:both" />
  +
[[File:20170816192251 1.jpg|right|260x260px]]
  +
=== The Ziggurat ===
  +
'''Theme''': The Hell<br />
  +
'''Unlock''':''' '''Upon Beating the Hell<br />
  +
'''Description''': Four layers of corridors in sides of the arena. Spelunkers spawn in the middle layers of them while crates are located in the bottom layers and in the top corners.<br style="clear:both" />
  +
[[File:20170816193042 1.jpg|right|260x260px]]
  +
=== Tree of Death ===
  +
'''Theme''': The Hell
  +
'''Unlock''':''' '''Upon Beating the Hell
  +
'''Description''': Spelunkers spawn on the top part of 'tree', while crates spawn inside it and at the bottom. Tiki traps are hostile when players attempt to reach the bottom crates.<br style="clear:both" />
  +
[[File:20170816193159 1.jpg|right|260x260px]]
  +
=== The Wall ===
  +
'''Theme''': The Hell <br />
  +
'''Unlock''':''' '''Upon Beating the Hell <br />
  +
'''Description''': Spelunkers spawn on two layers of platfroms sticking to the border walls. Crates spawn inside a central building surrounded by two spike balls.<br style="clear:both" />
  +
[[File:20170816193234 1.jpg|right|260x260px]]
  +
=== Flesh Field ===
  +
'''Theme''': The Hell<br />
  +
'''Unlock''':''' '''Upon Beating the Hell<br />
  +
'''Description''': A lot of regeneration blocks create the bottom part of the arena and the central column. On the floor, there are some crates and spike balls. Spelunkers spawn in both sides of the arena in its top part.<br style="clear:both" />
  +
[[File:20170816193307 1.jpg|right|260x260px]]
  +
=== No Refuge ===
  +
'''Theme''': The Hell<br />
  +
'''Unlock''':''' '''Upon Beating the Hell <br />
  +
'''Description''': There are lots of traps: a layer of lava at the bottom, two spike balls, four Tiki Traps and four Loose Platforms. Spelunkers and two crates spawn just below the ceiling, while two other crates are located on border Tiki Traps.<br style="clear:both" />
  +
  +
== Arenas of WORM ==
  +
  +
'''Theme''': [[The Worm/HD|The Worm]]<br />
  +
'''Unlock''':''' '''Upon Beating the Worm and the Mothership <br style="clear:both" />
  +
[[File:20170816193432 1.jpg|right|260x260px]]
  +
=== Acid Bath ===
  +
'''Description''': Spelunkers spawn on four small corner platforms, while Crates are located on two middle platforms. At the bottom, there is a layer of acid.<br style="clear:both" />
  +
[[File:20170816193519 1.jpg|right|260x260px]]
  +
=== The Womb ===
  +
'''Description''': Spelunkers spawn at the corners of the arena and must destroy part of a structure of regenaration blocks in order to proceed. Crates are located at the top and bottom.<br style="clear:both" />
  +
[[File:20170816193600 1.jpg|right|260x260px]]
  +
=== Scar Tissue ===
  +
'''Description''': Spelunkers spawn on two layers of platforms, while crates are located in the middle. The higher floor is unstable and there is a layer of acid under it.<br style="clear:both" />
  +
[[File:20170816193651 1.jpg|right|260x260px]]
  +
=== Intestines ===
  +
'''Description''': Spelunkers spawn at the corners of the arena. Blocks form different platforms, which are straight, short, long or L-shaped. At the bottom, there are four piles of spikes. Two of the crates fall there, while two other remain at the top.<br style="clear:both" />
  +
  +
== Arenas of MOTHERSHIP ==
  +
'''Theme''': The [[The Mothership/HD|Mothership]]<br />
  +
'''Unlock''':''' '''Upon Beating the Worm and the Mothership <br style="clear:both" />
  +
[[File:20170816193717 1.jpg|right|260x260px]]
  +
=== Zapped ===
  +
'''Description''': Spelunkers spawn at the top. Crates appear in the middle, while a layer of forcefields is located at the bottom. Both of them can be reached by bombs only.<br style="clear:both" />
  +
[[File:20170816193806 1.jpg|right|260x260px]]
  +
=== Cells ===
  +
'''Description''': Two rows of rooms divided horizontally by platforms and vertically by forcefields. Crates spawn in the middle rooms and the Spelunkers spawn in the side rooms.<br style="clear:both" />
  +
[[File:20170816193847 1.jpg|right|260x260px]]
  +
=== Moonbounce II ===
  +
'''Description''': Spelunkers spawn on the floor. Crates are on the top platform, surrounded by two turrets on the sides. They are accesible by elevators and springs.<br style="clear:both" />
