Crush Traps are highly dangerous mobile traps that slide towards the Spelunker when they are detected. They move at high speeds until they hit something solid, crushing anything caught between.
Characters will be killed instantly and items will be destroyed.
Mechanics[]
When the Spelunker is detected within 6 tiles on any orthogonal axis, the trap will slide in that direction and will not stop until it hits a wall. They have very short idle periods after coming to a halt, and will begin moving again almost immediately if the player is still within its radius.
While Spelunky 2 Crush Traps wait a short moment before sliding towards the player, Crush Traps in Spelunky HD do not, instead immediately sliding in the direction of the victim as soon as they enter its rage.
The trap can detect the player even through solid blocks, and will often crush treasure and enemies as it moves.
Other than their sliding abilities, Crush Traps act identically to normal tiles, not dealing contact damage and able to be clung to with Climbing Gloves or as a ledge.
Crush Traps are not restricted to any one location and can theoretically reach any open space on the level. For this reason, it is always a high priority to clear the area of any nearby Crush Traps, as ignoring them means they will often end up in unexpected positions, complicating an otherwise simple passage through the level.
Strategy[]
Although Crush Traps are easily predicted, their speed and range of movement makes them one of the greatest hazards that can be encountered in The Temple, as they often require quick reflexes and elaborate maneuvers to evade. Furthermore, they often generate amongst other traps and enemies that can cause enough of a distraction to catch a player unprepared for its merciless advance.
Crush Traps don't actually cause contact damage, so even a trap that has caught a player and is shunting them towards a wall can be escaped by vaulting over it, so long as they move quickly enough.
Crush Traps can be destroyed with explosives, like any other block.
To bomb them safely, it is best to do so from a diagonal angle or by planting a bomb on the other side of a one-tile-thick wall, as the radius of a bomb explosion is just about large enough to destroy two blocks if placed at the edge of the nearest tile.
Sticky bombs and the Pitcher's Mitt are recommended for this endeavor, as it makes the task of delivering a bomb to the target much simpler from a distance.
When dealing with problematic Crush Traps, it is important to stay in control and make very careful and considered movements, akin to a deadly game of chess. Always try to predict where they're going to stop when they move, and then predict from there what their next move is going to be.
Bugs[]
- Sometimes Crush Traps will stun the Spelunker if they try to jump on top of them or make use of a Jetpack. This may also happen when too close to a Crush Trap, dealing a point of damage and leaving the Spelunker vulnerable.
Spelunky HD Traps | |
Journal Entries | Spikes • Arrow Trap • Powder Box • Boulder • Tiki Trap • Acid • Spring • Mine • Turret • Forcefield • Crush Trap • Ceiling Trap • Spike Ball • Lava |
No Journal Entry | Push Block • Web • Regenerating Block • Falling Platform • Thin Ice • The Abyss |
See also | Idol • Crystal Skull |