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{{SubpageEdit}}
[[Image:Damsels.jpg|thumb|The Damsel's three natural states, from left to right: helpless, panicked, and unconscious.]]
 
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{{infobox character
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| name = Damsel
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| image = File:07_Damsel.png
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| imagewidth = 144px
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| caption = Rescue them, sacrifice them or use them as a human shield - Damsels are very useful.
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| health = 4 HP
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| damage = None
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| size = Normal (1x1)
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| spawns = • Randomly Generated in Dungeons<br/>
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• Inside [[Shop|Kissing Booths]]<br/>
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• May be found [[Level Feeling#Sacrificial Pit|suspended over a pit]] in Area 4.
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| stunnable = Yes
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| corpse = Yes
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| notes = • Can be carried and thrown with the same properties as a [[corpse]].<br/>
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• Adds 1 heart to the Spelunker's hit points if brought to the exit of a level.<br/>
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• Only takes 1 damage from [[Arrow Trap]]s, and can not be hurt with the [[Whip]] or by falling.}}
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'''Damsels''' are blonde women in red dresses who can be picked up and carried in the same manner as a [[corpse]].<br />
 
They can be found randomly generated in the dungeon or in certain [[shop]]s. Damsels in shops are treated as property of the shop, and you will be treated as a thief if they leave it (whether being carried out or running away on their own after being picked up).
   
 
==Functionality==
Dames are blonde women in red dresses who can be picked up in the same manner as any other held [[items|item]]. They can be found randomly generated in the dungeon or in certain [[shops]]. Dames in shops are treated as property of the shop, and you will be treated as a thief if they leave it (whether being carried out or running away on their own after being picked up).
 
 
[[Image:Damsels.jpg|thumb|Helpless, panicked, and unconscious Damsels]]
== Statistics ==
 
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The main purpose of a Damsel is to give [[the Spelunker]] more health at the end of the level. However, they do have some other uses as well: They can be sacrificed at an [[altar]] for a large amount of favor, used as a makeshift throwing weapon (or [[Damsel bomb|suicide bomber]]), or to soak up damage from [[traps]] and other projectiles. Damsels can also be used to stun mantraps, although this will usually kill the damsel. 
   
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Throwing or dropping them will result in their being stunned for several seconds. A Damsel who has been picked up and dropped or thrown will eventually come to her senses and begin running around panicking. The Damsel will run in one direction, will fall off platforms (making her fodder for [[Spikes|spike traps]] and [[Mantrap|(Wo)mantraps]]) and will only turn if she hits a wall.<br />
Health: 4 (With the exception of guns, damage dealt to the damsel from all sources, including arrows and thrown objects, is reduced to 1)
 
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They have four hitpoints of health, but do not take [[fall damage]], whip damage, or damage from enemies other than mantraps. Bringing them to a level exit will cause them to kiss you and give you an extra heart when you leave.
   
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Dead Damsels can still be carried and thrown at enemies. However, you get no reward for carrying her [[corpse]] to the end of the level, so you may as well sacrifice her body if you find an altar.
Damage: 1 (if thrown)
 
   
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==As a Playable Character==
Size: Small (1x1)
 
 
The Damsel is also a playable character and can be unlocked by opening the [[Changing Room]]. She has all the same abilities as [[the Spelunker]].<br />
 
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When the Damsel is the player character, Spelunkers spawn randomly in the levels instead and can be saved for kisses or sacrificed for favor like the Damsels usually are. While playing as a Damsel, she will always appear to be panicking as she runs as she has no 'ordinary' walking animation.
Corpse?: Yes<br />
 
 
[[Category:Spelunky Classic]]
 
Stunnable?: Yes<br />
 
 
Special: Dames do not take fall or whip damage, and give you an extra [[heart]] if you bring them to the level exit.<br />
 
== Functionality ==
 
 
The main purpose of a dames is to give the [[Spelunker]] more health at the end of the level. However, they do have some other uses: they can be used as a makeshift throwing weapon (or [[Damsel bomb|suicide bomber]]), or to set off [[traps]]. Throwing or dropping them will result in their being stunned for several seconds. A damsel who has been picked up and dropped or thrown will eventually come to her senses and begin running around screaming. The damsel will run in one direction, will fall off platforms (making her fodder for spike traps and [[man-eating plants]]) and will only turn if she hits a wall. They have four health, but do not take [[fall damage]], melee damage, or damage from enemies other than the man-eating plants. Bringing them to a level exit will cause them to kiss you and give you an extra heart. Dead damsels can still be carried and used as thrown weapons, but you get no reward for carrying a [[corpse]] to the end of the level. Leaving a stunned or dead damsel on an [[altar]] will sacrifice her, raising your favour.
 
 
The Dame is also a playable character and can be unlocked by opening the [[Changing Room]]. She controls no differently from the [[Spelunker]]. Yet, Spelunkers spawn randomly in areas now, and function like the Damsels previously did.
 
[[Category: Items]]
 
[[Category:Characters]]
 

Revision as of 17:44, 29 May 2016

Damsels are blonde women in red dresses who can be picked up and carried in the same manner as a corpse.
They can be found randomly generated in the dungeon or in certain shops. Damsels in shops are treated as property of the shop, and you will be treated as a thief if they leave it (whether being carried out or running away on their own after being picked up).

Functionality

Damsels

Helpless, panicked, and unconscious Damsels

The main purpose of a Damsel is to give the Spelunker more health at the end of the level. However, they do have some other uses as well: They can be sacrificed at an altar for a large amount of favor, used as a makeshift throwing weapon (or suicide bomber), or to soak up damage from traps and other projectiles. Damsels can also be used to stun mantraps, although this will usually kill the damsel. 

Throwing or dropping them will result in their being stunned for several seconds. A Damsel who has been picked up and dropped or thrown will eventually come to her senses and begin running around panicking. The Damsel will run in one direction, will fall off platforms (making her fodder for spike traps and (Wo)mantraps) and will only turn if she hits a wall.
They have four hitpoints of health, but do not take fall damage, whip damage, or damage from enemies other than mantraps. Bringing them to a level exit will cause them to kiss you and give you an extra heart when you leave.

Dead Damsels can still be carried and thrown at enemies. However, you get no reward for carrying her corpse to the end of the level, so you may as well sacrifice her body if you find an altar.

As a Playable Character

The Damsel is also a playable character and can be unlocked by opening the Changing Room. She has all the same abilities as the Spelunker.
When the Damsel is the player character, Spelunkers spawn randomly in the levels instead and can be saved for kisses or sacrificed for favor like the Damsels usually are. While playing as a Damsel, she will always appear to be panicking as she runs as she has no 'ordinary' walking animation.