  +
[[File:20170816194034 1.jpg|right|260x260px]]
  +
=== Elevators ===
  +
'''Description''': The arena has a total of 7 two-block wide elevators. Two of the crates are located on the elevators, while rest of them is at the bottom corners. Spelunkers spawn next to the arena's side borders.<br style="clear:both" />
  +
  +
== Arenas of OLD BITEY ==
  +
'''Unlock''': Upon killing the [[Old Bitey/HD|Old Bitey]]
  +
[[File:20170816194111 1.jpg|right|260x260px]]
  +
=== The Island ===
  +
'''Theme''': The Jungle<br />
  +
'''Description''':''' '''An island with four trees and Spelunkers above a pool of water. Crates generate in the middle of the island and in the pool of water.<br style="clear:both" />
  +
[[File:20170816194203 1.jpg|right|260x260px]]
  +
=== Juicer ===
  +
'''Theme''': The Temple<br />
  +
'''Description''': The arena consists of four layers of corridors. The middle corridor containts two crates. Spelunkers spawn in other corridors except for the corridor above the floor. The rest of the crates and two crush traps are located on the floor.<br style="clear:both" />
  +
[[File:20170816194227 1.jpg|right|260x260px]]
  +
=== Fragments ===
  +
'''Theme''': The Ice Caves<br />
  +
'''Description''': A lot of small icy blocks located irregularly. Crates are located near the center of the arena, while Spelunkers spawn near the corners of it.<br style="clear:both" />
  +
[[File:20170816194301 1.jpg|right|260x260px]]
  +
=== Hotel ===
  +
'''Theme''': The Mothership<br />
  +
'''Description''': Spelunkers spawn in centers of the sides of the arena. There are six elevators. Crates are located in the center and in the far sides of the arena.<br style="clear:both" />
  +
[[File:20170816194340 1.jpg|right|260x260px]]
  +
=== Heliopolis ===
  +
'''Theme''': The Temple<br />
  +
'''Description''': A dark arena consisting of three corridors with some holes and push blocks. Spelunkers spawn in the middle corridor, while the crates are located at the top and at the bottom. There is also a set of spikes on the floor.<br style="clear:both" />
  +
[[File:20170816194410 1.jpg|right|260x260px]]
  +
=== Area 52 ===
  +
'''Theme''': The Mothership<br />
  +
'''Description''': A room with the [[Alien Queen/HD|Alien Queen]] in the center of the arena, around which the Spelunkers spawn. There are four Forcefields there. Crates spawn on small platforms at the top corners of the arena.<br style="clear:both" />
  +
[[File:20170816194449 1.jpg|right|260x260px]]
  +
=== Primed ===
  +
'''Theme''': The Mines<br />
  +
'''Description''': Spelunkers and stones spawn at the corners of the arena. There are lots of powder boxes which blow all if a player triggers one.<br style="clear:both" />
  +
[[File:20170816194514 1.jpg|thumb|260x260px]]
  +
=== Mastodon ===
  +
'''Theme''': The Ice Caves<br />
  +
'''Description''': Three icy platforms with one [[Mammoth/HD|Mammoth]] each. Crates are located at the top and in two small pools of water near the bottom corners. Spelunkers spawn in the sides of the arena.<br style="clear:both" />
  +
  +
== Arenas of YETI KING ==
  +
'''Unlock''': Upon killing the [[Yeti King/HD|Yeti King]] <br style="clear:both" />
  +
[[File:20170816194552 1.jpg|right|260x260px]]
  +
=== Danger Room ===
  +
'''Theme''': The Mothership<br />
  +
'''Description''': At the top, there are four turrets, two forcefields and four elavator with a Spelunker each. At the bottom, there are four Tiki Traps and Crates.<br style="clear:both" />
  +
[[File:20170819111713 1.jpg|right|260x260px]]
  +
=== Pitfalls ===
  +
'''Theme''': The Jungle<br />
  +
'''Description''': A lot of vertical blocks suspended above a set of spikes. Spelunkers spawn at the top, while crates appear at the bottom.<br style="clear:both" />
  +
[[File:20170816194651 1.jpg|right|260x260px]]
  +
=== The Vault ===
  +
'''Theme''': The Mines<br />
  +
'''Description''': Spelunkers spawn in the sides of the arena. In order to reach crates, they must bomb rocks surrounding them.<br style="clear:both" />
  +
[[File:20170816194744 1.jpg|right|260x260px]]
  +
=== Abcess ===
  +
'''Theme''': The Worm<br />
  +
