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[[Category:Spelunky 2]] [[Category:Spelunky 2 Items]]
{{Infobox_item|name=Camera|image=Camera_S2.png|type=|function=stun enemies|source=|cost=|damage=n/a|weight=|notes=}}
 
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{{Infobox_item
 
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|name=Camera
The camera is a somewhat ranged weapon. Upon being used, the screen will flash white, and enemies will be stunned. Even enemies that are usually unstunable, like snakes or spiders will be briefly stopped.
 
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|image=Camera Link S2.png
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|function=Stuns enemies
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|source=[[Shops (2)|Shops]]<br>[[Crate (2)|Crates]] (1.15% chance)<br>Dropped by [[Great Humphead]]
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|cost=$4500 + $500
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|damage=0 + Stun
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|notes=Instantly kills most undead and flying enemies
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|caption={{Journal2Text|Items|34|This fancy camera comes with the most powerful flash on the market right now.}}
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}}
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Cameras are a type of Weapon in ''[[Spelunky 2]]''.
   
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It is usually found inside [[Shop (2)|shops]], but can also be found inside of [[Crate (2)|crates]] with a 1.15% chance of appearing. A Camera is a guaranteed drop from [[Great Humphead (2)|Great Humphead]].
 
== Functionality ==
 
== Functionality ==
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[[File:Camera radius.PNG|thumb|300px|The Camera's area of effect.]]
The camera can make it easier to stomp enemies, however various enemies are unable to be hit while stunned making this a bit of a moot point. Notably, the camera works on the ghost. The ghost will strike a pose
 
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When used, Cameras cause a bright flash and affects a large square about 1 and a half tiles in front of the player with a 3x3 tile area of effect.
[[File:Spel2-ghost-camera.gif|left|thumb|250x250px|alt=]]
 
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Cameras do not normally deal damage to enemies, instead stunning them if in its radius. Using a camera on an already stunned enemy refreshes their stun timer. The flash works even through walls, and can be used to see in dark levels and in background sections due to it briefly illuminating the area.
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It also has a variety of unique interactions with different enemies and objects:
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=== Monsters ===
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* Instantly kills most flying/undead enemies. The full list of enemies killed by the camera are the following:
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**[[Bat (2)|Bats]], [[Skeleton (2)|Skeletons]], [[Mosquito (2)|Mosquitoes]], [[Robot (2)|Robots]], [[Imp (2)|Imps]], [[Vampire (2)|Vampires]], [[Vlad (2)|Vlad]], [[Jiangshi (2)|Jiangshi]], [[Jiangshi Assassin (2)|Jiangshi Assassins]], [[Flying Fish (2)|Flying Fish]], [[Mummy (2)|Mummies]], [[Cat Mummy (2)|Cat Mummies]], [[UFO (2)|UFOs]], [[Tadpole (2)|Tadpoles]], [[Fire Frog (2)|Fire Frogs]], [[Grub (2)|Grubs]], [[Scarab (2)|Scarabs]], and [[Ghist (2)|Ghists]].
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*** Also instantly kills [[Ghist Shopkeeper (2)|Ghist Shopkeepers]] as well.
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***The [[Witch Doctor (2)|Witch Doctor's]] floating skull can be killed with the camera, returning after 30 seconds
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***[[Scarab (2)|Scarabs]] will be collected when flashed.
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*** Despite having wings, [[Bee (2)|Bees]] and [[Giant Fly (2)|Giant Flies]] are immune to the camera's affects.
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*The majority of the rest of the monsters are stunned by the camera's flash. The list is as follows:
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**[[Snake (2)|Snakes]]*, [[Caveman (2)|Cavemen]], [[Horned Lizard (2)|Horned Lizards]], [[Cave Mole (2)|Cave Moles]], [[Quillback (2)|Quillback]]*, [[Mantrap (2)|Mantraps]], [[Tiki Man (2)|Tiki Men]], [[Witch Doctor (2)|Witch Doctors]], [[Fire Bug (2)|Fire bugs]]*, [[Octopy (2)|Octopy]], [[Hermit Crab (2)|Hermit Crabs]]**, [[Crocman (2)|Croc Men]], [[Cobra (HD)|Cobras]]*, [[Sorceress (2)|Sorceresses]], [[Necromancer (2)|Necromancers]], [[Yeti (2)|Yetis]], [[Proto Shopkeeper (2)|Proto Shopkeepers]], [[Olmite (2)|Olmites]]**, [[Lamassu (2)|Lamassu]]*, [[Scorpion (2)|Scorpions]], [[Leprechaun (2)|Leprechauns]], [[Pets (2)|Pets]], [[Cave Turkey (2)|Cave Turkeys]], [[Rock Dog (2)|Rock Dogs]], [[Axolotl (2)|Axolotls]], and [[Qilin (2)|Qilin]],
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****Though they do not have a stun animation, they will be held in place after the flash, though can still attack with contact damage
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*****Will be knocked out of their hiding spot/toppled from their towers
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***Olmites have the exception that camera wont work if they are still wearing armor.
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*Very few, but still some have unique interactions with the camera or none at all. For example:
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**[[Monkey (2)|Monkeys]], [[Magmar (2)|Magmars]], [[Lavamander (2)|Lavamanders]], [[Olmec (2)|Olmec]], [[Pangxie (2)|Pangxies]], [[Kingu (2)|Kingu]], [[Anubis (2)|Anubis]], [[Ammit (2)|Ammits]], [[Apep (2)|Apep]], [[Anubis II (2)|Anubis II]], [[Osiris (2)|Osiris]], [[Alien (2)|Aliens]], [[Yeti King (2)|Yeti King]], [[Yeti Queen (2)|Yeti Queen,]] [[Lahamu (2)|Lahamu]], [[Tiamat (2)|Tiamat]], [[Goliath Frog (2)|Goliath Frogs]], [[Giant Fly (2)|Giant Flies]], [[Hundun (2)|Hundun]], [[Eggplant Minister (2)|Eggplant Ministers]], [[Eggplup (2)|Eggplups]], [[Celestial Jelly (2)|Celestial Jellies]], [[Bee (2)|Bees]], [[Queen Bee (2)|Queen Bee]]<nowiki/>s, and [[Golden Monkey (2)|Golden Monkeys]] are all not affected by the flash.
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**[[Spider (2)|Spiders]], [[Hang Spider (2)|Hang Spiders]], and [[Giant Spider (2)|Giant Spiders]], will fall to the ground, with only the normal spider having a 'stun' time
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**[[Great Humphead (2)|Great Humphead]] and [[Frog (2)|Frogs]] will turn the other direction when flashed
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**the pilot of the [[Mech Rider (2)|Mech]] will be knocked out
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*[[Spelunkers (2)|Player Ghists]] and the [[Ghost (2)|Ghost]] and its split variants Will be 'stunned' for a second with a unique sprite
   
