This subject needs research. This article is missing information on certain key characteristics about this subject. Specifically: Needs Sunken City + Hundun's Hideaway spawn chances. |
See also: Arrow (2)
Arrow Traps are a common trap in Spelunky 2.
They are wall-mounted ranged traps that fire an Arrow when something moves through its trigger range.
Spawning[]
Arrow Traps spawn in the Dwelling and the Sunken City. They have a 1/N chance to spawn in a tile that has at least two empty spaces in front of it.
Level | Chance to appear over a valid tile (with two empty spaces ahead): |
---|---|
1-1 | 1/65 |
1-2 | 1/45 |
1-3 | 1/25 |
1-4 | 1/25 |
In the Cosmic Ocean, Arrow Traps have a 1/25 chance of replacing valid tiles in Dwelling-themed levels, and a 1/35 chance of replacing valid tiles in Sunken City-themed levels.
Behavior[]
- Once an Arrow Traps detects motion within its range of 6 tiles, it fires an Arrow directly forward, unaffected by gravity.
- Arrow Traps will fire if it detects enough motion. Blood dropped from enemies, fragments from destroyed tiles, and critters do not trigger the trap.
- Treasure, however, does trigger Arrow Traps.
- As Arrow Traps are triggered by motion, they will not fire at entities that are spawned in its line of sight until they move.
- Arrow Traps will fire if it detects enough motion. Blood dropped from enemies, fragments from destroyed tiles, and critters do not trigger the trap.
- Once the arrow has been fired, the trap is harmless.
Destroying a loaded Arrow Trap leaves behind the unfired arrow.
In the Sunken City, Arrow Traps are loaded with Poison-Tipped Arrows.
Notes[]
Since Arrow Trap traps only have a single Arrow loaded into them, the easiest way to deal with them is by triggering them with a dropped item, such as a rock, skull, or pot.
- A rock, skull, or pot is guaranteed to spawn just beside the entrance in 1-1 of Dwelling, to prevent impossible to disarm Arrow Traps.
- If a web happens to spawn in front of one, it will safely catch the arrow when something moves on the other side of the web.
- The body of an entity (such as a Caveman or Pet, living or dead), can be used to avoid arrow damage. Regardless of which direction the spelunker was facing, as long as they were holding a body, any arrows that hit them will instead damage the body, knocking them out of their hands.
- Attempting this with a living entity that does not leave behind a corpse (such as a Horned Lizard) will cause the arrow to pierce through the body and hit the spelunker, if the arrow is strong enough to kill the entity.
It is also possible to fall past an Arrow Trap and dodge the fired arrow, although this is dependent on distance from the trap and the velocity of the falling spelunker. Arrows fired from an Arrow Trap can also be whipped out of the air, preventing damage. A cohesive video guide on these two strategies can be viewed here, from community member Gugubo.
Spelunky 2 Traps | |
Journal Entries | Spikes • Arrow Trap • Totem Trap • Log Trap • Spear Trap • Thorny Vine • Bear Trap • Powder Box • Falling Platform • Spikeball • Lion Trap • Giant Clam • Sliding Wall • Crush Trap • Giant Crush Trap • Boulder • Spring Trap • Landmine • Laser Trap • Spark Trap • Frog Trap • Sticky Trap • Bone Drop • Egg Sac |
No Journal Entry | Push Block • Bone Block • Web • Bush Block • Conveyor Belt • Generator • Lava • Tentacle • Quicksand • Thin Ice • The Abyss • Forcefield • Elevator • Regenerating Block • Floating Orb |
See also | Idol Traps |