'''Description''': Spelunkers spawn under an isolated acid containing two crates. Regeneration blocks surrounding the other crates and spikes are located at the bottom.<br style="clear:both" />
  +
[[File:20170816194957 1.jpg|right|260x260px]]
  +
=== Joust ===
  +
'''Theme''': The Ice Caves<br />
  +
'''Description''': Spelunkers spawn on the floor and must use ropes to reach the crates on the top. Players can be surprisingly killed by loose platforms.<br style="clear:both" />
  +
[[File:20170816194916 1.jpg|right|260x260px]]
  +
=== Dead Simple ===
  +
'''Theme''': The Mines<br />
  +
'''Description''': Spelunkers spawn in two isolated middle corridors, while crates spawn in the top and bottom corridors which are also isolated.<br style="clear:both" />
  +
[[File:20170816194819 1.jpg|right|260x260px]]
  +
=== Get On Up ===
  +
'''Theme''': The Temple<br />
  +
'''Description''': The arena consists of irregularly located platforms supsended above two divided lava lakes. Each Spelunker spawns on left, right, top and bottom parts of the arena. The [[Jetpack/HD|Jetpacks]] are located next to each Spelunker.<br style="clear:both" />
  +
[[File:20170819112104 1.jpg|right|260x260px]]
  +
=== Jetpacks ===
  +
'''Theme''': The Jungle<br />
  +
'''Description''': Two rows of small distant platforms suspended above two sets of spikes, divided by a lomg platform in the middle. Spelunkers and Jetpacks spawn in the sides of the Arena, while crates are located near the center on small blocks.<br style="clear:both" />
  +
  +
== Arenas of ALIEN QUEEN ==
  +
'''Unlock''': Upon killing the Alien Queen<br style="clear:both" />
  +
[[File:20170816195106 1.jpg|right|260x260px]]
  +
=== Frozen Paradise ===
  +
'''Theme''': The Ice Caves (trees: the Jungle)<br />
  +
'''Description''': Spelunkers spawn in the sides of the arena. Crates are located at the top and in the pool of water at the bottom.<br style="clear:both" />
  +
[[File:20170816195224 1.jpg|right|260x260px]]
  +
=== The Dig ===
  +
'''Theme''': The Mines<br />
  +
'''Description''': Spelunkers spawn at the top. Each has a [[Mattock/HD|Mattock]], which allows them to fight and to reach the crates at the bottom.<br style="clear:both" />
  +
[[File:20170816195254 1.jpg|right|260x260px]]
  +
=== Cook Out ===
  +
'''Theme''': The Temple (the Giant Spiders: the Mines)<br />
  +
'''Description''': Two rows of platforms suspended over a pit of lava. Spelunkers spawn on the 'side' platforms. Players should be mindful of three giant spiders.<br style="clear:both" />
  +
[[File:20170819111845 1.jpg|right|260x260px]]
  +
=== Compactor ===
  +
'''Theme''': The Temple <br />
  +
'''Description''': Spelunkers and two crates spawn at the bottom, while other are located in the small, high rooms in the sides of the arena. If a player grabs the Idol located at the top, the ceiling trap will activate.<br style="clear:both" />
  +
[[File:20170816195426 1.jpg|right|260x260px]]
  +
=== Step Softly ===
  +
'''Theme''': The Ice Caves<br />
  +
'''Description''': Spelunkers and crates spawn on loose ice. Players should be mindful, otherwise they'll fall into spikes.<br style="clear:both" />
  +
[[File:20170816195452 1.jpg|right|260x260px]]
  +
=== Buzzing ===
  +
'''Theme''': The Jungle ([[Level Feeling/HD|Bee Hive]]) <br />
  +
'''Description''': The arena consists of two 'side' rooms, each with a Spelunker and a crate, and a central room with two Spelunkers and two crates. [[Killer Bee/HD|Bees]] can spawn in this arena.<br style="clear:both" />
  +
[[File:20170816195557 1.jpg|right|260x260px]]
  +
=== Temple of Kali ===
  +
'''Theme''': The Temple <br />
  +
'''Description''': Spelunkers spawn on four top platform in the sides of the arena. Two lava lakes are divided by a room with two crates and a platform containing an [[Altar/HD|altar]] to Kali. Two other crates are located on the small islands on lava.<br style="clear:both" />
  +
[[File:20170819111917 1.jpg|right|260x260px]]
  +
=== Enlightenment ===
  +
'''Theme''': [[The City of Gold/HD|The City of Gold]] <br />
  +
'''Description''': Spelunkers spawn at the top and at the bottom of the arena. Crates are located in the sides. In the center, there's a symbol made of ice and lava. All other blocks are made of gold.<br style="clear:both" />
  +
 