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=== Traps ===
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The Camera can disarm a small number of the traps in the game, only including
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* Triggers [[Arrow Trap (2)|Arrow Traps]], [[Bear Trap (2)|Bear Traps]], and [[Egg Sac (2)|Egg Sacs]].
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** Despite being a subset of Arrow Traps, [[Laser Trap (2)|Laser Traps]] are unaffected by Cameras
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After being used, there is a delay of 49 frames (.82 seconds), or 24 frames (.4 seconds) with a [[Powerpack (2)|Powerpack]] equipped, before the Camera can be used again.
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<gallery>
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File:Spel2-ghost-camera.gif|Freezing the Ghost in place with a Camera.
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File:Camera ghist.gif|Killing a Ghist with the camera.
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File:CameraGhosts2.png|All special poses done by Spelunker Ghosts when a picture of them is taken by the Camera.
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</gallery>
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==Strategy==
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* As Cameras can stun enemies without dealing damage to them, it can be used to bring live enemies to [[Kali Altar (2)|Kali Altars]] more easily.
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** [[Crocman (2)|Crocmen]] can be stunned by Cameras without causing them to teleport.
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* [[Ghost (2)|Ghosting]] gems into substantially more valuable diamonds becomes much safer and easier with the help of the Camera's ability to freeze the Ghost, especially during her second and third phases where she splits into two and four ghosts respectively.
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* NPCs can be easily dealt with the help of the Camera, stunning them long enough for the player to throw them into deadly [[Traps]] or onto an [[Altar]].
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** Notably, throwing stunned [[Shopkeeper (2)|Shopkeepers]] into [[Kali Altar (2)|Altars]], [[Spikes (2)|Spikes]], [[Totem Trap (2)|Totem]]/[[Spear Trap (2)|Spear]]/[[Lion Trap (2)|Lion Traps]], or similar hazards does not hold the player accountable for murdering them, and only for initially attacking them with the Camera. This makes it much easier to attain [[Forgiveness (2)|Forgiveness]] while also no longer having to worry about the threat of an angry Shopkeeper.
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* A Camera is perhaps most valuable in [[Tide Pool (2)|Tide Pool]], due to its ability to quickly eliminate [[Jiangshi (2)|Jiangshi]], [[Jiangshi Assassin (2)|Jiangshi Assassins]], and [[Flying Fish (2)|Flying Fish]] from a safe distance. One can be obtained from killing [[Great Humphead (2)|Great Humphead]], making it an item that is guaranteed to be obtained in every run.
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== Notes==
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*The bright flash of the camera may be lowered in intensity or removed entirely by the player if they desire, by visiting the "Graphics and Audio" section of the options menu and setting "Bright Flashes" to either "Low" or "Off".
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**This is only a visual change that does not affect gameplay; the Camera will still function normally by stunning/killing enemies and illuminating dark areas.<br />
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{{VersionHistory2}}
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{{SeriesLink|hd=Camera}}
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{{Spelunky 2 Items}}

