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Crush Traps are an extremely dangerous trap found in the Temple of Anubis.

Mechanics

When the Spelunker is detected within a certain distance on any orthogonal axis, the trap will almost immediately slide in that direction, and will not stop until it hits a wall. They have short idle periods after coming to a halt, and will begin moving again if the player is still within its trigger zones.

Unlike the Crush Traps in Spelunky HD, these Crush Traps will hesitate before sliding towards the player, although only for a split second.

If the player is crushed against a wall, floor or ceiling by the Crush Trap, not only will they die instantly regardless of health, but every item that the player was holding or wearing will be destroyed. Flammable Pack-Items like the Jetpack will also explode in the event of this.

Although crush traps are completely predictable, their speed and range of movement makes them one of the greatest hazards you can encounter in the Temple of Anubis, as they often require quick reflexes and elaborate maneuvers to evade. Furthermore, they often generate amongst other traps and enemies that can cause enough of a distraction to catch a player unprepared for its merciless advance.

  • The trap can detect the player even through solid blocks, and will often crush treasure and other enemies as it moves.
  • Unlike all other traps, crush traps are not restricted to any one location and can theoretically reach any open space on the level.
    • For this reason, it is always a high priority to clear the area of any nearby crush traps, as ignoring them means they will often end up in unexpected positions, complicating an otherwise simple passage through the level.
  • Crush traps don't actually cause contact damage, so even a trap that has caught a player and is shunting them towards a wall can be escaped by vaulting over it, as long as you move quickly enough.
  • If a Crush Trap crushes any type of explosive hazard, such as Bombs or a flammable pack item like Hoverpacks or Powerpacks, it will instantly detonate them, destroying both the Crush Trap and anything around it.

Giant Crush Traps

Giant Crush Traps function exactly the same as regular crush traps, only with a slightly larger range and a much bigger presence. While regular Crush Traps are only a single tile big, Giant Crush Traps occupy an area of 4 tiles, 2 tiles wide and 2 tiles tall. This makes them difficult to escape without finding cover of some kind, like an alcove just below their line of sight, or a single block in their way.

Giant Crush Traps will always spawn as part of the Golden Idol trap in Temple of Anubis. The player can use adjacent push blocks to prevent it from crushing either the player or the idol if they pass under it.

A player using push blocks to obtain the Golden Idol under a Giant Crush Trap.

As standard Crush Traps do not appear in The City of Gold, Giant Crush Traps will appear instead, made of solid gold. If destroyed, they will drop chunks of gold like every other block in the level.

Disarming

Giant Crush Traps can be destroyed with explosives or any other method of block destruction such as a Mattock. If one of the blocks that make it up are destroyed, the entire thing will break up.

To bomb them safely, it is best to do so from a diagonal angle or by planting a bomb on the other side of a one-tile-thick wall, as the radius of a bomb explosion is just about large enough to destroy two blocks if placed at the edge of the nearest tile.

Sticky bombs and the Pitcher's Mitt are recommended for this endeavor, as it makes the task of delivering a bomb to the target much simpler from a distance. It should be noted that destroying even just a quarter of a Giant Crush Trap will destroy the entire trap.

When dealing with problematic giant crush traps, it is important to stay in control and make very careful and considered movements, as if you were playing chess. Always try to predict where they're going to stop when they move, and then predict from there what their next move is going to be.

The player should take caution when descending into gaps where they cannot see the ground, as a Giant Crush Trap may be waiting offscreen to flatten them against a nearby ceiling.

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Crush Traps are highly dangerous mobile traps that slide towards the Spelunker when they are detected. They move at high speeds until they hit something solid, crushing anything caught between.

Characters will be killed instantly and items will be destroyed.

Mechanics

When the Spelunker is detected within a certain distance on any orthogonal axis, the trap will immediately slide in that direction, and will not stop until it hits a wall. They have very short idle periods after coming to a halt, and will begin moving again almost immediately if the player is still within its trigger zones.

The trap can detect the player even through solid blocks, and will often crush treasure and other enemies as it moves.

Although crush traps are completely predictable, their speed and range of movement makes them one of the greatest hazards you can encounter in The Temple, as they often require quick reflexes and elaborate maneuvers to evade. Furthermore, they often generate amongst other traps and enemies that can cause enough of a distraction to catch a player unprepared for its merciless advance.

Unlike all other traps, crush traps are not restricted to any one location and can theoretically reach any open space on the level.

For this reason, it is always a high priority to clear the area of any nearby crush traps, as ignoring them means they will often end up in unexpected positions, complicating an otherwise simple passage through the level.

Crush traps don't actually cause contact damage, so even a trap that has caught a player and is shunting them towards a wall can be escaped by vaulting over it, as long as you move quickly enough.

Unfortunately, they can't melt in lava, meaning that there are only a few ways to destroy it.

Disarming

Crush Traps can be destroyed with explosives, like any other block.

To bomb them safely, it is best to do so from a diagonal angle or by planting a bomb on the other side of a one-tile-thick wall, as the radius of a bomb explosion is just about large enough to destroy two blocks if placed at the edge of the nearest tile.

Sticky bombs and the Pitcher's Mitt are recommended for this endeavor, as it makes the task of delivering a bomb to the target much simpler from a distance.

When dealing with problematic crush traps, it is important to stay in control and make very careful and considered movements, as if you were playing chess. Always try to predict where they're going to stop when they move, and then predict from there what their next move is going to be.

If you avoid a crush trap descending from above, remember that its next move is going to send it sideways towards you, so be prepared to dodge it twice and overlap yourself in response to its constantly shifting lines of attack. If there is one space in between you and the trap and you run past you'll die for sure. But if there are two spaces in between you, you can speed past them. Also be sure to look up and down with each change of floor, you never know if there's one just outside your field of vision waiting to crush you. Lastly if you're holding onto an edge and it just hits your legs or head you'll still die.

Bugs

  • Sometimes Crush Traps will stun the Spelunker if they try to jump on top of them or make use of a Jetpack, it also happens sometimes when being too close to a Crush Trap even on the sides, dealing a point of damage and letting the Spelunker vulnerable (and potentially crushed).

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Thwomp!

Crush Traps, patterned after the Thwomps of the Super Mario Bros. franchise, appear in the Temple. If you come within range of one, it'll slide in your direction, stopping only when it hits a solid obstruction like a wall. Touching a smash trap is worth 10 damage for very brief touches or instant death in some cases, much like a boulder. It's possible to briefly stand on top of one with no damage taken, though, provided it's not moving upward.

Unlike most traps, which can be triggered by enemies and thrown objects, crush traps are only triggered by the presence of your character.

Crush traps provide light during Dark levels, making them much easier to avoid in the dark.

Interestingly, Crush traps will, befitting of their name, break through falling platforms. As these two objects appear in different areas, this is a feature exclusive to custom levels and the Sun Room.

Crush traps will also kill any enemy caught in their path, but do not cause damage to the Mummy.

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