[[Category:Articles]]
 
[[Category:Articles]]
  +
[[Category:Needs improvement]]
  +
[[Category:Unlockables]]

Revision as of 15:06, 25 October 2019

Deathmatch

A round of Deathmatch on the Frozen Paradise arena.

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Deathmatch is a mode exclusive to the Console/Steam version of Spelunky. In Deathmatch up to four players fight against each other in one of seventy-two specially created arenas, with the last Spelunker standing declared the winner.

Mechanics

Deathmatch can either be played locally (on PlayStation 3, PlayStation 4, X-Box 360 and Steam version only), or via a LAN connection (except the Steam version). The host can set several variables for the Deathmatch:-

  • The arena to be played on (including the option to choose a random area for each round)
  • the number of rounds a player must win to win the deathmatch
  • Number of Hit Points each player starts with
  • Number of bombs each player starts with
  • Number of ropes each player starts with
  • The option to do battle with computer-controlled Spelunkers (called Bots ingame).

If Bots is turned ON, bots will be added into the deathmatch so that four Spelunkers will play.

Deathmatches are split into several rounds. To win a round, the player must be the last spelunker standing. Matches play mostly the same as in Adventure mode, with a few key differences:-

  • To discourage Spelunkers from utilizing camping strategies, if Spelunkers stand still for too long, a targeting reticle will appear over them, dealing 10 points of damage if they do not avoid the imminent psychic attack. This can be turned off.
  • Crates do not contain bomb bags and rope piles, but all other objects have equal probability of appearing in crates. Certain items can be turned off in the option of customization of the crate items.
  • When all crates are destroyed, more may appear in a random location of the arena later on.
  • Monsters indigenous to the theme of the area may randomly appear at the start of each round.
  • The last Spelunker alive must survive for two seconds to be declared the winner. If they die within that time, for example by environmental hazards or exploding bombs, the round will be considered a draw.
  • Once a round ends, the whole arena resets ready for another round if necessary.