Latest revision as of 04:21, 21 July 2022

Cameras are a type of Weapon in Spelunky 2.

It is usually found inside shops, but can also be found inside of crates with a 1.15% chance of appearing. A Camera is a guaranteed drop from Great Humphead.

Functionality

Camera radius

The Camera's area of effect.

When used, Cameras cause a bright flash and affects a large square about 1 and a half tiles in front of the player with a 3x3 tile area of effect.

Cameras do not normally deal damage to enemies, instead stunning them if in its radius. Using a camera on an already stunned enemy refreshes their stun timer. The flash works even through walls, and can be used to see in dark levels and in background sections due to it briefly illuminating the area.

It also has a variety of unique interactions with different enemies and objects:

Monsters

Traps

The Camera can disarm a small number of the traps in the game, only including

After being used, there is a delay of 49 frames (.82 seconds), or 24 frames (.4 seconds) with a Powerpack equipped, before the Camera can be used again.

Strategy

  • As Cameras can stun enemies without dealing damage to them, it can be used to bring live enemies to Kali Altars more easily.
    • Crocmen can be stunned by Cameras without causing them to teleport.
  • Ghosting gems into substantially more valuable diamonds becomes much safer and easier with the help of the Camera's ability to freeze the Ghost, especially during her second and third phases where she splits into two and four ghosts respectively.
  • NPCs can be easily dealt with the help of the Camera, stunning them long enough for the player to throw them into deadly Traps or onto an Altar.
    • Notably, throwing stunned Shopkeepers into Altars, Spikes, Totem/Spear/Lion Traps, or similar hazards does not hold the player accountable for murdering them, and only for initially attacking them with the Camera. This makes it much easier to attain Forgiveness while also no longer having to worry about the threat of an angry Shopkeeper.
  • A Camera is perhaps most valuable in Tide Pool, due to its ability to quickly eliminate Jiangshi, Jiangshi Assassins, and Flying Fish from a safe distance. One can be obtained from killing Great Humphead, making it an item that is guaranteed to be obtained in every run.

Notes

  • The bright flash of the camera may be lowered in intensity or removed entirely by the player if they desire, by visiting the "Graphics and Audio" section of the options menu and setting "Bright Flashes" to either "Low" or "Off".
    • This is only a visual change that does not affect gameplay; the Camera will still function normally by stunning/killing enemies and illuminating dark areas.

Version History

Disclaimer: All content from Version 1.25 and onwards are currently unavailable on PS4.
In Europe, Africa, Middle East & Oceania, all content after Version 1.20.4d are also unavailable on PS4. This is due to multiple reasons, although content will be available in the future.

1.20.3a (W64)

  • Fixed caveman boss state after being flashed (by the Camera) while he was jumping

Other games

Appearances in other Spelunky games:

Spelunky 2 Items
Equipment PasteSpectaclesClimbing GlovesPitcher's MittSpring ShoesSpike ShoesCompassAlien CompassParachuteUdjat EyeKapalaAnkhTablet of DestinySkeleton KeyFour-Leaf Clover
Crowns HedjetCrownEggplant CrownThe True Crown
Backwear CapeVlad's CapeJetpackTelepackHoverpackPowerpack
Power-ups BombsRopesRoyal JellyCooked TurkeyElixir
Usable Items WebgunShotgunFreeze RayClone GunCrossbowCameraTeleporterMattockBoomerangMacheteExcaliburBroken SwordPlasma CannonScepterHou Yi's BowWooden ShieldMetal Shield
Miscellaneous Arrow of LightIdolThe Tusk IdolCurse PotUshabtiEggplant
Traps Bear TrapLandmine
No Journal Entry CratePresentChestKeyGold KeyLocked ChestArrowsTorchPunish BallDiePot of GoldTreasurePlayer BagGiant FoodScrap