Arenas of MINES

Miner Threat

Miner Threat

Theme: The Mines
Unlock: Available from the start
Description: A simple layout consisting in several small platforms suspended over a row of spike traps. The Spelunkers start on the single block platforms on the four corners of the arena. Two crates are resting on the lower-centre platform.

Layer Cake

Layer Cake

Theme: The Mines
Unlock: Available from the start
Description: Spelunkers start within holes which can be climbed out of using ladders, Crates are located halfway up the two inner holes, and two more are found on the surface. Below the surface are alternating rows of spikes and blocks.

Rock n Roll

Rock n' Roll

Theme: The Mines
Unlock: Available from the start
Description: A Boulder is suspended on top of a centre platform. Four crates separated by some blocks are below. A row of spikes is located below the surface.

Crates

Crates

Theme: The Mines
Unlock: Available from the start
Description: This arena has four crates encased in the centre of a large rocky structure, which must be blasted through from them to be released. Spelunkers start on the two upper platforms.

The Dome

The Dome

Theme: The Mines
Unlock: Available from the start
Description: The arena is dominated by a hollow dome, which the spelunkers start within. Ladders lead to the very top of the dome, and four crates are found resting on top of the dome. Spikes are found to the left and right of the dome.

Falling Rocks

Falling Rocks

Theme: The Mines
Unlock: Available from the start
Description: Spelukers start at the bottom of a fairly open arena with a few platforms suspended above them, two of which contain a crate. The main hazard is a row of rocks at the top of the arena that will fall down if the blocks below are destroyed.

The Spider Pit

The Spider Pit

Theme: The Mines
Unlock: Available from the start
Description: A cramped area populated by three Giant Spiders. Two crates can be found below the starting point of each Giant Spider. All four Spelunkers start on the floor of the arena.

Ladders

Ladders

Theme: The Mines
Unlock: Available from the start
Description: This arena is split into three levels, and three wide ladders are available for easy access to all levels. six crates are available on the far left and right sides of the arena, and Spelunkers start on the four centre platforms.

Arenas of JUNGLE

TikiTerror

Tiki Terror

Theme: The Jungle
Unlock: Upon Beating the Jungle
Description: This arena has Tiki Traps spawned at random locations. The Spelunkers start at the top and have to be careful about movement on these small platforms.

Treehouses

Treehouses

Theme: The Jungle
Unlock: Upon Beating the Jungle
Description: Two platforms suspend over a spike pit, both of which have a tree and two spelunkers each. Bombing the platform can destroy the whole tree, so spelunkers should be careful.

Vines

Vines

Theme: The Jungle
Unlock: Upon Beating the Jungle
Description: This arena has vines hanging from above, which leads to the crates above. Spelunkers start on the floor of the arena.

Fortress

Fortress

Theme: The Jungle
Unlock: Upon Beating the Jungle
Description: A large tower in the middle contains two crates. The Spelunkers begin at either side of the tower and use the trees to access the crates.

Dunk Tank

Dunk Tank

Theme: The Jungle
Unlock: Upon Beating the Jungle
Description: The Spelunkers begin above a large pool, sometimes with piranhas. Crates fall in the pool.

Tarzan

Tarzan

Theme: The Jungle
Unlock: Upon Beating the Jungle
Description: Vines spawn between three pairs of platforms. Crates are on the middle while spelunkers are on the side platforms.

Kudzu

Kudzu

Theme: The Jungle
Unlock: Upon Beating the Jungle
Description: This arena has platforms with spikes below. Tiki Traps spawn which begs for caution on the spelunker's part.

The Hill

The Hill

Theme: The Jungle
Unlock: Upon Beating the Jungle
Description: A hill is in the middle of the arena with spelunkers on either side. Tiki traps with crates on them spawns on top of the hill. Two more crates spawn inside the hill.

Arenas of ICE

Ice Temple

Ice Temple

Theme: The Ice Caves
Unlock: Upon Beating the Ice Caves
Description: A Tower is in the middle containing crates, spikes and springs. There are platforms to either side of it. The spelunkers spawn on either side of the tower.

Moonbounce

Moonbounce

Theme: The Ice Caves
Unlock: Upon Beating the Ice Caves
Description: Crates Spawn on the top of the arena which can be accessed by springs. The spelunkers spawn on the floor of the arena.

Don't Fall

Don't Fall!

Theme: The Ice Caves
Unlock: Upon Beating the Ice Caves
Description: All the platforms with the exception of the blocks below the spelunkers are falling platforms. Spikes on the floor of the arena demand extreme caution. Crates spawn on the centre platforms.

The Calm

The Calm

Theme: The Ice Caves
Unlock: Upon Beating the Ice Caves
Description: All blocks are made of ice, making the arena slippery. Spelunkers are on the higher platforms while the crates are on the floor of the arena. Spikes are on the bottom corners of the arena.

Deathbounce

Deathbounce

Theme: The Ice Caves
Unlock: Upon Beating the Ice Caves
Description: The Arena is mostly empty. Spikes spawn on the centre platform. Springs are located on the floor of the arena. Spelunkers must be careful near bouncing items, otherwise they will stun-lock them to death.

Frosted

Frosted

Theme: The Ice Caves
Unlock: Upon Beating the Ice Caves
Description: This arena composes four layers connected by ladders. Crates spawn at the bottom and at the top of the arena, along with the spelunkers. Spikes are present on the upper half of the arena. This arena hosts icy blocks.

Cold Cage

Cold Cage

Theme: The Ice Caves
Unlock: Upon Beating the Ice Caves
Description: Spelunkers spawn in closed off areas which requires bombing to get out. Crates spawn between the 'cages'.

Do Fall

Do Fall!

Theme: The Ice Caves
Unlock: Upon Beating the Ice Caves
Description: The higher platforms are all falling, with the potential to crush anything below them. Crates spawn on them, while spelunkers spawn on the floor of the arena.

Arenas of TEMPLE

Trap Temple

Trap Temple

Theme: The Temple
Unlock: Upon Beating the Temple
Description: Crush Traps and Tiki Traps appear on the level. Two crates spawn in the middle of the level, while the spelunkers are on the top.

Fire Pit

Fire Pit

Theme: The Temple
Unlock: Upon Beating the Temple
Description: Three pairs of platforms are present over a pit of lava. Two crates and the four spelunkers spawn on the platforms

Rooms

Rooms

Theme: The Temple
Unlock: Upon Beating the Temple
Description: Four 'rooms' connected by ladders spawn, each containing a crate. Two sets of spikes spawn in the middle of the arena. The Spelunkers spawn in the four corners of the arena.

Deathbox

Deathbox

Theme: The Temple
Unlock: Upon Beating the Temple
Description: Four rooms spawn sealed off from each other, each with a spelunker. Spikes populate the floor of the arena. Spelunkers should bomb out of the rooms to proceed.

Pressure

Pressure

Theme: The Temple
Unlock: Upon Beating the Temple
Description: Stairs made of Tiki Traps from the sides of the arena. Spelunkers and crates spawn above the map.

Crushers

Crushers

Theme: The Temple
Unlock: Upon Beating the Temple
Description: Four pairs of Crush Traps with crates above spawn on the top of the arena. Spelunker bots are sure to be crushed in this arena.

Pachinko

Pachinko

Theme: The Temple
Unlock: Upon Beating the Temple
Description: A lot of isolated one-block platforms spawn in three layers over a pit of lava. Spelunkers spawn on the first, and crates on the second.

Fire Walk

Firewalk

Theme: The Temple
Unlock: Upon Beating the Temple
Description: A platform with Tiki Traps spawn over a pit of lava. Spelunkers spawn on this platform, while crates spawn on a block below them.

Arenas of HELL

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The Grinder

Theme: The Hell
Unlock: Upon Beating the Hell
Description: Spelunkers spawn on two top platforms on both sides of the arena. Crates are located in a corridor surrounded by four spike balls.

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Tension

Theme: The Hell
Unlock: Upon Beating the Hell
Description: A platform with crates and spike balls over small blocks creating the middle floor. Spelunkers spawn on the floor.

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Diabolika

Theme: The Hell
Unlock: Upon Beating the Hell
Description: Three layers of platforms next to the walls. The middle row contains Loose Platforms. Crates and regeneration blocks are in the center of the arena. Spelunkers spawn inside the top and middle cubbyholes.

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The Ziggurat

Theme: The Hell
Unlock: Upon Beating the Hell
Description: Four layers of corridors in sides of the arena. Spelunkers spawn in the middle layers of them while crates are located in the bottom layers and in the top corners.

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Tree of Death

Theme: The Hell Unlock: Upon Beating the Hell Description: Spelunkers spawn on the top part of 'tree', while crates spawn inside it and at the bottom. Tiki traps are hostile when players attempt to reach the bottom crates.

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The Wall

Theme: The Hell
Unlock: Upon Beating the Hell
Description: Spelunkers spawn on two layers of platfroms sticking to the border walls. Crates spawn inside a central building surrounded by two spike balls.

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Flesh Field

Theme: The Hell
Unlock: Upon Beating the Hell
Description: A lot of regeneration blocks create the bottom part of the arena and the central column. On the floor, there are some crates and spike balls. Spelunkers spawn in both sides of the arena in its top part.

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No Refuge

Theme: The Hell
Unlock: Upon Beating the Hell
Description: There are lots of traps: a layer of lava at the bottom, two spike balls, four Tiki Traps and four Loose Platforms. Spelunkers and two crates spawn just below the ceiling, while two other crates are located on border Tiki Traps.

Arenas of WORM

Theme: The Worm
Unlock: Upon Beating the Worm and the Mothership

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Acid Bath

Description: Spelunkers spawn on four small corner platforms, while Crates are located on two middle platforms. At the bottom, there is a layer of acid.

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The Womb

Description: Spelunkers spawn at the corners of the arena and must destroy part of a structure of regenaration blocks in order to proceed. Crates are located at the top and bottom.

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Scar Tissue

Description: Spelunkers spawn on two layers of platforms, while crates are located in the middle. The higher floor is unstable and there is a layer of acid under it.

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Intestines

Description: Spelunkers spawn at the corners of the arena. Blocks form different platforms, which are straight, short, long or L-shaped. At the bottom, there are four piles of spikes. Two of the crates fall there, while two other remain at the top.

Arenas of MOTHERSHIP

Theme: The Mothership
Unlock: Upon Beating the Worm and the Mothership

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Zapped

Description: Spelunkers spawn at the top. Crates appear in the middle, while a layer of forcefields is located at the bottom. Both of them can be reached by bombs only.

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Cells

Description: Two rows of rooms divided horizontally by platforms and vertically by forcefields. Crates spawn in the middle rooms and the Spelunkers spawn in the side rooms.

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Moonbounce II

Description: Spelunkers spawn on the floor. Crates are on the top platform, surrounded by two turrets on the sides. They are accesible by elevators and springs.

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Elevators

Description: The arena has a total of 7 two-block wide elevators. Two of the crates are located on the elevators, while rest of them is at the bottom corners. Spelunkers spawn next to the arena's side borders.

Arenas of OLD BITEY

Unlock: Upon killing the Old Bitey

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The Island

Theme: The Jungle
Description: An island with four trees and Spelunkers above a pool of water. Crates generate in the middle of the island and in the pool of water.

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Juicer

Theme: The Temple
Description: The arena consists of four layers of corridors. The middle corridor containts two crates. Spelunkers spawn in other corridors except for the corridor above the floor. The rest of the crates and two crush traps are located on the floor.

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Fragments

Theme: The Ice Caves
Description: A lot of small icy blocks located irregularly. Crates are located near the center of the arena, while Spelunkers spawn near the corners of it.

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Hotel

Theme: The Mothership
Description: Spelunkers spawn in centers of the sides of the arena. There are six elevators. Crates are located in the center and in the far sides of the arena.

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Heliopolis

Theme: The Temple
Description: A dark arena consisting of three corridors with some holes and push blocks. Spelunkers spawn in the middle corridor, while the crates are located at the top and at the bottom. There is also a set of spikes on the floor.

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Area 52

Theme: The Mothership
Description: A room with the Alien Queen in the center of the arena, around which the Spelunkers spawn. There are four Forcefields there. Crates spawn on small platforms at the top corners of the arena.

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Primed

Theme: The Mines
Description: Spelunkers and stones spawn at the corners of the arena. There are lots of powder boxes which blow all if a player triggers one.

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Mastodon

Theme: The Ice Caves
Description: Three icy platforms with one Mammoth each. Crates are located at the top and in two small pools of water near the bottom corners. Spelunkers spawn in the sides of the arena.

Arenas of YETI KING

Unlock: Upon killing the Yeti King

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Danger Room

Theme: The Mothership
Description: At the top, there are four turrets, two forcefields and four elavator with a Spelunker each. At the bottom, there are four Tiki Traps and Crates.

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Pitfalls

Theme: The Jungle
Description: A lot of vertical blocks suspended above a set of spikes. Spelunkers spawn at the top, while crates appear at the bottom.

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The Vault

Theme: The Mines
Description: Spelunkers spawn in the sides of the arena. In order to reach crates, they must bomb rocks surrounding them.

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Abcess

Theme: The Worm
Description: Spelunkers spawn under an isolated acid containing two crates. Regeneration blocks surrounding the other crates and spikes are located at the bottom.

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Joust

Theme: The Ice Caves
Description: Spelunkers spawn on the floor and must use ropes to reach the crates on the top. Players can be surprisingly killed by loose platforms.

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Dead Simple

Theme: The Mines
Description: Spelunkers spawn in two isolated middle corridors, while crates spawn in the top and bottom corridors which are also isolated.

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Get On Up

Theme: The Temple
Description: The arena consists of irregularly located platforms supsended above two divided lava lakes. Each Spelunker spawns on left, right, top and bottom parts of the arena. The Jetpacks are located next to each Spelunker.

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Jetpacks

Theme: The Jungle
Description: Two rows of small distant platforms suspended above two sets of spikes, divided by a lomg platform in the middle. Spelunkers and Jetpacks spawn in the sides of the Arena, while crates are located near the center on small blocks.

Arenas of ALIEN QUEEN

Unlock: Upon killing the Alien Queen

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Frozen Paradise

Theme: The Ice Caves (trees: the Jungle)
Description: Spelunkers spawn in the sides of the arena. Crates are located at the top and in the pool of water at the bottom.

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The Dig

Theme: The Mines
Description: Spelunkers spawn at the top. Each has a Mattock, which allows them to fight and to reach the crates at the bottom.

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Cook Out

Theme: The Temple (the Giant Spiders: the Mines)
Description: Two rows of platforms suspended over a pit of lava. Spelunkers spawn on the 'side' platforms. Players should be mindful of three giant spiders.

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Compactor

Theme: The Temple
Description: Spelunkers and two crates spawn at the bottom, while other are located in the small, high rooms in the sides of the arena. If a player grabs the Idol located at the top, the ceiling trap will activate.

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Step Softly

Theme: The Ice Caves
Description: Spelunkers and crates spawn on loose ice. Players should be mindful, otherwise they'll fall into spikes.

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Buzzing

Theme: The Jungle (Bee Hive)
Description: The arena consists of two 'side' rooms, each with a Spelunker and a crate, and a central room with two Spelunkers and two crates. Bees can spawn in this arena.

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Temple of Kali

Theme: The Temple
Description: Spelunkers spawn on four top platform in the sides of the arena. Two lava lakes are divided by a room with two crates and a platform containing an altar to Kali. Two other crates are located on the small islands on lava.

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Enlightenment

Theme: The City of Gold
Description: Spelunkers spawn at the top and at the bottom of the arena. Crates are located in the sides. In the center, there's a symbol made of ice and lava. All other blocks are made of gold.